Super NES Classic Edition Cheats Codes and Secrets for Dedicated Console - GameFAQs

For Super NES Classic Edition on the Dedicated Console, GameFAQs has 291 cheat codes and secrets.

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Unlockables

Unlock Star Fox 2

To unlock the unreleased Super NES game, Star Fox 2, at the main menu of the Super NES Classic Edition, simply clear the first level of the original Star Fox then return to the main menu of the system and create a save-state. Now keep scrolling left or right until you see a gift wrap icon similar to those of the 3DS then access it to unlock Star Fox 2 for play.| Unlockable | How to Unlock |

|—|—|

| Star Fox 2 | Clear the first level of Star Fox, then return to the main menu and create save-state. |

Contributed By: leeko_link7 3 To unlock the unreleased Super NES game, Star Fox 2, at the main menu of the Super NES Classic Edition, simply clear the first level of the original Star Fox then return to the main menu of the system and create a save-state. Now keep scrolling left or right until you see a gift wrap icon similar to those of the 3DS then access it to unlock Star Fox 2 for play. | Unlockable | How to Unlock | |—|—| | Star Fox 2 | Clear the first level of Star Fox, then return to the main menu and create save-state. |

Contributed By: leeko_link 7 3

Contra III: The Alien Wars Cheats

Codes

30 Lives (Japanese Version) SNES

This is for the japanese version only. At the title screen do a hadoken style motion that is Down, Down+Right, Right and press start. You should hear the player dieing sound effect if done correctly. You should position your cursor before entering it or you will start a 2 player game. You can position it above options and when you enter the options menu it will say Player Lives 30. The code remains enabled unless you change how many lives you start with in the options. If you do you must reenter the code. Contributed By: _LockedNLoaded_81 80 16.

Sound Test (Japanese version only) SNES

At the title screen, quickly press: Right, Right-Down, Right and X. If done correctly you’ll access the sound test.Contributed By: ReyVGM32 33 17.

Stage Select (Japanese version only) SNES

At the title screen, quickly press: Down, Down-Left, Left, Up-Left, Up and Start for a 1-players stage select. Down, Down-Left, Left and Start for a 2-players stage select. If done correctly you should see the stage select screen.Contributed By: ReyVGM45 41 This is for the japanese version only. At the title screen do a hadoken style motion that is Down, Down+Right, Right and press start. You should hear the player dieing sound effect if done correctly. You should position your cursor before entering it or you will start a 2 player game. You can position it above options and when you enter the options menu it will say Player Lives 30. The code remains enabled unless you change how many lives you start with in the options. If you do you must reenter the code. Contributed By: _LockedNLoaded_ 81 80At the title screen, quickly press: Right, Right-Down, Right and X. If done correctly you’ll access the sound test. Contributed By: ReyVGM 32 33At the title screen, quickly press: Down, Down-Left, Left, Up-Left, Up and Start for a 1-players stage select. Down, Down-Left, Left and Start for a 2-players stage select. If done correctly you should see the stage select screen. Contributed By: ReyVGM 45 41

Passwords

99 Lives passwords GBA

| Effect | Password |

|—|—|

| Level 2 w/ 99 lives | Y4HC1B L5P212 34ZWF1 |

| Level 3 w/ 99 lives | WXJD1Z JHSJ1Q KKNCY1 |

| Level 4 w/ 99 lives | ZWJF1J MGSL1B GP3LQB |

| Level 5 w/ 99 lives | G3421N TDN51N C3BV2C |

| Level 6 w/ 99 lives | W3MJ1S J4VP1N YY24BD |

Contributed By: bluberry72 65 32.

Level Passwords GBA

| Effect | Password |

|—|—|

| Level 2 Normal Mode | 111111 TYLH1S 35MYH1 |

| Level 2 Novice Mode | 11111N TYLH1Z FCS5H1 |

| Level 3 Normal Mode | 11111H TYLH1X QTTH1B |

| Level 3 Novice Mode | 111113 TYLH1W BHZXZ1 |

| Level 4 Normal Mode | 11111J TYLH1Z MY1RSB |

| Level 4 Novice Mode | 11111B TYLH1T XLGHSB |

| Level 5 Normal Mode | 11111V TYLH13 2D21LC |

| Level 6 Normal Mode | 11111M TYLH1V CFDJDD |

Contributed By: AEng32 24 33.

Misc. Passwords GB

Enter the following password for the desired effect:| Effect | Password |

|—|—|

| Infinite Lives | B32R |

| Level 2 with Homing Gun, 5 Lives, 3 Bombs (Normal Mode flawless run) | 2XRG |

| Level 2 with Homing Gun, 6 Lives, 0 Bombs | HS3X |

| Level 2 with Machine Gun, 4 Lives, 1 Bomb | 3KNT |

| Level 3 with Homing Gun, 6 Lives, 4 Bombs (Normal Mode flawless run) | BFCX |

| Level 3 with Machine Gun, 6 Lives, 1 Bomb | MDWH |

| Level 3 with Spray Gun, 5 Lives, 3 Grenades | KQPJ |

| Level 4 with Homing Gun, 2 Lives, 1 Bomb (Easy Mode) | 21LN |

| Level 4 with Homing Gun, 7 Lives, 5 Bombs (Normal Mode flawless run) | MK3W |

| Level 4 with Machine Gun, 7 Lives, 1 Bomb | 2S3W |

| Level 5 with Flamethrower, 7 Lives, 5 Bombs | F5F5 |

| Level 5 with Machine Gun, 7 Lives, 1 Bomb | 1Z5C |

| Level 5 with Spray Gun, 7 Lives, 5 Bombs (Normal Mode flawless run) | MNTM |

| Level Skip (press Start during gameplay to utilize) | H2F2 |

| Play past Level 3 on Easy | M1LZ |

| Reverses the D-Pad directions | K4RN |

| View Ending | P3LS |

Contributed By: Land_Of_Gamecubes, TheFlamingNoob, Starberry, qraqerjaque, Kasket_Darkfyre, dj_nagureo, Anonymous14 20

EffectPassword
Level 2 w/ 99 livesY4HC1B L5P212 34ZWF1
Level 3 w/ 99 livesWXJD1Z JHSJ1Q KKNCY1
Level 4 w/ 99 livesZWJF1J MGSL1B GP3LQB
Level 5 w/ 99 livesG3421N TDN51N C3BV2C
Level 6 w/ 99 livesW3MJ1S J4VP1N YY24BD

Contributed By: bluberry 72 65| Effect | Password | |—|—| | Level 2 Normal Mode | 111111 TYLH1S 35MYH1 | | Level 2 Novice Mode | 11111N TYLH1Z FCS5H1 | | Level 3 Normal Mode | 11111H TYLH1X QTTH1B | | Level 3 Novice Mode | 111113 TYLH1W BHZXZ1 | | Level 4 Normal Mode | 11111J TYLH1Z MY1RSB | | Level 4 Novice Mode | 11111B TYLH1T XLGHSB | | Level 5 Normal Mode | 11111V TYLH13 2D21LC | | Level 6 Normal Mode | 11111M TYLH1V CFDJDD |

Contributed By: AEng 32 24Enter the following password for the desired effect: | Effect | Password | |—|—| | Infinite Lives | B32R | | Level 2 with Homing Gun, 5 Lives, 3 Bombs (Normal Mode flawless run) | 2XRG | | Level 2 with Homing Gun, 6 Lives, 0 Bombs | HS3X | | Level 2 with Machine Gun, 4 Lives, 1 Bomb | 3KNT | | Level 3 with Homing Gun, 6 Lives, 4 Bombs (Normal Mode flawless run) | BFCX | | Level 3 with Machine Gun, 6 Lives, 1 Bomb | MDWH | | Level 3 with Spray Gun, 5 Lives, 3 Grenades | KQPJ | | Level 4 with Homing Gun, 2 Lives, 1 Bomb (Easy Mode) | 21LN | | Level 4 with Homing Gun, 7 Lives, 5 Bombs (Normal Mode flawless run) | MK3W | | Level 4 with Machine Gun, 7 Lives, 1 Bomb | 2S3W | | Level 5 with Flamethrower, 7 Lives, 5 Bombs | F5F5 | | Level 5 with Machine Gun, 7 Lives, 1 Bomb | 1Z5C | | Level 5 with Spray Gun, 7 Lives, 5 Bombs (Normal Mode flawless run) | MNTM | | Level Skip (press Start during gameplay to utilize) | H2F2 | | Play past Level 3 on Easy | M1LZ | | Reverses the D-Pad directions | K4RN | | View Ending | P3LS |

Contributed By: Land_Of_Gamecubes, TheFlamingNoob, Starberry, qraqerjaque, Kasket_Darkfyre, dj_nagureo, Anonymous 14 20

Glitches

Infinite lives SNES

Note: It will speed up the process if you use a turbo controller.When you get to level 3, fight your way through the stage until you get to the mini boss “The Flying Squito Nest” (the mini boss after you climb the building). Make sure you have the machine gun as your weapon or this won’t work. Position your character as far to the left of the screen as you can and have him facing the right. Tape down the Y button and turn on your turbo mode. Set your controller down and come back in a few minutes to get a lot of lives (your lives max out when they get to 29).Contributed By: Anonymous41 40 49.

Skip Stage Glitch SNES

Use the bomb while losing your last life. When dying, gain extra life with the points gained from the bomb. You gain a life every 20,000 points and then every 60,000 points.Very difficult to do, as it is only possible to see the score after completing the stage.Contributed By: Sevilha6 3 Note: It will speed up the process if you use a turbo controller.When you get to level 3, fight your way through the stage until you get to the mini boss “The Flying Squito Nest” (the mini boss after you climb the building). Make sure you have the machine gun as your weapon or this won’t work. Position your character as far to the left of the screen as you can and have him facing the right. Tape down the Y button and turn on your turbo mode. Set your controller down and come back in a few minutes to get a lot of lives (your lives max out when they get to 29). Contributed By: Anonymous 41 40Use the bomb while losing your last life. When dying, gain extra life with the points gained from the bomb. You gain a life every 20,000 points and then every 60,000 points.Very difficult to do, as it is only possible to see the score after completing the stage. Contributed By: Sevilha 6 3

Donkey Kong Country Cheats

Codes

Bonus Stage GBA

| Effect | Code |

|—|—|

| Bonus Stage | At the main menu press Start, then hold Select and press B, Up, B, B, A |

Contributed By: gsgreg24 34 61.

Codes SNES

| Effect | Code |

|—|—|

| Bad Buddy Code (Free Switching between 2 players) | On game select screen, highlight erase data, press B, A, Down, B, Up, Down, Down, Y and then A. |

| Music Test | Highlight ‘‘Erase game’’ and press Down, A,R,B,Y, Down, A,Y, then press Select. |

| Practice the bonus rounds | While the intro is playing, press Down, Y, Down, Down, Y. |

| Start with 50 Lives | Go to File Select Screen, select Erase Game (should flash), press B, A, R, R, A, L. Now choose a game. |

Contributed By: retro_9980, Elemental_Knight, sfog, bowser19475 113 62.

Get the Sound Test menu GBA

To see the sound test menu and listen to music from the game, at the start screen, hold select button, then press B,A,L,L,A, Down. Now, youll see the Sound player.| Effect | Code |

|—|—|

| Unlock the Sound Test menu | B, A, L, L, A, Down |

Contributed By: mowmeowmeow10 9 63.

Start/Continue a file with 50 lives GBA

At the file select screen, go down to the erase command at the bottom of the screen. Hold select, and input the following buttons. Diddy will say ‘‘Not Bad’’. Now, load any of the three game files, and you will automatically start with 50 lives. You do not have to input this code again as long as you save.| Effect | Code |

|—|—|

| Start/Continue a file with 50 lives | B-A-R-R-A-L |

Contributed By: Memo_Munoz12 4

EffectCode
Bonus StageAt the main menu press Start, then hold Select and press B, Up, B, B, A

Contributed By: gsgreg 24 34| Effect | Code | |—|—| | Bad Buddy Code (Free Switching between 2 players) | On game select screen, highlight erase data, press B, A, Down, B, Up, Down, Down, Y and then A. | | Music Test | Highlight ‘‘Erase game’’ and press Down, A,R,B,Y, Down, A,Y, then press Select. | | Practice the bonus rounds | While the intro is playing, press Down, Y, Down, Down, Y. | | Start with 50 Lives | Go to File Select Screen, select Erase Game (should flash), press B, A, R, R, A, L. Now choose a game. |

Contributed By: retro_9980, Elemental_Knight, sfog, bowser194 75 113To see the sound test menu and listen to music from the game, at the start screen, hold select button, then press B,A,L,L,A, Down. Now, youll see the Sound player. | Effect | Code | |—|—| | Unlock the Sound Test menu | B, A, L, L, A, Down |

Contributed By: mowmeowmeow 10 9At the file select screen, go down to the erase command at the bottom of the screen. Hold select, and input the following buttons. Diddy will say ‘‘Not Bad’’. Now, load any of the three game files, and you will automatically start with 50 lives. You do not have to input this code again as long as you save. | Effect | Code | |—|—| | Start/Continue a file with 50 lives | B-A-R-R-A-L |

Contributed By: Memo_Munoz 12 4

Glitches

Infinite Lives Glitch SNES

Go to Millstone Mayhem as Diddy Kong. Lure the Krusha from the first screen back to the entrance. Stand on top of the entrance itself, and wait for the Krusha to walk towards you. Just before he reaches the entrance, slide down and hold the control stick left. If done correctly, Diddy will bounce off the Krusha’s chest and back onto the entrance, resulting in both characters’ animations getting stuck. As each bounce registers as a hit, you’ll automatically rack up extra lives. The counter display stops at 99, but can go beyond that. Once you think you’ve gotten enough lives, let go of the control stick to return things back to normal.Contributed By: Polymathic44 33 84.

Jump in mid-air. SNES

This works in the stage, “Mine Cart Carnage”. Hit the Star Barrel in the level, and then either die or pause and press “Select”. Enter the stage again. When the Star Barrel explodes, IMMEDIATELY press Y and B simultaneously. You should now be jumping in the air, keep jumping by pressing Y and B in succession. You can use this glitch to jump all the way to the end of the stage.NOTE: Do not backtrack to the beginning, as the glitch will stop functioning when you go back to the start.

Contributed By: PaperLink6429 9 Go to Millstone Mayhem as Diddy Kong. Lure the Krusha from the first screen back to the entrance. Stand on top of the entrance itself, and wait for the Krusha to walk towards you. Just before he reaches the entrance, slide down and hold the control stick left. If done correctly, Diddy will bounce off the Krusha’s chest and back onto the entrance, resulting in both characters’ animations getting stuck. As each bounce registers as a hit, you’ll automatically rack up extra lives. The counter display stops at 99, but can go beyond that. Once you think you’ve gotten enough lives, let go of the control stick to return things back to normal. Contributed By: Polymathic 44 33This works in the stage, “Mine Cart Carnage”. Hit the Star Barrel in the level, and then either die or pause and press “Select”. Enter the stage again. When the Star Barrel explodes, IMMEDIATELY press Y and B simultaneously. You should now be jumping in the air, keep jumping by pressing Y and B in succession. You can use this glitch to jump all the way to the end of the stage.NOTE: Do not backtrack to the beginning, as the glitch will stop functioning when you go back to the start.

Contributed By: PaperLink64 29 9

Unlockables

Alternate DK Attack Background GBA

| Unlockable | How to Unlock |

|—|—|

| Alternate backgrounds for DK attack level select screen | Get an S rank on all of the DK attack levels. |

Contributed By: spisbell10 0 96.

Hero Mode GBA

| Unlockable | How to Unlock |

|—|—|

| Hero mode | Beat the game once with 90 percent or more completion, then start a new game.. |

Contributed By: megabassxz7 6 97.

Unlocking Photographs for the Picture Album GBA

Unlock photos in the picture album by finding the camera pieces in the various levels.| Unlockable | How to Unlock |

|—|—|

| #1: Klump Picture | Ground Slap any Klump (Jungle Hijinks) |

| #10: Diddy and Donkey vine swing Picture | In DK Hut after Very Gnawty battle (Jungle Hijinks) |

| #11: Mine Cart Picture | Over Edge of first cliff (Mine Cart Carnage) |

| #12: Klap-Trap Picture | Ground Slap any Klap-Trap (Stop and Go Station) |

| #13: RockKroc Picture | Cartwheel to gap between ledges (Stop and Go Station) |

| #14: Six tile fishing scene Picture (2/6) | Complete fishing task (Funky’s Fishing) |

| #15: Six tile dance scene Picture (2/6) | Complete dancing task (Candy’s Dance Studio) |

| #16: Necky Sr. Picture | Ground Slap center tire (Necky’s Nuts) |

| #17: Diddy Kong Picture | Complete all with Diddy (Monkey Mines, area) |

| #18: Gnawty Picture | Hit three Gnawties (Tree Top Town) |

| #19: Mini-Necky Picture | Cartwheel into Camera near end of level (Forest Frenzy) |

| #2: Donkey and Rambi Picture | Ride through camera in bonus level (Jungle Hijinks) |

| #20: Six tile fishing scene Picture (3/6) | Complete fishing task (Funky’s Fishing) |

| #21: Diddy and Expresso Picture | Glide to first Bonus Level (Orang-Utan Gang) |

| #22: Manky Kong Picture | Roll Steel Barrel into Manky Kong (Orang-Utan Gang) |

| #23: Clambo Picture | Behind Clambo in vertical passage (Clam City) |

| #24: Six tile dance scene Picture (3/6) | Complete dance task (Candy’s Dance Studio) |

| #25: Chomps Picture | Inside Millstone (Temple Tempest) |

| #26: Zinger Picture | Ground slap middle of arena (Bumble B. Rumble) |

| #27: Chomps Jr. Picture | Top of up-rope (Slipslide Ride) |

| #28: Croctopus Picture | In narrow tunnel near two Cannon Barrels (Croctopus Chase) |

| #29: Six tile dance scene Picture (4/6) | Complete Dance Task (Candy’s Dance Studio) |

| #3: Army Picture | Ground Slap any Army (Ropey Rampage) |

| #30: Snow Scene Picture | In gap above Barrel Cannon (Ice Age Alley) |

| #31: Six tile fishing scene Picture (4/6) | Complete fishing task (Funky’s Fishing) |

| #32: Treetop Scene Picture | On tree trunk (Rope Bridge Rumble) |

| #33: Squarks Picture | In last Bonus Level (Torchlight Trouble) |

| #34: Squidge Picture | In Mincer alcove (Poison Pond) |

| #35: Six tile fishing scene Picture (5/6) | Complete fishing task (Funky’s Fishing) |

| #36: Six tile dance scene Picture (5/6) | Complete dance task (Candy’s Dance Studio) |

| #37: Rambi and Donkey Picture | Ram any Krusha with Rambi (Manic Mincers) |

| #38: Bitesize Picture | Floating to left of Expresso Token (Misty Mine) |

| #39: Funky Picture | Catch crab (Funky’s Fishing) |

| #4: Kritter Picture | Bounce or roll on three Kritters (Reptile Rumble) |

| #40: Six tile fishing scene Picture (6/6) | Complete fishing task (Funky’s Fishing) |

| #41: Cranky Picture | Visit all Cranky Cabins (Cranky’s Cabin) |

| #42: Kongs in mine cart Picture | Entrance to level (Loopy Lights) |

| #43: Six tile dance scene Picture (6/6) | Complete dance task (Candy’s Dance Studio) |

| #44: Krusha Picture | Cartwheel from arrow platform (Platform Perils) |

| #45: The Kongs Picture | Collect all KONG Letters (Platform Perils) |

| #46: Kong Cabin Scene Picture | Defeat all bosses (Necky’s Revenge) |

| #47: Donkey Kong Picture | Collect 400 Tokens (Token Bonus) |

| #48: Enguarde Picture | Collect 600 Tokens (Token Bonus) |

| #49: Expresso Picture | Collect 600 Tokens (Token Bonus) |

| #5: Slippa Picture | Bounce or roll on three Slippas (Reptile Rumble) |

| #50: Rambi Picture | Collect 600 Tokens (Token Bonus) |

| #51: Winky Picture | Collect 600 Tokens (Token Bonus) |

| #52: K.Rool and friends Picture | Defeat K.Rool (Gang-Plank Galleon) |

| #6: Aquatic Scene Picture | Swim to secret alcove under “G” (Coral Capers) |

| #7: Six tile fishing scene Picture (1/6) | Complete fishing task (Funky’s Fishing) |

| #8: Six tile dance scene Picture (1/6) | Complete dance task (Candy’s Dance Studio) |

| #9: Candy Picture | Achieve Perfect rating (Candy’s Dance Studio) |

Contributed By: mast3rdisaster6 3

UnlockableHow to Unlock
Alternate backgrounds for DK attack level select screenGet an S rank on all of the DK attack levels.

Contributed By: spisbell 10 0| Unlockable | How to Unlock | |—|—| | Hero mode | Beat the game once with 90 percent or more completion, then start a new game.. |

Contributed By: megabassxz 7 6Unlock photos in the picture album by finding the camera pieces in the various levels. | Unlockable | How to Unlock | |—|—| | #1: Klump Picture | Ground Slap any Klump (Jungle Hijinks) | | #10: Diddy and Donkey vine swing Picture | In DK Hut after Very Gnawty battle (Jungle Hijinks) | | #11: Mine Cart Picture | Over Edge of first cliff (Mine Cart Carnage) | | #12: Klap-Trap Picture | Ground Slap any Klap-Trap (Stop and Go Station) | | #13: RockKroc Picture | Cartwheel to gap between ledges (Stop and Go Station) | | #14: Six tile fishing scene Picture (2/6) | Complete fishing task (Funky’s Fishing) | | #15: Six tile dance scene Picture (2/6) | Complete dancing task (Candy’s Dance Studio) | | #16: Necky Sr. Picture | Ground Slap center tire (Necky’s Nuts) | | #17: Diddy Kong Picture | Complete all with Diddy (Monkey Mines, area) | | #18: Gnawty Picture | Hit three Gnawties (Tree Top Town) | | #19: Mini-Necky Picture | Cartwheel into Camera near end of level (Forest Frenzy) | | #2: Donkey and Rambi Picture | Ride through camera in bonus level (Jungle Hijinks) | | #20: Six tile fishing scene Picture (3/6) | Complete fishing task (Funky’s Fishing) | | #21: Diddy and Expresso Picture | Glide to first Bonus Level (Orang-Utan Gang) | | #22: Manky Kong Picture | Roll Steel Barrel into Manky Kong (Orang-Utan Gang) | | #23: Clambo Picture | Behind Clambo in vertical passage (Clam City) | | #24: Six tile dance scene Picture (3/6) | Complete dance task (Candy’s Dance Studio) | | #25: Chomps Picture | Inside Millstone (Temple Tempest) | | #26: Zinger Picture | Ground slap middle of arena (Bumble B. Rumble) | | #27: Chomps Jr. Picture | Top of up-rope (Slipslide Ride) | | #28: Croctopus Picture | In narrow tunnel near two Cannon Barrels (Croctopus Chase) | | #29: Six tile dance scene Picture (4/6) | Complete Dance Task (Candy’s Dance Studio) | | #3: Army Picture | Ground Slap any Army (Ropey Rampage) | | #30: Snow Scene Picture | In gap above Barrel Cannon (Ice Age Alley) | | #31: Six tile fishing scene Picture (4/6) | Complete fishing task (Funky’s Fishing) | | #32: Treetop Scene Picture | On tree trunk (Rope Bridge Rumble) | | #33: Squarks Picture | In last Bonus Level (Torchlight Trouble) | | #34: Squidge Picture | In Mincer alcove (Poison Pond) | | #35: Six tile fishing scene Picture (5/6) | Complete fishing task (Funky’s Fishing) | | #36: Six tile dance scene Picture (5/6) | Complete dance task (Candy’s Dance Studio) | | #37: Rambi and Donkey Picture | Ram any Krusha with Rambi (Manic Mincers) | | #38: Bitesize Picture | Floating to left of Expresso Token (Misty Mine) | | #39: Funky Picture | Catch crab (Funky’s Fishing) | | #4: Kritter Picture | Bounce or roll on three Kritters (Reptile Rumble) | | #40: Six tile fishing scene Picture (6/6) | Complete fishing task (Funky’s Fishing) | | #41: Cranky Picture | Visit all Cranky Cabins (Cranky’s Cabin) | | #42: Kongs in mine cart Picture | Entrance to level (Loopy Lights) | | #43: Six tile dance scene Picture (6/6) | Complete dance task (Candy’s Dance Studio) | | #44: Krusha Picture | Cartwheel from arrow platform (Platform Perils) | | #45: The Kongs Picture | Collect all KONG Letters (Platform Perils) | | #46: Kong Cabin Scene Picture | Defeat all bosses (Necky’s Revenge) | | #47: Donkey Kong Picture | Collect 400 Tokens (Token Bonus) | | #48: Enguarde Picture | Collect 600 Tokens (Token Bonus) | | #49: Expresso Picture | Collect 600 Tokens (Token Bonus) | | #5: Slippa Picture | Bounce or roll on three Slippas (Reptile Rumble) | | #50: Rambi Picture | Collect 600 Tokens (Token Bonus) | | #51: Winky Picture | Collect 600 Tokens (Token Bonus) | | #52: K.Rool and friends Picture | Defeat K.Rool (Gang-Plank Galleon) | | #6: Aquatic Scene Picture | Swim to secret alcove under “G” (Coral Capers) | | #7: Six tile fishing scene Picture (1/6) | Complete fishing task (Funky’s Fishing) | | #8: Six tile dance scene Picture (1/6) | Complete dance task (Candy’s Dance Studio) | | #9: Candy Picture | Achieve Perfect rating (Candy’s Dance Studio) |

Contributed By: mast3rdisaster 6 3

Secrets

Blast through mine cart carnage SNES

Near the begining jump over the cannon and fall next to the wall underneath. You should get blasted out of a cannon and sent in a cart almost all the way to the end of the level.Contributed By: gamefan12959 19 113.

Exit Previously Beaten Levels GBA

Once you’ve beaten a level you can press Start and then Select in the level to exit it.Contributed By: Conquerer7 1 114.

Play Hard Mode GBC

After you get a perfect game (81%) by playing every bonus level, getting all the coins at Candy’s, and beating all levels, you can play hard mode by turning DK barrels off in options. This way you can get some more %.Contributed By: wdg86 1 115.

Stop & Go Station Level Skip GBC

Just as in Donkey Kong Country SNES, when you enter the level go back to the entrance. You will be warped to the end of the level.Contributed By: _chrisgrv8 0 116.

Unlimited Time Bonus on Bouncy Bonanza GBA

Right after the part where you get the frog, drop down to the ledge on the right. You will be back in the same room and you can collect the +5 multiplier again. Rinse and Repeat for as big of a time bonus as you want!Contributed By: bradonius6 2 117.

Warp past Stop & Go Station. SNES

As soon as you start the level, walk left back into the entrance. You will warp to the end of the stage, where some manuevering will get you past the level.Contributed By: CVagts40 20 Near the begining jump over the cannon and fall next to the wall underneath. You should get blasted out of a cannon and sent in a cart almost all the way to the end of the level. Contributed By: gamefan129 59 19Once you’ve beaten a level you can press Start and then Select in the level to exit it. Contributed By: Conquerer 7 1After you get a perfect game (81%) by playing every bonus level, getting all the coins at Candy’s, and beating all levels, you can play hard mode by turning DK barrels off in options. This way you can get some more %. Contributed By: wdg8 6 1Just as in Donkey Kong Country SNES, when you enter the level go back to the entrance. You will be warped to the end of the level. Contributed By: _chrisgrv 8 0Right after the part where you get the frog, drop down to the ledge on the right. You will be back in the same room and you can collect the +5 multiplier again. Rinse and Repeat for as big of a time bonus as you want! Contributed By: bradonius 6 2As soon as you start the level, walk left back into the entrance. You will warp to the end of the stage, where some manuevering will get you past the level. Contributed By: CVagts 40 20

Secret Items

Blue Balloons In Jungle Hijinxs SNES

Blue Balloons are the rarest items in the game. However, two of them are hidden in Jungle Hijinxs, the very first level. Ride Rambi all the way to the end of the level, but don’t leave. Instead, jump on top of the exit and climb to the very edge of the screen. Jump up and dismount Rambi while in midair off-screen. This will give you just enough of a boost to reach a hidden tire, which will let you bounce to a launch barrel. It will fire you into two Blue Balloons, granting you an additional six lives.| Item | Location |

|—|—|

| Two Blue Balloons | At the very end of the level, off-screen, above the exit. |

Contributed By: Polymathic30 14 Blue Balloons are the rarest items in the game. However, two of them are hidden in Jungle Hijinxs, the very first level. Ride Rambi all the way to the end of the level, but don’t leave. Instead, jump on top of the exit and climb to the very edge of the screen. Jump up and dismount Rambi while in midair off-screen. This will give you just enough of a boost to reach a hidden tire, which will let you bounce to a launch barrel. It will fire you into two Blue Balloons, granting you an additional six lives. | Item | Location | |—|—| | Two Blue Balloons | At the very end of the level, off-screen, above the exit. |

Contributed By: Polymathic 30 14

Area/Level Hints

Millstone Mayhem Warp SNES

A few screens into Millstone Mayhem, you’ll be able to unearth and roll around a tire. Instead of pushing it further into the level, carefully roll it back to the first screen of the level. Position it directly in front of the second TNT barrel and bounce up. You’ll reach a hidden warp barrel that will transport you all the way to the end of the level.Contributed By: Polymathic36 29 151.

Slipslide Ride Warp SNES

Make sure you have Donkey Kong playable, as only he can access this warp. At the start of the level, ascend the first rope and jump onto the platform at the top. Go to the far left end of the platform and jump straight up a Donkey Kong. There’s a warp barrel camouflaged in the ice at the top of the screen. It’ll send you to an area near the end of the level.Contributed By: Polymathic19 6 152.

Tree Top Town Warp SNES

When you encounter Necky - it’s the second enemy in the level - jump on it as Diddy. If positioned correctly, you’ll bounce high enough to reach a tire hidden at the very top of the screen. Bounce on the tire to reach a warp barrel, which will transport you to the end of the level.Contributed By: Polymathic22 5 153.

Trick Track Trek Warp SNES

In the very first platform in the level, cartwheel off the edge as Diddy and hold the control stick forward to make your jump as far and high as possible. If done correctly, you’ll trigger a warp barrel hidden above you off-screen. It will transport you directly to the end of the level.Contributed By: Polymathic22 12 154.

Vulture Culture Warp SNES

As soon as you start the level, make your way to the second automatic blast barrel as soon as possible. The ledge is also marked with three bananas. If you get there in under 10 seconds while playing as DK, a warp barrel will appear at the bottom of the screen. The easiest way to accomplish this is to start the level as Diddy, with DK following. As soon as you reach the ledge, switch to DK. Note: the warp barrel only appears with DK; if you switch back to Diddy, it will vanish again.Contributed By: Polymathic20 9 A few screens into Millstone Mayhem, you’ll be able to unearth and roll around a tire. Instead of pushing it further into the level, carefully roll it back to the first screen of the level. Position it directly in front of the second TNT barrel and bounce up. You’ll reach a hidden warp barrel that will transport you all the way to the end of the level. Contributed By: Polymathic 36 29Make sure you have Donkey Kong playable, as only he can access this warp. At the start of the level, ascend the first rope and jump onto the platform at the top. Go to the far left end of the platform and jump straight up a Donkey Kong. There’s a warp barrel camouflaged in the ice at the top of the screen. It’ll send you to an area near the end of the level. Contributed By: Polymathic 19 6When you encounter Necky - it’s the second enemy in the level - jump on it as Diddy. If positioned correctly, you’ll bounce high enough to reach a tire hidden at the very top of the screen. Bounce on the tire to reach a warp barrel, which will transport you to the end of the level. Contributed By: Polymathic 22 5In the very first platform in the level, cartwheel off the edge as Diddy and hold the control stick forward to make your jump as far and high as possible. If done correctly, you’ll trigger a warp barrel hidden above you off-screen. It will transport you directly to the end of the level. Contributed By: Polymathic 22 12As soon as you start the level, make your way to the second automatic blast barrel as soon as possible. The ledge is also marked with three bananas. If you get there in under 10 seconds while playing as DK, a warp barrel will appear at the bottom of the screen. The easiest way to accomplish this is to start the level as Diddy, with DK following. As soon as you reach the ledge, switch to DK. Note: the warp barrel only appears with DK; if you switch back to Diddy, it will vanish again. Contributed By: Polymathic 20 9

EarthBound Cheats

Glitches

Exit Mouse in the Cave of the Past SNES

Note: This only works in the Super Famicom version of Earthbound(Mother 2).In Mother 2, you could use the Exit Mouse in the Cave of the Past, which was never intended obviously, since the feature is missing in Earthbound.Contributed By: baconlabs20 6 178.

Heal Teddy Bears SNES

Whenever your Teddy Bear or Super Plush Bear has taken some damage in battle, just deposit it and withdraw it from your storage via the Escargo Express. For some reason, this fully heals the bear!For reference, the Teddy Bear can take about 100 HP of damage, and the Super Plush Bear about 500 HP of damage.Contributed By: Anonymous17 0 179.

Infinite health SNES

When you’re running out of health or PP, go back to your house, talk to your mom, and she’ll offer to let you rest or make your favorite food (depending on what part of the game you’re at). This will fully restore your entire party’s HP and PP.Contributed By: MaxyBoy6117 7 180.

Infinite Use of Rock Candy and Other Items SNES

You can use the Rock Candy in battles an unlimited amount of times to increase your stats. You have to have it in one of the two very bottom spaces of one of your characters’ inventories, and you have to use it with any condiment (preferably something like Sugar Packets or Jars of Delisauce, because they will increase one of your stats by 2 instead of one). This will allow you to get greater boosts in stats when you level up.Note that you should not use this trick when your stats are at 255. Raising them from that point will make the stat overflow to 0 - obviously not a good idea!This glitch also works with healing items provided they’re compatible with the condiment in question, allowing you to get infinite use of various healing items!Contributed By: seishin_eliwood39 8 181.

Never Gain the Sound Stone SNES

At the start of the game, fight as many Spiteful Crows as you can, until Ness’ inventory is full of Cookies (and other items you find). During a cutscene later, Buzz Buzz will try to give you the Sound Stone, but fail due to your full inventory, and give it to your sister. You can actually go the whole game without owning the Stone, provided you never talk to Tracy - the game never checks that you have it. This frees up a slot of your inventory that’s usually full for most of the game.Contributed By: Anonymous27 4 Note: This only works in the Super Famicom version of Earthbound(Mother 2).In Mother 2, you could use the Exit Mouse in the Cave of the Past, which was never intended obviously, since the feature is missing in Earthbound. Contributed By: baconlabs 20 6Whenever your Teddy Bear or Super Plush Bear has taken some damage in battle, just deposit it and withdraw it from your storage via the Escargo Express. For some reason, this fully heals the bear!For reference, the Teddy Bear can take about 100 HP of damage, and the Super Plush Bear about 500 HP of damage. Contributed By: Anonymous 17 0When you’re running out of health or PP, go back to your house, talk to your mom, and she’ll offer to let you rest or make your favorite food (depending on what part of the game you’re at). This will fully restore your entire party’s HP and PP. Contributed By: MaxyBoy611 7 7You can use the Rock Candy in battles an unlimited amount of times to increase your stats. You have to have it in one of the two very bottom spaces of one of your characters’ inventories, and you have to use it with any condiment (preferably something like Sugar Packets or Jars of Delisauce, because they will increase one of your stats by 2 instead of one). This will allow you to get greater boosts in stats when you level up.Note that you should not use this trick when your stats are at 255. Raising them from that point will make the stat overflow to 0 - obviously not a good idea!This glitch also works with healing items provided they’re compatible with the condiment in question, allowing you to get infinite use of various healing items! Contributed By: seishin_eliwood 39 8At the start of the game, fight as many Spiteful Crows as you can, until Ness’ inventory is full of Cookies (and other items you find). During a cutscene later, Buzz Buzz will try to give you the Sound Stone, but fail due to your full inventory, and give it to your sister. You can actually go the whole game without owning the Stone, provided you never talk to Tracy - the game never checks that you have it. This frees up a slot of your inventory that’s usually full for most of the game. Contributed By: Anonymous 27 4

Secrets

$50 Easy in Twoson SNES

Outside of the hotel room in Twoson, there will be a man sitting at a table. Constantly speak to him (his response will change each time) until he decides to hand you $50 so you can leave him alone. It takes about 20 sessions of talking for him to fork it over, but it’s well worth it, plus it’ll make up for the night you spent at the hotel.Contributed By: Anonymous37 2 204.

Avoid battles. SNES

If you go into a room with a large amount or any amount of enemies in it, you can exit the room and re-enter it and the amount of enemies changes sometimes even taking them all out of that room. This can eliminate time consuming fights.Contributed By: Hiro_is_back46 7 205.

Using Teleport Alpha as Teleport Beta SNES

If you use Teleport Alpha and rotate the control stick really fast for long enough, you’ll evantually teleport without going in a straight line. This is good if there’s no straight path that you can go on, but you still need to have a good amount of room to go in circles without bumping itno anything. Being that Teleport Alpha costs less PP, this is a relatively good option over Teleport Beta. It’ll be more likely to succeed when using a control stick, but it might be possible when using a d-pad instead.Contributed By: PlushUmaru-chan9 1 Outside of the hotel room in Twoson, there will be a man sitting at a table. Constantly speak to him (his response will change each time) until he decides to hand you $50 so you can leave him alone. It takes about 20 sessions of talking for him to fork it over, but it’s well worth it, plus it’ll make up for the night you spent at the hotel. Contributed By: Anonymous 37 2If you go into a room with a large amount or any amount of enemies in it, you can exit the room and re-enter it and the amount of enemies changes sometimes even taking them all out of that room. This can eliminate time consuming fights. Contributed By: Hiro_is_back 46 7If you use Teleport Alpha and rotate the control stick really fast for long enough, you’ll evantually teleport without going in a straight line. This is good if there’s no straight path that you can go on, but you still need to have a good amount of room to go in circles without bumping itno anything. Being that Teleport Alpha costs less PP, this is a relatively good option over Teleport Beta. It’ll be more likely to succeed when using a control stick, but it might be possible when using a d-pad instead. Contributed By: PlushUmaru-chan 9 1

Area/Level Hints

Level up quickly in Dusty Dunes Desert. SNES

Walk around in Dusty Dunes Desert until you see a little bug on the field, then chase it down. When encountered in battle it will appear under the name Criminal Caterpillar, but it’s a very weak enemy and thus will most likely be defeated on contact. Once defeated, you’ll be rewarded with a massive amount of EXP, totaling up to 30,384. Later on in Scaraba Desert, a more powerful variant known as the Master Criminal Worm can be found as well.To find the Caterpillar more easily, head east as soon as you breach past the first rocks and follow them, you will eventually find 2 cacti that are next to one another, scroll back and forth if enemies appear there, this will allow you to find the Criminal Caterpillar far more easily rather than just running about the desert looking for it.Contributed By: Blk_Mage_Ctype22 1 Walk around in Dusty Dunes Desert until you see a little bug on the field, then chase it down. When encountered in battle it will appear under the name Criminal Caterpillar, but it’s a very weak enemy and thus will most likely be defeated on contact. Once defeated, you’ll be rewarded with a massive amount of EXP, totaling up to 30,384. Later on in Scaraba Desert, a more powerful variant known as the Master Criminal Worm can be found as well.To find the Caterpillar more easily, head east as soon as you breach past the first rocks and follow them, you will eventually find 2 cacti that are next to one another, scroll back and forth if enemies appear there, this will allow you to find the Criminal Caterpillar far more easily rather than just running about the desert looking for it. Contributed By: Blk_Mage_Ctype 22 1

F-Zero Cheats

Unlockables

Unlockables SNES

| Unlockable | How to Unlock |

|—|—|

| Master Class | Beat the game on Expert Class placing 1st, 2nd or 3rd in all 5 courses (any league) |

Contributed By: Kasket_Darkfyre, freakaccident18 10

UnlockableHow to Unlock
Master ClassBeat the game on Expert Class placing 1st, 2nd or 3rd in all 5 courses (any league)

Contributed By: Kasket_Darkfyre, freakaccident 18 10

Final Fantasy VI Cheats

Glitches

0 HP Character Glitch IOS

The 0 HP Character Glitch provides a means by which a character can achieve 0 HP, but still remain alive according to the game and thereby also be invulnerable (as KO’ed characters cannot be targeted or harmed). This will last until the character is healed by some means, such as a Potion or Cure in the field. This can be done with Gau. When he has leapt away from the party on the Veldt, in the battle on which Gau would return the player should induce Zombie on one of their characters and kill off the rest of the party. In turn, this causes you to have a party with a lone 0 HP-but-alive character.Contributed By: Anonymous11 0 234.

0 HP Character Glitch SNES

The 0 HP Character Glitch provides a means by which a character can achieve 0 HP, but still remain alive according to the game and thereby also be invulnerable (as KO’ed characters cannot be targeted or harmed). This will last until the character is healed by some means, such as a Potion or Cure in the field. There are several ways in which to do this. The most feasible method of doing so requires the use of Doom and Jump. When a character afflicted by Doom has Jump, have them use Jump as their Doom counter nears zero. If the counter reaches zero while the character is in the air, and after that point but before the execution of the actual Jump attack the battle ends, then the character will be invulnerable.

Another feasible method requires the use of the Zombie and Petrified statuses and cures for these. When a party member is Zombified, they should then be Petrified. Then you should cure their Zombification through a Holy Water and their Petrification through any desired means. This will also induce the glitch.

Contributed By: Anonymous12 1 235.

Airship Glitch SNES

This glitch will allow you to obtain the Blackjack at an early point in the game, should you so desire. To execute this glitch, you must first save the game in the overworld at the first possible opportunity: this point (which can be shifted, but is ideally done early) is the point in the game where you’ll have the Blackjack. From this point on, you must play the game without saving until you reach the Floating Continent: at this point, you must travel along it until you can get onto the Blackjack. Get on it and fly around for a while in it without landing - 10 minutes is sufficient - and then return to the Floating Continent. There, get a Game Over. You will then restart gameplay from the point of the initial save, with one key change: you are aboard the Blackjack! Several features will be restricted to you, such as entering the interior and re-entering the airship after landing it. This has a number of benefits despite this. For example, you can fly to an area in the game to skip all events up to that point (Zozo being the latest allowed). You can also bring temporary characters - such as Leo or Banon - to other, early points in the game by flying.

Contributed By: Anonymous14 3 236.

Another Game Glitch SNES

Put Gau and Relm in the same party. Have Gau jump on an opponent. Fight until he comes back, but before he does his little speech, have Relm sketch him. If your game is glitchable, then there is a chance at switched up character sprites and/or many items added to inventory after the battle. I recieved 255 MagicBoxes and 255 Atmas Weapons this way the 5th time I did it. (Note this only works on the early carts. Will not work on all carts.)Contributed By: Psycho22 4 237.

Defeating Intangir with the Confuse-Smoke Bomb glitch. GBA

In the Gameboy Advance version of Final Fantasy 6, the Vanish-doom trick used to kill Intangir in the SNES and Playstation 1 will no longer work. However you can still kill Intangir, first go to Triangle Island and walk around until you encounter Intangir, once you’re in the battle, cast the Confuse spell on the character you will use, then wait until your character gets hit with the Confuse spell, while the Confuse spell is cast, quickly go to the item menu and select the Smoke Bomb item. Due to a glitch in the game, Your character will be confused and will use the smoke bomb item on Intangir which will kill Intangir but, it will counter attack with Meteor. Use this trick to quickly earn 10 AP magic points for your characters magic spells early on in the World of Balance.Contributed By: CrosswalkX13 0 238.

Door timer glitch SNES

Whenever there is a timer running in the background, for example when Cid needs to be fed fish, the timer will be saved when saving the game. However, there is a glitch involving when the timer is loaded. The timer will load when the save file is selected, before the save file is confirmed. This can be used to load the timer into other save files: select the file with the timer, cancel out, then select another file and confirm. If the timer ending does not cause a cutscene to play, then at the exact moment that it occurs, the player will be able to move onto tiles tagged as “events”, something that usually can’t be done. A notable example of an event tile is the man guarding the basement in Figaro. If you use the glitch to go past him into the basement, then when you exit Figaro you will be in the World of Ruin, skipping most of the game. Another notable example is that when you sleep in the tent, there is an event tile immediately below the tent that will take you to the point in the game where the Floating Continent emerges.Contributed By: duggie25 0 239.

Double Mp with Runic!! SNES

Equip Celes with a Cursed Shield. If she absorbs (with runic)a spell the shield makes her weak against (fire is what i used) she gets back double the mp of the spell.Contributed By: BAHAMUTSTEAR18 3 240.

Easy Victories PS

To instantly kill almost any enemy, cast Vanish on them to make them invisible. Then use the X-Zone or Death for a quick kill. This trick even works on most bosses.Contributed By: Waspinator906318 3 241.

Easy Win - Wrexsoul SNES

When fighting the Wrexsoul in Cyan’s dreams at Doma in the World of Ruin, there is a glitch involving his Gi Nattak attack. In this attack, the Wrexsoul will possess one of your four characters for a time until he kills them. If, in that time, you defeat all of the enemies allying him, you will automatically win the battle despite not having killed Wrexsoul himself. (Note: You will not gain any of the rewards normally associated with Wrexsoul’s defeat.)Contributed By: Anonymous15 1 242.

Enemy Revival Glitch SNES

To execute this glitch, you must put Reraise on an undead enemy: this can be done through Rippler to trade Reraise from someone, at least most reliably. Then you must use an instant-death attack or spell on the same foe: the foe will die, then return to life, and then die again because Reraise auto-revived it and Life is Death for the undead. This causes the game to consider that the foe was killed twice, doubling the received rewards.Contributed By: Anonymous7 1 243.

Equip Anything Glitch - JP Versions Only SNES

To begin with, sell everything that the intended character you wish to put something on can equip. Next, put the desired “equip anything” item in the final bottom-rightmost slot of the items menu, slot #256. This item can be literally ANYTHING you want, even things that cannot be equipped, such as the Drill item. After doing this, press Optimize and the item will stay there and can be equipped by the person with no equipment in any particular area of their equipment. For example, the aforementioned Drill can be taken on as a helmet. Depending on the item, a huge variety of stat changes can occur: once again, the Drill actually makes your Defense and Magic Defense go to 255, meaning almost every attack only deals 1 damage!Contributed By: Anonymous9 1 244.

Equip espers on Gogo or Umaro IOS

First touch equip or status in the menu with Gogo or Umaro in your party, then before you select a character in either sub menu quickly touch the back button and where Gogo or Umaro would equip an esper. If done correctly you should highlight a blank box and go into the esper equip menu. Although neither can actually learn the spells espers teach, they can however gain the stat boost upon level up.Contributed By: TwistedArsonist8 3 245.

Equip Gogo or Umaro with Espers (Pre-Patch) AND

First touch equip or status in the menu with Gogo or Umaro in your party, then before you select a character in either sub menu quickly touch the back button and then touch where Gogo or Umaro would equip an esper (which is empty space). If done correctly you should highlight a blank box and go into the esper equip menu. Although neither can actually learn the spells espers teach, they can however gain the stat boost upon level up.Contributed By: shadestreet9 4 246.

Equipment Immunity-Granting Glitch SNES

Normally, two pieces of equipment - the Force Shield and Cursed Shield - are supposed to grant status ailments in battle. The Cursed Shield is the one you’ll want to most use with this glitch, since it only grants bad ailments, whereas the Force Shield grants the positive one in Shell. If you equip the Cursed Shield in the middle of battle - not before, DURING - you will instead be granted immunity to all of the ailments it gives, which is most of the ailments in the game!Contributed By: Anonymous9 0 247.

Evade Glitch SNES

On all versions of the SNES cartridge, the evade% stat has no effect. All algorithms use MBlock% to calculate dodging/blocking an attack, magical or physical. 128% is where MBlock% is maxed at effectiveness (higher isn’t worse, it just isn’t any more effective) Therefore, equip your characters to 128 MBlock% or higher and you’ll be nearly invincible (block or dodge any unblockable attack.)Contributed By: Phamonn21 2 248.

Event Bypassing SNES

Let us assume you have a tile you wish to bypass: this tile can be a tile which triggers an event - such as a boss - or you simply a wall you wish to walk through. If you open the menu and quickly press the direction in which you desire to move as it loads, you can walk in the direction chosen, but the game’s hit detection will fail, allowing you to walk into and through walls with repeated use and to also bypass various event battles. The most famous instance of this glitch is known to many fans as the “Moghan glitch”, in which Locke is able to bypass the guards in South Figaro and head to South Figaro Cave without Celes and in turn instead have Moghan. However, this glitch is also abusable in a number of other instances.

Contributed By: Anonymous10 1 249.

Get lots of items SNES

When you have Vanish and Relm, go into battle, have one other character cast vanish on a desired opponent then have Relm Sketch that opponent and QUICKLY run away, check your items and voila! *Note, may not work on all carts. 1/1000 chance of freezing the game.Contributed By: DJellybean8 11 250.

Item Duplication GBA

At the end of the game, it is possible to duplication equipment en masse. Note that you must have this duplicated equipment on Terra. During the tiered, sequence battle at the end of the game, end each battle such that only Terra is alive. When the final battle starts, you’ll find that there are two Terras in the fight. The equipment of this second Terra can be removed without affecting that of the first, although you must also unequip the first. (You only need to do the unequipping before the end: you can do this just before the battle’s end if you know the final boss’s HP and then estimate when he is near-dead and unequip then.)Contributed By: Anonymous12 2 251.

Jump Glitch SNES

Normally, Jump is only intended to double the damage earned from spear-class weapons; however, this can be extended to any weapon so long as the wielder can hold two weapons. If you equip two weapons, one of whom is a spear, the second weapon’s damage also is doubled by Jump. Other exploits can be derived from Jump’s accumulation of active weapons’ properties; for example, if someone uses Mug while someone is Jumping, all Jumps from there on will also have the effects of Mug.Contributed By: Anonymous10 2 252.

Level Resetting GBA

This glitch can be used to reset a character’s level in a given save file: however, note I say only “level”. Only the character’s level will reset, and all their other stats and anything about them - other than Level and EXP. - will be unaffected. This in turn makes it very possible to maximize a character’s stats without intense optimization of Esper stat growth as you only need to continue leveling up. This is because leveling up is only based upon stat increments rather than pre-set statistics. To begin this glitch, you must save and then quicksave your game. Return to the title screen and start a New Game and continue along it for a while. This length of time must be as long as it takes to recruit the character whose level you wish to reset on the originally-saved file, and you cannot save during this entire interval: thus, it is most practical to do this with early characters, such as Terra and Locke. Once the desired character joins the party, you now need to earn a Game Over. This will send you to the last time you saved (that is, the initial save), with the joined characters at the level they were at in the New Game file. However, only their level will be overwritten, making it possible to continue upgrading their level and further increasing their stats from the original stats pre-glitch.

Contributed By: Anonymous10 0 253.

Mantra Abuse GBA

To be able to use this glitch, Sabin must know the Blitz Mantra. You should have Sabin input the command sequence for Mantra and then, as soon as possible, have someone else Confuse him, preferably an ally for the sake of keeping the situation controlled. When Sabin does use his Blitz, it would, under most circumstances, be intended to heal the foe rather than the party because he is Confused; however, due to poor coding, it will actually deal damage to the foes: most importantly, if there is only one foe, for example, then 65,535 damage will be dealt (though it is shown as 9999). Otherwise, the damage calculation is as normal: Sabin’s HP divided by the number of foes minus one, although the “one foe” instance causes a division by zero which forces maximum damage.Contributed By: Anonymous10 2 254.

Pincer Battle Row Glitch SNES

Typically during a pincer battle - a battle in which enemies are on both sides of the party - there is supposed to be only one singular row, rather than the front and back row. Despite this, you can still select the Row option in battle: everyone will initially be in the front row, and now in the back row, quickly halving the damage each take, even though there was no true position change.Contributed By: Anonymous12 0 255.

Prevent Organyx From Breaking SNES

To prevent Organyx from breaking, you can put it in a character’s right hand, then also equip them with the Dragoon Boots but without the Dragon Horn. The sword will now never break because it was encoded improperly for this situation, where it is meant to check the left hand here.Contributed By: Anonymous5 6 256.

Psycho Cyan SNES

In a battle, have Cyan use Retort, then cast Imp on him. Then use an attack that kills him without triggering Retort, such as magic, or killing him in one hit. Now revive him and use the Fight command with anyone. Cyan will counterattack every move that is made, including his own. In other words, Cyan will attack his enemies over and over again, uninterrupted, until they are all dead.Contributed By: Lucid_Faia17 1 257.

Psycho Cyan Advance GBA

The famous glitch from the SNES version, revisited. This time, there’s a new method to trigger it.Step 1: In battle, kill Cyan.Step 2: Revive Cyan.Step 3: Have Cyan use his Level 2 Bushido, “Sky,” previously known as “Retort.“Step 4: Cast “Imp” on Cyan.Step 5: Watch in awe as Cyan loses his mind and proceeds to attack continuously, uninterrupted, until every enemy is dead.

This glitch is the result of two smaller bugs involving “Imp” Status and being revived in combat; one that makes Cyan counter with physical attacks, rather than the “Sky” move, and another that makes Cyan counter any move performed by any character, not just a physical attack from the enemy to Cyan. As you can see, activating this glitch is done differently from the original SNES version of the game, but it results in the same thing: Cyan countering his own counterattack over and over again, until the battle is won.

Contributed By: Lucid_Faia12 1 258.

Save anywhere in Kefka’s Tower SNES

First start by getting one of your groups onto a save point. Now cycle through the groups until you arrive back at the one on the save point. Switch groups one more time and go to the party screen and the “Save” command should be useable (and you can even use Tents!). Even after walking around and getting into a battle, the Save command should still be available.Contributed By: Elekid_3416 2 259.

Save/Use Tents Virtually Anywhere in Multi-Team Dungeons GBA

This neat little trick from FF3US for the SNES still works, and with the addition of the new post-game hidden dungeon, it’s even more useful!Have one of your teams in a multi-team dungeon move onto a Save Point. Next, switch over to one of your other teams. As long as you remain stationary with this second team, you can Save your game, or even better, use a Sleeping Bag or Tent for quick and easy healing!

Should your party move out of place or if you want to save/use a tent again later on, simply switch back to the team on the save point, switch back to the party you wish to save with/heal, remain on one space, then do as you will.

Contributed By: 2D_Anubis9 0 260.

Skip Kaiser Dragon (and Other Events) GBA

This glitch will allow you to skip the obscenely-difficult battle against the Kaiser Dragon and in turn get the Diabolos Magicite it guards without battling. It would be prudent to save before this. You also should have the Sprint Shoes equipped and Auto-Dash in the Config menu on. First stand in front of the Kaiser Dragon. Then open the menu and quickly tap the D-Pad northward so as to attempt to get past him: if done correctly, you’ll move into the Kaiser Dragon, and then can finish going through him to the Magicite. This glitch also is abusable in a number of instances: this is merely the most functional of them. Note, however, that you must beat Kaiser to be able to reach the Soul Shrine or battle the Omega Weapon. You can use this glitch to go through walls and bypass tiles that trigger event battles to skip them.

Contributed By: SpaghettiNoodle13 0 The 0 HP Character Glitch provides a means by which a character can achieve 0 HP, but still remain alive according to the game and thereby also be invulnerable (as KO’ed characters cannot be targeted or harmed). This will last until the character is healed by some means, such as a Potion or Cure in the field. This can be done with Gau. When he has leapt away from the party on the Veldt, in the battle on which Gau would return the player should induce Zombie on one of their characters and kill off the rest of the party. In turn, this causes you to have a party with a lone 0 HP-but-alive character. Contributed By: Anonymous 11 0The 0 HP Character Glitch provides a means by which a character can achieve 0 HP, but still remain alive according to the game and thereby also be invulnerable (as KO’ed characters cannot be targeted or harmed). This will last until the character is healed by some means, such as a Potion or Cure in the field. There are several ways in which to do this. The most feasible method of doing so requires the use of Doom and Jump. When a character afflicted by Doom has Jump, have them use Jump as their Doom counter nears zero. If the counter reaches zero while the character is in the air, and after that point but before the execution of the actual Jump attack the battle ends, then the character will be invulnerable.

Another feasible method requires the use of the Zombie and Petrified statuses and cures for these. When a party member is Zombified, they should then be Petrified. Then you should cure their Zombification through a Holy Water and their Petrification through any desired means. This will also induce the glitch.

Contributed By: Anonymous 12 1This glitch will allow you to obtain the Blackjack at an early point in the game, should you so desire. To execute this glitch, you must first save the game in the overworld at the first possible opportunity: this point (which can be shifted, but is ideally done early) is the point in the game where you’ll have the Blackjack. From this point on, you must play the game without saving until you reach the Floating Continent: at this point, you must travel along it until you can get onto the Blackjack. Get on it and fly around for a while in it without landing - 10 minutes is sufficient - and then return to the Floating Continent. There, get a Game Over. You will then restart gameplay from the point of the initial save, with one key change: you are aboard the Blackjack! Several features will be restricted to you, such as entering the interior and re-entering the airship after landing it. This has a number of benefits despite this. For example, you can fly to an area in the game to skip all events up to that point (Zozo being the latest allowed). You can also bring temporary characters - such as Leo or Banon - to other, early points in the game by flying.

Contributed By: Anonymous 14 3Put Gau and Relm in the same party. Have Gau jump on an opponent. Fight until he comes back, but before he does his little speech, have Relm sketch him. If your game is glitchable, then there is a chance at switched up character sprites and/or many items added to inventory after the battle. I recieved 255 MagicBoxes and 255 Atmas Weapons this way the 5th time I did it. (Note this only works on the early carts. Will not work on all carts.) Contributed By: Psycho 22 4In the Gameboy Advance version of Final Fantasy 6, the Vanish-doom trick used to kill Intangir in the SNES and Playstation 1 will no longer work. However you can still kill Intangir, first go to Triangle Island and walk around until you encounter Intangir, once you’re in the battle, cast the Confuse spell on the character you will use, then wait until your character gets hit with the Confuse spell, while the Confuse spell is cast, quickly go to the item menu and select the Smoke Bomb item. Due to a glitch in the game, Your character will be confused and will use the smoke bomb item on Intangir which will kill Intangir but, it will counter attack with Meteor. Use this trick to quickly earn 10 AP magic points for your characters magic spells early on in the World of Balance. Contributed By: CrosswalkX 13 0Whenever there is a timer running in the background, for example when Cid needs to be fed fish, the timer will be saved when saving the game. However, there is a glitch involving when the timer is loaded. The timer will load when the save file is selected, before the save file is confirmed. This can be used to load the timer into other save files: select the file with the timer, cancel out, then select another file and confirm. If the timer ending does not cause a cutscene to play, then at the exact moment that it occurs, the player will be able to move onto tiles tagged as “events”, something that usually can’t be done. A notable example of an event tile is the man guarding the basement in Figaro. If you use the glitch to go past him into the basement, then when you exit Figaro you will be in the World of Ruin, skipping most of the game. Another notable example is that when you sleep in the tent, there is an event tile immediately below the tent that will take you to the point in the game where the Floating Continent emerges. Contributed By: duggie2 5 0Equip Celes with a Cursed Shield. If she absorbs (with runic)a spell the shield makes her weak against (fire is what i used) she gets back double the mp of the spell. Contributed By: BAHAMUTSTEAR 18 3To instantly kill almost any enemy, cast Vanish on them to make them invisible. Then use the X-Zone or Death for a quick kill. This trick even works on most bosses. Contributed By: Waspinator9063 18 3When fighting the Wrexsoul in Cyan’s dreams at Doma in the World of Ruin, there is a glitch involving his Gi Nattak attack. In this attack, the Wrexsoul will possess one of your four characters for a time until he kills them. If, in that time, you defeat all of the enemies allying him, you will automatically win the battle despite not having killed Wrexsoul himself. (Note: You will not gain any of the rewards normally associated with Wrexsoul’s defeat.) Contributed By: Anonymous 15 1To execute this glitch, you must put Reraise on an undead enemy: this can be done through Rippler to trade Reraise from someone, at least most reliably. Then you must use an instant-death attack or spell on the same foe: the foe will die, then return to life, and then die again because Reraise auto-revived it and Life is Death for the undead. This causes the game to consider that the foe was killed twice, doubling the received rewards. Contributed By: Anonymous 7 1To begin with, sell everything that the intended character you wish to put something on can equip. Next, put the desired “equip anything” item in the final bottom-rightmost slot of the items menu, slot #256. This item can be literally ANYTHING you want, even things that cannot be equipped, such as the Drill item. After doing this, press Optimize and the item will stay there and can be equipped by the person with no equipment in any particular area of their equipment. For example, the aforementioned Drill can be taken on as a helmet. Depending on the item, a huge variety of stat changes can occur: once again, the Drill actually makes your Defense and Magic Defense go to 255, meaning almost every attack only deals 1 damage! Contributed By: Anonymous 9 1First touch equip or status in the menu with Gogo or Umaro in your party, then before you select a character in either sub menu quickly touch the back button and where Gogo or Umaro would equip an esper. If done correctly you should highlight a blank box and go into the esper equip menu. Although neither can actually learn the spells espers teach, they can however gain the stat boost upon level up. Contributed By: TwistedArsonist 8 3First touch equip or status in the menu with Gogo or Umaro in your party, then before you select a character in either sub menu quickly touch the back button and then touch where Gogo or Umaro would equip an esper (which is empty space). If done correctly you should highlight a blank box and go into the esper equip menu. Although neither can actually learn the spells espers teach, they can however gain the stat boost upon level up. Contributed By: shadestreet 9 4Normally, two pieces of equipment - the Force Shield and Cursed Shield - are supposed to grant status ailments in battle. The Cursed Shield is the one you’ll want to most use with this glitch, since it only grants bad ailments, whereas the Force Shield grants the positive one in Shell. If you equip the Cursed Shield in the middle of battle - not before, DURING - you will instead be granted immunity to all of the ailments it gives, which is most of the ailments in the game! Contributed By: Anonymous 9 0On all versions of the SNES cartridge, the evade% stat has no effect. All algorithms use MBlock% to calculate dodging/blocking an attack, magical or physical. 128% is where MBlock% is maxed at effectiveness (higher isn’t worse, it just isn’t any more effective) Therefore, equip your characters to 128 MBlock% or higher and you’ll be nearly invincible (block or dodge any unblockable attack.) Contributed By: Phamonn 21 2Let us assume you have a tile you wish to bypass: this tile can be a tile which triggers an event - such as a boss - or you simply a wall you wish to walk through. If you open the menu and quickly press the direction in which you desire to move as it loads, you can walk in the direction chosen, but the game’s hit detection will fail, allowing you to walk into and through walls with repeated use and to also bypass various event battles. The most famous instance of this glitch is known to many fans as the “Moghan glitch”, in which Locke is able to bypass the guards in South Figaro and head to South Figaro Cave without Celes and in turn instead have Moghan. However, this glitch is also abusable in a number of other instances.

Contributed By: Anonymous 10 1When you have Vanish and Relm, go into battle, have one other character cast vanish on a desired opponent then have Relm Sketch that opponent and QUICKLY run away, check your items and voila! *Note, may not work on all carts. 1/1000 chance of freezing the game. Contributed By: DJellybean 8 11At the end of the game, it is possible to duplication equipment en masse. Note that you must have this duplicated equipment on Terra. During the tiered, sequence battle at the end of the game, end each battle such that only Terra is alive. When the final battle starts, you’ll find that there are two Terras in the fight. The equipment of this second Terra can be removed without affecting that of the first, although you must also unequip the first. (You only need to do the unequipping before the end: you can do this just before the battle’s end if you know the final boss’s HP and then estimate when he is near-dead and unequip then.) Contributed By: Anonymous 12 2Normally, Jump is only intended to double the damage earned from spear-class weapons; however, this can be extended to any weapon so long as the wielder can hold two weapons. If you equip two weapons, one of whom is a spear, the second weapon’s damage also is doubled by Jump. Other exploits can be derived from Jump’s accumulation of active weapons’ properties; for example, if someone uses Mug while someone is Jumping, all Jumps from there on will also have the effects of Mug. Contributed By: Anonymous 10 2This glitch can be used to reset a character’s level in a given save file: however, note I say only “level”. Only the character’s level will reset, and all their other stats and anything about them - other than Level and EXP. - will be unaffected. This in turn makes it very possible to maximize a character’s stats without intense optimization of Esper stat growth as you only need to continue leveling up. This is because leveling up is only based upon stat increments rather than pre-set statistics. To begin this glitch, you must save and then quicksave your game. Return to the title screen and start a New Game and continue along it for a while. This length of time must be as long as it takes to recruit the character whose level you wish to reset on the originally-saved file, and you cannot save during this entire interval: thus, it is most practical to do this with early characters, such as Terra and Locke. Once the desired character joins the party, you now need to earn a Game Over. This will send you to the last time you saved (that is, the initial save), with the joined characters at the level they were at in the New Game file. However, only their level will be overwritten, making it possible to continue upgrading their level and further increasing their stats from the original stats pre-glitch.

Contributed By: Anonymous 10 0To be able to use this glitch, Sabin must know the Blitz Mantra. You should have Sabin input the command sequence for Mantra and then, as soon as possible, have someone else Confuse him, preferably an ally for the sake of keeping the situation controlled. When Sabin does use his Blitz, it would, under most circumstances, be intended to heal the foe rather than the party because he is Confused; however, due to poor coding, it will actually deal damage to the foes: most importantly, if there is only one foe, for example, then 65,535 damage will be dealt (though it is shown as 9999). Otherwise, the damage calculation is as normal: Sabin’s HP divided by the number of foes minus one, although the “one foe” instance causes a division by zero which forces maximum damage. Contributed By: Anonymous 10 2Typically during a pincer battle - a battle in which enemies are on both sides of the party - there is supposed to be only one singular row, rather than the front and back row. Despite this, you can still select the Row option in battle: everyone will initially be in the front row, and now in the back row, quickly halving the damage each take, even though there was no true position change. Contributed By: Anonymous 12 0To prevent Organyx from breaking, you can put it in a character’s right hand, then also equip them with the Dragoon Boots but without the Dragon Horn. The sword will now never break because it was encoded improperly for this situation, where it is meant to check the left hand here. Contributed By: Anonymous 5 6In a battle, have Cyan use Retort, then cast Imp on him. Then use an attack that kills him without triggering Retort, such as magic, or killing him in one hit. Now revive him and use the Fight command with anyone. Cyan will counterattack every move that is made, including his own. In other words, Cyan will attack his enemies over and over again, uninterrupted, until they are all dead. Contributed By: Lucid_Faia 17 1The famous glitch from the SNES version, revisited. This time, there’s a new method to trigger it.Step 1: In battle, kill Cyan.Step 2: Revive Cyan.Step 3: Have Cyan use his Level 2 Bushido, “Sky,” previously known as “Retort.“Step 4: Cast “Imp” on Cyan.Step 5: Watch in awe as Cyan loses his mind and proceeds to attack continuously, uninterrupted, until every enemy is dead.

This glitch is the result of two smaller bugs involving “Imp” Status and being revived in combat; one that makes Cyan counter with physical attacks, rather than the “Sky” move, and another that makes Cyan counter any move performed by any character, not just a physical attack from the enemy to Cyan. As you can see, activating this glitch is done differently from the original SNES version of the game, but it results in the same thing: Cyan countering his own counterattack over and over again, until the battle is won.

Contributed By: Lucid_Faia 12 1First start by getting one of your groups onto a save point. Now cycle through the groups until you arrive back at the one on the save point. Switch groups one more time and go to the party screen and the “Save” command should be useable (and you can even use Tents!). Even after walking around and getting into a battle, the Save command should still be available. Contributed By: Elekid_34 16 2This neat little trick from FF3US for the SNES still works, and with the addition of the new post-game hidden dungeon, it’s even more useful!Have one of your teams in a multi-team dungeon move onto a Save Point. Next, switch over to one of your other teams. As long as you remain stationary with this second team, you can Save your game, or even better, use a Sleeping Bag or Tent for quick and easy healing!

Should your party move out of place or if you want to save/use a tent again later on, simply switch back to the team on the save point, switch back to the party you wish to save with/heal, remain on one space, then do as you will.

Contributed By: 2D_Anubis 9 0This glitch will allow you to skip the obscenely-difficult battle against the Kaiser Dragon and in turn get the Diabolos Magicite it guards without battling. It would be prudent to save before this. You also should have the Sprint Shoes equipped and Auto-Dash in the Config menu on. First stand in front of the Kaiser Dragon. Then open the menu and quickly tap the D-Pad northward so as to attempt to get past him: if done correctly, you’ll move into the Kaiser Dragon, and then can finish going through him to the Magicite. This glitch also is abusable in a number of instances: this is merely the most functional of them. Note, however, that you must beat Kaiser to be able to reach the Soul Shrine or battle the Omega Weapon. You can use this glitch to go through walls and bypass tiles that trigger event battles to skip them.

Contributed By: SpaghettiNoodle 13 0

Unlockables

Dragon’s Den GBA

Defeat the 8 Dragons in the World of Ruin. This dungeon is located at North-West of the world mapContributed By: sephirosuy11 1 385.

Final Fantasy VI Achievements IOS

Most are self-explanatory, save for perhaps “A Chance in a Pinch."| Unlockable | How to Unlock |

|—|—|

| “Fast Friends, Kupo!” | Awarded after recruiting Mog (WoR). |

| “Fun to Save, Fun to Use” | Accumulate over 1 million gil (must have 1,000,000 on hand at one time to receive). |

| “Hang on, Old Man!” | Recruit every character (WoR; Includes Gogo and Umaro). |

| A Chance in a Pinch | Witness every character’s Desperation Attack (Note: Gau and Umaro do not have Desperation Attacks). |

| Balance is Restored | Defeat the Final Boss. |

| Bone Carver | Recruit Umaro |

| Congratulations! | Defeat Omega Weapon after the Soul Shrine. |

| Customer Appreciation | Open the game after downloading. |

| Enough Already! | Awarded after the final battle with Ultros. |

| Final Fantasy VI Master | Unlock all Achievements. |

| Gateway to the Top 10 | Earn 10 wins in the Dragon’s Neck Coliseum. |

| In the belly of the beast | Awarded after recruiting Gogo. |

| King of the Beasts: | Acquire all of Gau’s Rages on the Veldt. |

| Master of Dragons | Complete the Dragon’s Den. |

| Masterful Mastership: | Learn all of Sabin’s Blitz Attacks |

| Mech Mania | Acquire all of Edgar’s Tools |

| More than King: | Awarded after completing the Phoenix Cave (WoR). |

| Portrait Time! | Received after completing Owzer’s Mansion. |

| Quintessential Adventurer | Open 80% of the game’s treasure chests. |

| Sword Master | Learn all of Cyan’s Bushido Attacks |

| Terra’s Truth | Received after finding Terra in Zozo (WoB). |

| Testament | Complete the Soul Shrine. |

| The Road to Esper World: | Acquire all of the Magicite in the game. |

| Wandering Gambler | Successfully perform every Slot attack. |

| Washed up on Solidary Island | Complete the World of Balance |

Contributed By: briefcandles5 0 386.

Google Play Achievements AND

| Unlockable | How to Unlock |

|—|—|

| A Chance in a Pinch | You discovered all of the hidden “Blitz” commands. |

| An Uncommon Wizard | You learned all of Strago’s “Lore” commands. |

| Enough Already! | You continued to defeat Ultros to the bitter end. |

| Final Fantasy VI Master | You unlocked all achievements. |

| Fun to Save, Fun to Use | You accumulated over 1 million gil. |

| Gateway to the Top | You racked up 10 wins at the Coliseum. |

| King of the Beasts | You learned all of Gau’s “Rage” commands. |

| Masterful Mastership! | You learned all of Sabin’s “Blitz” commands. |

| Mech Mania | You got all of Edgar’s “Tools.” |

| Quintessential Adventurer | You opened more than 80% of all treasure chests. |

| Sword Master | You learned all of Cyan’s “Bushido” commands. |

| The Road to Esper World | You collected all the Magicite |

| Wandering Gambler | You matched all the symbols on Setzer’s “Slots.” |

| Wish You Were Here | You defeated Deathgaze. |

Contributed By: SBAllen9 11 387.

Soul Shrine GBA

Clear the Dragon’s Den and beat the game. This secret dungeon is located on one of the small islands at North of Mobliz.Contributed By: sephirosuy9 2 388.

Unlockables GBA

Perform the stated task in order to unlock a new option, which will then be available in the main menu, under “Extra”.| Unlockable | How to Unlock |

|—|—|

| Bestiary | Save the game once. |

| Music Player | Complete the game. |

Contributed By: Mykas08 6 Defeat the 8 Dragons in the World of Ruin. This dungeon is located at North-West of the world map Contributed By: sephirosuy 11 1Most are self-explanatory, save for perhaps “A Chance in a Pinch. | Unlockable | How to Unlock | |—|—| | “Fast Friends, Kupo!” | Awarded after recruiting Mog (WoR). | | “Fun to Save, Fun to Use” | Accumulate over 1 million gil (must have 1,000,000 on hand at one time to receive). | | “Hang on, Old Man!” | Recruit every character (WoR; Includes Gogo and Umaro). | | A Chance in a Pinch | Witness every character’s Desperation Attack (Note: Gau and Umaro do not have Desperation Attacks). | | Balance is Restored | Defeat the Final Boss. | | Bone Carver | Recruit Umaro | | Congratulations! | Defeat Omega Weapon after the Soul Shrine. | | Customer Appreciation | Open the game after downloading. | | Enough Already! | Awarded after the final battle with Ultros. | | Final Fantasy VI Master | Unlock all Achievements. | | Gateway to the Top 10 | Earn 10 wins in the Dragon’s Neck Coliseum. | | In the belly of the beast | Awarded after recruiting Gogo. | | King of the Beasts: | Acquire all of Gau’s Rages on the Veldt. | | Master of Dragons | Complete the Dragon’s Den. | | Masterful Mastership: | Learn all of Sabin’s Blitz Attacks | | Mech Mania | Acquire all of Edgar’s Tools | | More than King: | Awarded after completing the Phoenix Cave (WoR). | | Portrait Time! | Received after completing Owzer’s Mansion. | | Quintessential Adventurer | Open 80% of the game’s treasure chests. | | Sword Master | Learn all of Cyan’s Bushido Attacks | | Terra’s Truth | Received after finding Terra in Zozo (WoB). | | Testament | Complete the Soul Shrine. | | The Road to Esper World: | Acquire all of the Magicite in the game. | | Wandering Gambler | Successfully perform every Slot attack. | | Washed up on Solidary Island | Complete the World of Balance |

Contributed By: briefcandles 5 0| Unlockable | How to Unlock | |—|—| | A Chance in a Pinch | You discovered all of the hidden “Blitz” commands. | | An Uncommon Wizard | You learned all of Strago’s “Lore” commands. | | Enough Already! | You continued to defeat Ultros to the bitter end. | | Final Fantasy VI Master | You unlocked all achievements. | | Fun to Save, Fun to Use | You accumulated over 1 million gil. | | Gateway to the Top | You racked up 10 wins at the Coliseum. | | King of the Beasts | You learned all of Gau’s “Rage” commands. | | Masterful Mastership! | You learned all of Sabin’s “Blitz” commands. | | Mech Mania | You got all of Edgar’s “Tools.” | | Quintessential Adventurer | You opened more than 80% of all treasure chests. | | Sword Master | You learned all of Cyan’s “Bushido” commands. | | The Road to Esper World | You collected all the Magicite | | Wandering Gambler | You matched all the symbols on Setzer’s “Slots.” | | Wish You Were Here | You defeated Deathgaze. |

Contributed By: SBAllen 9 11Clear the Dragon’s Den and beat the game. This secret dungeon is located on one of the small islands at North of Mobliz. Contributed By: sephirosuy 9 2Perform the stated task in order to unlock a new option, which will then be available in the main menu, under “Extra”. | Unlockable | How to Unlock | |—|—| | Bestiary | Save the game once. | | Music Player | Complete the game. |

Contributed By: Mykas0 8 6

Secrets

Easy Level Ups SNES

Note: you must have a turbo controller to do this trickWhen you make it to the Lete River, set your window commands to “Short” and switch Banon’s “Health” and “Attack” then switch the commands back to “Window” so you can have Banon’s Health as the default command. When you get to a point where you have a choice of going “Straight” or Left set your controller to turbo and tape down the A button. Leave your game on overnight and you will likely be around level 50-60.Contributed By: bokothechoco17 6 413.

Instantly kill enemies SNES

First you need the Vanish spell and the Doom spell. (X-Zone could also work) Cast Vanish on the enemy and then cast Doom on the vanished target. This also works on about 95% of bosses!Contributed By: brakzero22 2 414.

Save a Character (spoilers) SNES

As the world is collapsing on the Floating Continent, and you have six minutes to get off, make your way to the very end where you can jump down to the airship. Instead of jumping, wait and do not move. When there is five seconds left on the clock Shadow will appear and jump down to the airship with you instead of dying. Contributed By: Anonymous32 1 415.

Save Cid SNES

When you are supposed to catch some fish for Cid, behind the scenes there is a timer that starts at 120 seconds and decreases whenever you are not in a menu or in battle. Feeding Cid the fastest fish (described as “A yummy fish” in the SNES version, “A delicious fish” in other versions) will increase the timer by 32 seconds. Feeding Cid the medium-speed fish described as “Just a Fish” (SNES) or “An ordinary fish” (GBA) will increase the timer by 16 seconds. The other two types of fish will decrease the timer. Talking to Cid will reset the fish in the water.If the timer is below 30 seconds when you enter the cabin, Cid will be dead. If the timer goes about 255 seconds, Cid will be saved.Contributed By: XERD30 3 416.

Saving Cid. PS

To save Cid at his house, feed him only with Yummy Fish. You can get the fish by catching the one which swims the fastest.Contributed By: PCheah13 4 Note: you must have a turbo controller to do this trickWhen you make it to the Lete River, set your window commands to “Short” and switch Banon’s “Health” and “Attack” then switch the commands back to “Window” so you can have Banon’s Health as the default command. When you get to a point where you have a choice of going “Straight” or Left set your controller to turbo and tape down the A button. Leave your game on overnight and you will likely be around level 50-60. Contributed By: bokothechoco 17 6First you need the Vanish spell and the Doom spell. (X-Zone could also work) Cast Vanish on the enemy and then cast Doom on the vanished target. This also works on about 95% of bosses! Contributed By: brakzero 22 2As the world is collapsing on the Floating Continent, and you have six minutes to get off, make your way to the very end where you can jump down to the airship. Instead of jumping, wait and do not move. When there is five seconds left on the clock Shadow will appear and jump down to the airship with you instead of dying. Contributed By: Anonymous 32 1When you are supposed to catch some fish for Cid, behind the scenes there is a timer that starts at 120 seconds and decreases whenever you are not in a menu or in battle. Feeding Cid the fastest fish (described as “A yummy fish” in the SNES version, “A delicious fish” in other versions) will increase the timer by 32 seconds. Feeding Cid the medium-speed fish described as “Just a Fish” (SNES) or “An ordinary fish” (GBA) will increase the timer by 16 seconds. The other two types of fish will decrease the timer. Talking to Cid will reset the fish in the water.If the timer is below 30 seconds when you enter the cabin, Cid will be dead. If the timer goes about 255 seconds, Cid will be saved. Contributed By: XERD 30 3To save Cid at his house, feed him only with Yummy Fish. You can get the fish by catching the one which swims the fastest. Contributed By: PCheah 13 4

Kirby Super Star Cheats

Unlockables

Unlockables SNES

| Unlockable | How to Unlock |

|—|—|

| Arena | Beat all previous stages |

| Milky Way Wishes | Beat Great Cave Offensive and Revenge of Meta-Knight |

| Revenge of Meta-Knight | Beat DynaBlade |

| Sound Test | Beat the Arena |

Contributed By: Meowthnum1, SSJ4_Link_X, ibm243122 8

UnlockableHow to Unlock
ArenaBeat all previous stages
Milky Way WishesBeat Great Cave Offensive and Revenge of Meta-Knight
Revenge of Meta-KnightBeat DynaBlade
Sound TestBeat the Arena

Contributed By: Meowthnum1, SSJ4_Link_X, ibm2431 22 8

Easter Eggs

Cameos SNES

If you use the Stone ability enough, you may turn into a statue of Samus, or a golden statue of Mario.<p />In Megaton Punch, if you look in the background, you’ll see Mario, Luigi, and a few other people from the older mario games.<p/>In Spring Breeze, during the final fight against King Dedede, you will see Mario, Luigi, Toad, and Birdo on the side of the ring.Contributed By: DrkArcher18 0 If you use the Stone ability enough, you may turn into a statue of Samus, or a golden statue of Mario.<p />In Megaton Punch, if you look in the background, you’ll see Mario, Luigi, and a few other people from the older mario games.<p/>In Spring Breeze, during the final fight against King Dedede, you will see Mario, Luigi, Toad, and Birdo on the side of the ring. Contributed By: DrkArcher 18 0

Secrets

Secret Level in Milky Way Wishes SNES

On the level select screen in Milky Way Wishes, move kirby to the green star between Cavios and Skyhigh, and then enter the level. Here you can find the Copy ability.Contributed By: ibm243116 3 On the level select screen in Milky Way Wishes, move kirby to the green star between Cavios and Skyhigh, and then enter the level. Here you can find the Copy ability. Contributed By: ibm2431 16 3

Kirby’s Dream Course Cheats

Unlockables

Medal Rewards SNES

| Unlockable | How to Unlock |

|—|—|

| 1-Player Extra Courses | Get a Silver or Gold medal on every normal Course |

| 2-Player Extra Courses | Get any medal on every normal Course |

| Map Select for Extra courses | Get Gold medals in every Extra course |

| Map Select for Normal courses | Get Silver or Gold medals in every Extra course |

| Sound Test | Get any medal on every Extra Course |

Contributed By: Zelloss, AdelheidStark13 6

UnlockableHow to Unlock
1-Player Extra CoursesGet a Silver or Gold medal on every normal Course
2-Player Extra CoursesGet any medal on every normal Course
Map Select for Extra coursesGet Gold medals in every Extra course
Map Select for Normal coursesGet Silver or Gold medals in every Extra course
Sound TestGet any medal on every Extra Course

Contributed By: Zelloss, AdelheidStark 13 6

Secrets

Gaining extra lives SNES

To gain an extra life, you must make a Hole in One on any level. It’s usually pretty tough to do, but the extra lives come in handy late in the game!Contributed By: Dev11 4 465.

Name Change SNES

To change your name without restarting the game, go to the member screen and highlight the file to be changed. Press L, R, and A at the same time to get to the Name Entry Screen.Contributed By: MI4_REAL9 1 466.

Sound Room and Dance Select SNES

If you complete all EXTRA courses with a silver or gold medal (you have to have already completed all regular courses with a silver or gold medal) two new items will appear on the main menu: Sound Room and Dance Select. Sound Room gives you a classic sound test screen where you can hear all 125 effects and 31 music tracks. Dance Select lets you view any of the kirby dances that happen at the end of each single and 2-player round. Contributed By: inio8 0 To gain an extra life, you must make a Hole in One on any level. It’s usually pretty tough to do, but the extra lives come in handy late in the game! Contributed By: Dev 11 4To change your name without restarting the game, go to the member screen and highlight the file to be changed. Press L, R, and A at the same time to get to the Name Entry Screen. Contributed By: MI4_REAL 9 1If you complete all EXTRA courses with a silver or gold medal (you have to have already completed all regular courses with a silver or gold medal) two new items will appear on the main menu: Sound Room and Dance Select. Sound Room gives you a classic sound test screen where you can hear all 125 effects and 31 music tracks. Dance Select lets you view any of the kirby dances that happen at the end of each single and 2-player round. Contributed By: inio 8 0

Mega Man X Cheats

Passwords

Final level code PC

While playing the game type XSTUFF on your keyboard to gain everything and have all but the last boss killed.Contributed By: Fragnarok28 25 482.

Misc. Passwords SNES

Select the password option at the title screen and enter the following in the 3X4 grid, inputting the password from left to right, starting from the top left corner:| Effect | Password |

|—|—|

| 4 Sub-Tanks, All Turbo Hearts, All Upgrades, All Bosses Defeated | 8441 2176 4423 |

| All 4 Subtanks, no armor, no weapons, no hearts | 5724 8418 3588 |

| All 4 Tanks, all heart tanks, and all bosses defeated. | 2653 3858 7584 |

| All abilities, heart tanks, sub-tanks, all bosses defeated, Zero’s buster | 8447 4666 6156 |

| All armor upgrades, subtanks | 6624 5468 8588 |

| All Bosses Defeated - No Leg/Body/Helmet/Buster/Heart/SubTank | 4723 2486 1324 |

| All bosses defeated 2 turbo hearts 2 subtanks | 4653 4688 7884 |

| All bosses except Boomer Kuwanger and Sting Chameleon dead. | 2137 3188 8121 |

| All bosses except Sting Chameleon dead. | 2556 2582 7114 |

| All powerups and armor upgrades, all bosses beaten the first time through. | 3676 4667 5148 |

| All Subtanks & Hearts, NO Armor & Weapons | 3748 8612 5524 |

| All Upgrades No bosses Defeated | 6485 1146 2321 |

| All Upgrades, All bosses defeated, 1 turbo heart. | 5583 4618 5824 |

| All Upgrades, Chill Penguin Defeated, Storm Eagle Defeated | 4423 8832 7824 |

| All weapons, sub tanks, hearts, and levels completed | 8141 2136 4426 |

| Arm and Head Capsules only | 4425 7872 1821 |

| Arm Capsule only | 4764 8768 7748 |

| Armored Armadillo defeated | 5147 8437 4536 |

| Beat the top half, and have collected the power ups on the top half. | 7374 2268 6281 |

| Body and Head Capsules only | 5482 7626 6656 |

| Body Capsule only | 4764 5788 3748 |

| Boomer Kuwanger defeated | 5151 3427 4261 |

| Chill Penguin and Storm Eagle dead. | 5286 7136 5124 |

| Chill Penguin Defeated | 4768 7258 1871 |

| Chill Penguin, Storm Eagle, and Flame Mammoth dead. | 5337 5377 4171 |

| Chill Penguin, Storm Eagle, Flame Mammoth, and Spark Mandrill dead. | 2147 5277 1281 |

| Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, and Armoured Armadillo dead plus slide ability and head capsule. | 6431 5168 8171 |

| Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, and Armoured Armadillo dead. | 2656 5112 3164 |

| Everthing unlocked ecxept no beaten Sigma | 7431 3842 8523 |

| everyone accept sting chameleon defeated, 6 heart tanks, 3 armor upgrades, and 3 sub-tanks | 8437,2788,8161 |

| Everything obtained except Leg Capsule | 8441 2336 2421 |

| Final Sigma Level/Last Battle | 3733 6838 8744 |

| First mini-level beaten | 1764 1488 7748 |

| Flame Mammoth defeated | 1573 5232 7264 |

| Full armor, 2 hearts, 2 sub-tanks, Chill Penguin, Storm Eagle and Flame Mammoth deafeated | 1447 1838 1271 |

| Get an extra life tank | 5447 4177 4536 |

| Have all Turbo Hearts, all Sub-Tanks, all Armor Upgrades and Hadouken with all bosses defeated | 3676 4627 5142 |

| Have Storm Eagle, Flame Mammoth, Chill Penguin, & Boomer Kuwangtang dead w/ chest, helmet, arms, leg upgrades, 1 sub-tank, & a turbo heart | 6111 8747 4181 |

| Head Capsule only | 4664 1718 7748 |

| Launch Octopus defeated | 1556 6642 7448 |

| Leg Dash No bosses Defeated | 5382 8566 2656 |

| Leg Dash, Helmet Enhancement, No Bosses Defeated | 4425 7272 3821 |

| Leg Dash,Helmet enhancement with no bosses defeated | 1422 1412 7756 |

| No Leg Dash, Chill Penguin Defeated | 2653 7248 6488 |

| Opening Stage beat | 5385 7136 6321 |

| Spark Mandrill defeated | 5131 7358 4181 |

| Sting Chameleon defeated | 5385 7136 6861 |

| Storm Eagle defeated | 6483 7376 5124 |

| To have all Turbo Hearts, all Sub-Tanks, and all Armor Upgrades with no bosses defeated | 3475 5668 2581 |

Contributed By: Polymathic, DesertEagle9753, Gothann, A_Rock, geniusdude89, XXXB0BXXX, LockeGb7, MegamanForever, Quetzal_Kaizoku, KidBrother95, Camel_Warrior, BattleAxeRX, retro_9980, Giga571, ImmortalDragonL, gamefan129, and128, Richiethehero, ThunderMan, MegaMario, Aussie2B, neothe0ne, Dinob0t90 165 While playing the game type XSTUFF on your keyboard to gain everything and have all but the last boss killed. Contributed By: Fragnarok 28 25Select the password option at the title screen and enter the following in the 3X4 grid, inputting the password from left to right, starting from the top left corner: | Effect | Password | |—|—| | 4 Sub-Tanks, All Turbo Hearts, All Upgrades, All Bosses Defeated | 8441 2176 4423 | | All 4 Subtanks, no armor, no weapons, no hearts | 5724 8418 3588 | | All 4 Tanks, all heart tanks, and all bosses defeated. | 2653 3858 7584 | | All abilities, heart tanks, sub-tanks, all bosses defeated, Zero’s buster | 8447 4666 6156 | | All armor upgrades, subtanks | 6624 5468 8588 | | All Bosses Defeated - No Leg/Body/Helmet/Buster/Heart/SubTank | 4723 2486 1324 | | All bosses defeated 2 turbo hearts 2 subtanks | 4653 4688 7884 | | All bosses except Boomer Kuwanger and Sting Chameleon dead. | 2137 3188 8121 | | All bosses except Sting Chameleon dead. | 2556 2582 7114 | | All powerups and armor upgrades, all bosses beaten the first time through. | 3676 4667 5148 | | All Subtanks & Hearts, NO Armor & Weapons | 3748 8612 5524 | | All Upgrades No bosses Defeated | 6485 1146 2321 | | All Upgrades, All bosses defeated, 1 turbo heart. | 5583 4618 5824 | | All Upgrades, Chill Penguin Defeated, Storm Eagle Defeated | 4423 8832 7824 | | All weapons, sub tanks, hearts, and levels completed | 8141 2136 4426 | | Arm and Head Capsules only | 4425 7872 1821 | | Arm Capsule only | 4764 8768 7748 | | Armored Armadillo defeated | 5147 8437 4536 | | Beat the top half, and have collected the power ups on the top half. | 7374 2268 6281 | | Body and Head Capsules only | 5482 7626 6656 | | Body Capsule only | 4764 5788 3748 | | Boomer Kuwanger defeated | 5151 3427 4261 | | Chill Penguin and Storm Eagle dead. | 5286 7136 5124 | | Chill Penguin Defeated | 4768 7258 1871 | | Chill Penguin, Storm Eagle, and Flame Mammoth dead. | 5337 5377 4171 | | Chill Penguin, Storm Eagle, Flame Mammoth, and Spark Mandrill dead. | 2147 5277 1281 | | Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, and Armoured Armadillo dead plus slide ability and head capsule. | 6431 5168 8171 | | Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, and Armoured Armadillo dead. | 2656 5112 3164 | | Everthing unlocked ecxept no beaten Sigma | 7431 3842 8523 | | everyone accept sting chameleon defeated, 6 heart tanks, 3 armor upgrades, and 3 sub-tanks | 8437,2788,8161 | | Everything obtained except Leg Capsule | 8441 2336 2421 | | Final Sigma Level/Last Battle | 3733 6838 8744 | | First mini-level beaten | 1764 1488 7748 | | Flame Mammoth defeated | 1573 5232 7264 | | Full armor, 2 hearts, 2 sub-tanks, Chill Penguin, Storm Eagle and Flame Mammoth deafeated | 1447 1838 1271 | | Get an extra life tank | 5447 4177 4536 | | Have all Turbo Hearts, all Sub-Tanks, all Armor Upgrades and Hadouken with all bosses defeated | 3676 4627 5142 | | Have Storm Eagle, Flame Mammoth, Chill Penguin, & Boomer Kuwangtang dead w/ chest, helmet, arms, leg upgrades, 1 sub-tank, & a turbo heart | 6111 8747 4181 | | Head Capsule only | 4664 1718 7748 | | Launch Octopus defeated | 1556 6642 7448 | | Leg Dash No bosses Defeated | 5382 8566 2656 | | Leg Dash, Helmet Enhancement, No Bosses Defeated | 4425 7272 3821 | | Leg Dash,Helmet enhancement with no bosses defeated | 1422 1412 7756 | | No Leg Dash, Chill Penguin Defeated | 2653 7248 6488 | | Opening Stage beat | 5385 7136 6321 | | Spark Mandrill defeated | 5131 7358 4181 | | Sting Chameleon defeated | 5385 7136 6861 | | Storm Eagle defeated | 6483 7376 5124 | | To have all Turbo Hearts, all Sub-Tanks, and all Armor Upgrades with no bosses defeated | 3475 5668 2581 |

Contributed By: Polymathic, DesertEagle9753, Gothann, A_Rock, geniusdude89, XXXB0BXXX, LockeGb7, MegamanForever, Quetzal_Kaizoku, KidBrother95, Camel_Warrior, BattleAxeRX, retro_9980, Giga571, ImmortalDragonL, gamefan129, and128, Richiethehero, ThunderMan, MegaMario, Aussie2B, neothe0ne, Dinob0t 90 165

Glitches

Elevator Spikes Invincibility SNES

The elevator sequence in Boomer Kuwanger’s tower is full of spikes. Due to programming issues with the hit detection, however, they pose almost no threat whatsoever. If you take damage from one of the flying enemies just before reaching a spiked platform, X will simply clip right through the platform instead of instantly dying. If you jump on the spikes lining the walls, press the jump button again while X is taking damage, and his health bar won’t register the hit.Contributed By: Polymathic25 7 494.

Glitched Factory SNES

When you first enter Flame Mammoth’s factory, take a closer look at the ceiling tubes that drop the spare robot parts. Despite their appearances, they’re actually large holes, not solid objects. To reach inside, simply jump on top of a scrapped Utuboros head, and then do a dash jump into the tube. If done correctly, X will connect with the inside of the tube, and can wall jump off-screen and walk on top of the ceiling. The bottom of X’s boots will still appear onscreen, allowing you to keep track of his position. You can use this method to bypass the first conveyor belt section. You’ll have to dash jump across when you reach the walkway section. This area will be differently colored, and have a glitched sub tank sprite, a missing capsule, and invisible enemies due to the stage not loading correctly.Contributed By: Polymathic19 8 495.

Glitched Password SNES

This password has four known effects depending on how you execute it - the password is 7443 2241 1221. Regardless of what you do, it will sound as a “wrong” password, but the effects take effect nonetheless. If you enter the password without going into the demo, the game will hang upon gameplay beginning. If you enter the black screen moments prior to the demo, then go on and enter the password, you simply start with 10 health. If you go into the demo once, then exit it and enter the password, you’ll start with all weapons, 32 health, and zero lives. Finally, if you enter the demo, wait it out, then press Start in the black screen prior to a second demo, you can enter the password to start with 10 health and all weapons.Contributed By: Anonymous32 12 496.

Skip Armored Armadillo Rematch SNES

Before you enter the room for the Armored Armadillo rematch, position X slightly less than two body lengths away from the door. Equip the Shotgun Ice and do a fully-charged shot. While the ice platform is forming, have X walk in front of it. When the new platform spawns, it will push X into the door, but the camera won’t adjust to the correct position. This causes the room to load incorrectly. If you walk straight through, the door on the other side will automatically open, and Armored Armadillo won’t appear at all. If you jump while in this room, however, a glitched version of Armored Armadillo will load.Contributed By: Polymathic18 7 497.

Subtank Glitch SNES

Get three sub-tanks and make sure one of your special weapons has less than full power. Then, with the weapon that has less than full power selected, grab a weapon capsule and immediately hit start. If you did it right, you’ll have a fourth sub-tank. Fill it using the same method, just don’t over fill or you’ll delete it and your third one. It recovers health just like the a normal one.Contributed By: VincentX9 11 The elevator sequence in Boomer Kuwanger’s tower is full of spikes. Due to programming issues with the hit detection, however, they pose almost no threat whatsoever. If you take damage from one of the flying enemies just before reaching a spiked platform, X will simply clip right through the platform instead of instantly dying. If you jump on the spikes lining the walls, press the jump button again while X is taking damage, and his health bar won’t register the hit. Contributed By: Polymathic 25 7When you first enter Flame Mammoth’s factory, take a closer look at the ceiling tubes that drop the spare robot parts. Despite their appearances, they’re actually large holes, not solid objects. To reach inside, simply jump on top of a scrapped Utuboros head, and then do a dash jump into the tube. If done correctly, X will connect with the inside of the tube, and can wall jump off-screen and walk on top of the ceiling. The bottom of X’s boots will still appear onscreen, allowing you to keep track of his position. You can use this method to bypass the first conveyor belt section. You’ll have to dash jump across when you reach the walkway section. This area will be differently colored, and have a glitched sub tank sprite, a missing capsule, and invisible enemies due to the stage not loading correctly. Contributed By: Polymathic 19 8This password has four known effects depending on how you execute it - the password is 7443 2241 1221. Regardless of what you do, it will sound as a “wrong” password, but the effects take effect nonetheless. If you enter the password without going into the demo, the game will hang upon gameplay beginning. If you enter the black screen moments prior to the demo, then go on and enter the password, you simply start with 10 health. If you go into the demo once, then exit it and enter the password, you’ll start with all weapons, 32 health, and zero lives. Finally, if you enter the demo, wait it out, then press Start in the black screen prior to a second demo, you can enter the password to start with 10 health and all weapons. Contributed By: Anonymous 32 12Before you enter the room for the Armored Armadillo rematch, position X slightly less than two body lengths away from the door. Equip the Shotgun Ice and do a fully-charged shot. While the ice platform is forming, have X walk in front of it. When the new platform spawns, it will push X into the door, but the camera won’t adjust to the correct position. This causes the room to load incorrectly. If you walk straight through, the door on the other side will automatically open, and Armored Armadillo won’t appear at all. If you jump while in this room, however, a glitched version of Armored Armadillo will load. Contributed By: Polymathic 18 7Get three sub-tanks and make sure one of your special weapons has less than full power. Then, with the weapon that has less than full power selected, grab a weapon capsule and immediately hit start. If you did it right, you’ll have a fourth sub-tank. Fill it using the same method, just don’t over fill or you’ll delete it and your third one. It recovers health just like the a normal one. Contributed By: VincentX 9 11

Unlockables

Achievements IOS

Complete list of Game Center Achievements.| Unlockable | How to Unlock |

|—|—|

| 100-Yard Dash! (15 pts) | Obtain Leg parts. |

| 2 of Hearts (15pts) | Obtain 2 Health Boost hearts. |

| 3 of Hearts (15pts) | Obtain 3 Health Boost hearts. |

| 4 of Hearts (15pts) | Obtain 4 Health Boost hearts. |

| 5 of Hearts (15pts) | Obtain 5 Health Boost hearts. |

| 6 of Hearts (15pts) | Obtain 6 Health Boost hearts. |

| 7 of Hearts (15pts) | Obtain 7 Health Boost hearts. |

| 8 of Hearts (15pts) | Obtain 8 Health Boost hearts. |

| Ace of Hearts (15pts) | Obtain 1 Health Boost heart. |

| Bubbly Bat (20 pts) | Defeat a Batton M-501. |

| Captain of the Seas (15 pts) | Defeat Launch Octopus using his greatest weakness. |

| Carnivorous Tank (15 pts) | Defeat D-Rex using his greatest weakness. |

| Daring Collector (20 pts) | Pick up the items on top of the spikes in Sigma’s Palace, Pt. 3. |

| Dawn of Destiny (15 pts) | Defeat Sigma’s second form using his greatest weakness. |

| Demon of Dimensions (15 pts) | Defeat Boomer Kuwanger using his greatest weakness. |

| Emperor of Ice (15 pts) | Defeat Chill Penguin using his greatest weakness. |

| End of an Era (15 pts) | Defeat Sigma using his greatest weakness. |

| Energy Mine Reclaimed (10 pts) | Clear Armored Armadillo’s stage. |

| Flashy Firefly (20 pts) | Defeat a Hotarion. |

| Forest Base Reclaimed (10 pts) | Clear Sting Chameleon’s stage. |

| Fortress Tower Reclaimed (10 pts) | Clear Boomer Kuwanger’s stage. |

| General of Steel (15 pts) | Defeat Armored Armadillo using his greatest weakness. |

| Hadoken! (20 pts) | Obtain the ability to perform Hadokens. |

| Hard-Headed (15 pts) | Obtain Helmet Parts. |

| Heartless Hunter (25 pts) | Defeat any Boss within 10 seconds. |

| Insurance Plan A (15 pts) | Obtain Subtank A |

| Insurance Plan B (15 pts) | Obtain Subtank B |

| Insurance Plan C (15 pts) | Obtain Subtank C |

| Insurance Plan D (15 pts) | Obtain Subtank D |

| Intro Stage Reclaimed (10 pts) | Clear the Intro stage. |

| Item Hater (30 pts) | Clear Story mode without picking up a single item that was dropped by an enemy. |

| Loyal Wolf (15 pts) | Defeat Velguarder using his greatest weakness. |

| Master of the Forest (15 pts) | Defeat Sting Chameleon using his greatest weakness. |

| Maverick Hunter (30 pts) | Clear Story mode using only the X-Buster. |

| Merciful Hunter (25 pts) | Make it to any Boss without firing a single shot. |

| Nerves of Steel (30 pts) | Clear Story mode without using a single Subtank. |

| New-Type Airport Reclaimed (10 pts) | Clear Storm Eagle’s stage. |

| Nimble-Footed (25 pts) | Clear any 1 of the 8 Maverick’s stages without taking any damage. |

| Oceanic Base Reclaimed (10 pts) | Clear Launch Octopus’s stage. |

| Oil Well Sealer (20 pts) | Sever Flame Mammoth’s trunk. |

| Oligarch of Oil (15 pts) | Defeat Flame Mammoth using his greatest weakness. |

| Power Plant Reclaimed (10 pts) | Clear Spark Mandrill’s stage. |

| Prince of the Skies (15 pts) | Defeat Storm Eagle using his greatest weakness. |

| S-A Class Hunter (30 pts) | Defeat every boss without taking any damage. |

| Sigma’s Palace, Pt. 1 Reclaimed (10 pts) | Clear Part 1 of Sigma’s Palace. |

| Sigma’s Palace, Pt. 2 Reclaimed (10 pts) | Clear Part 2 of Sigma’s Palace. |

| Sigma’s Palace, Pt. 3 Reclaimed (10 pts) | Clear Part 3 of Sigma’s Palace. |

| Sigma’s Palace, Pt. 4 Reclaimed (10 pts) | Clear Part 4 of Sigma’s Palace. |

| Snowy Fields Reclaimed (10 pts) | Clear Chill Penguin’s stage. |

| Solitary Rogue (15 pts) | Defeat Vile using his greatest weakness. |

| Speed Demon (30 pts) | Clear Story mode within 60 minutes. |

| Tangled Web (15 pts) | Defeat Bosspider using his greatest weakness. |

| Tough Guy (15 pts) | Obtain Body Parts. |

| Tsar of Electricity (15 pts) | Defeat Spark Mandrill using his greatest weakness. |

| Unlimited Potential (30 pts) | Clear Story mode without picking up a single upgrade. |

| Unstoppable Firepower (15 pts) | Obtain Arm parts. |

| Wall of Terror (15 pts) | Defeat Rangda Bangda using his greatest weakness. |

| Weapons Plant Reclaimed (10 pts) | Clear Flame Mammoth’s stage. |

| Whirlpool Stopper (20 pts) | Sever Launch Octopus’s tentacles. |

| Will to Live (30 pts) | Clear Story mode without using a single continue. |

Contributed By: Elranzer7 3 520.

Early Boomer Kuwunger Heart Container (aka Iceless Jump) SNES

The Boomer Kuwunger heart container is on top of a small ledge after going up the elevator and climbing the ladders on the side of the tower. You normally need to have Chill Penguin’s shotgun ice weapon and the X-Buster upgrade to obtain it. But the iceless jump let’s you obtain it early.Here it is.Once you spot the heart container atop the ledge slide back down to the second-to-last blue strip going around the tower, above the final ladder. Dash jump off of it. This will take tons of practice, time, and patience to master, but if done correctly, when X has already dash jumped off of the blue ring and is right below the ledge and in a perfect, precise position, if you press whatever button you have your jump button set to, X will auto-turn and grab the ledge. Once this is in play, climb up the ledge as fast as you can before X falls, and you will obtain the heart container early.Don’t get discouraged if you can’t do it the first couple times, as it takes a ton of practice to do it.Contributed By: DumpsterDuckBoi8 2 521.

Zero’s Buster SNES

This is done by not getting the arm Power up in Flame mamoth’s stage. | Unlockable | How to Unlock |

|—|—|

| Z Buster | Go to Sigma stage 1 and you will get Zero’s buster during the stage. |

Contributed By: thomas_light34 3 Complete list of Game Center Achievements. | Unlockable | How to Unlock | |—|—| | 100-Yard Dash! (15 pts) | Obtain Leg parts. | | 2 of Hearts (15pts) | Obtain 2 Health Boost hearts. | | 3 of Hearts (15pts) | Obtain 3 Health Boost hearts. | | 4 of Hearts (15pts) | Obtain 4 Health Boost hearts. | | 5 of Hearts (15pts) | Obtain 5 Health Boost hearts. | | 6 of Hearts (15pts) | Obtain 6 Health Boost hearts. | | 7 of Hearts (15pts) | Obtain 7 Health Boost hearts. | | 8 of Hearts (15pts) | Obtain 8 Health Boost hearts. | | Ace of Hearts (15pts) | Obtain 1 Health Boost heart. | | Bubbly Bat (20 pts) | Defeat a Batton M-501. | | Captain of the Seas (15 pts) | Defeat Launch Octopus using his greatest weakness. | | Carnivorous Tank (15 pts) | Defeat D-Rex using his greatest weakness. | | Daring Collector (20 pts) | Pick up the items on top of the spikes in Sigma’s Palace, Pt. 3. | | Dawn of Destiny (15 pts) | Defeat Sigma’s second form using his greatest weakness. | | Demon of Dimensions (15 pts) | Defeat Boomer Kuwanger using his greatest weakness. | | Emperor of Ice (15 pts) | Defeat Chill Penguin using his greatest weakness. | | End of an Era (15 pts) | Defeat Sigma using his greatest weakness. | | Energy Mine Reclaimed (10 pts) | Clear Armored Armadillo’s stage. | | Flashy Firefly (20 pts) | Defeat a Hotarion. | | Forest Base Reclaimed (10 pts) | Clear Sting Chameleon’s stage. | | Fortress Tower Reclaimed (10 pts) | Clear Boomer Kuwanger’s stage. | | General of Steel (15 pts) | Defeat Armored Armadillo using his greatest weakness. | | Hadoken! (20 pts) | Obtain the ability to perform Hadokens. | | Hard-Headed (15 pts) | Obtain Helmet Parts. | | Heartless Hunter (25 pts) | Defeat any Boss within 10 seconds. | | Insurance Plan A (15 pts) | Obtain Subtank A | | Insurance Plan B (15 pts) | Obtain Subtank B | | Insurance Plan C (15 pts) | Obtain Subtank C | | Insurance Plan D (15 pts) | Obtain Subtank D | | Intro Stage Reclaimed (10 pts) | Clear the Intro stage. | | Item Hater (30 pts) | Clear Story mode without picking up a single item that was dropped by an enemy. | | Loyal Wolf (15 pts) | Defeat Velguarder using his greatest weakness. | | Master of the Forest (15 pts) | Defeat Sting Chameleon using his greatest weakness. | | Maverick Hunter (30 pts) | Clear Story mode using only the X-Buster. | | Merciful Hunter (25 pts) | Make it to any Boss without firing a single shot. | | Nerves of Steel (30 pts) | Clear Story mode without using a single Subtank. | | New-Type Airport Reclaimed (10 pts) | Clear Storm Eagle’s stage. | | Nimble-Footed (25 pts) | Clear any 1 of the 8 Maverick’s stages without taking any damage. | | Oceanic Base Reclaimed (10 pts) | Clear Launch Octopus’s stage. | | Oil Well Sealer (20 pts) | Sever Flame Mammoth’s trunk. | | Oligarch of Oil (15 pts) | Defeat Flame Mammoth using his greatest weakness. | | Power Plant Reclaimed (10 pts) | Clear Spark Mandrill’s stage. | | Prince of the Skies (15 pts) | Defeat Storm Eagle using his greatest weakness. | | S-A Class Hunter (30 pts) | Defeat every boss without taking any damage. | | Sigma’s Palace, Pt. 1 Reclaimed (10 pts) | Clear Part 1 of Sigma’s Palace. | | Sigma’s Palace, Pt. 2 Reclaimed (10 pts) | Clear Part 2 of Sigma’s Palace. | | Sigma’s Palace, Pt. 3 Reclaimed (10 pts) | Clear Part 3 of Sigma’s Palace. | | Sigma’s Palace, Pt. 4 Reclaimed (10 pts) | Clear Part 4 of Sigma’s Palace. | | Snowy Fields Reclaimed (10 pts) | Clear Chill Penguin’s stage. | | Solitary Rogue (15 pts) | Defeat Vile using his greatest weakness. | | Speed Demon (30 pts) | Clear Story mode within 60 minutes. | | Tangled Web (15 pts) | Defeat Bosspider using his greatest weakness. | | Tough Guy (15 pts) | Obtain Body Parts. | | Tsar of Electricity (15 pts) | Defeat Spark Mandrill using his greatest weakness. | | Unlimited Potential (30 pts) | Clear Story mode without picking up a single upgrade. | | Unstoppable Firepower (15 pts) | Obtain Arm parts. | | Wall of Terror (15 pts) | Defeat Rangda Bangda using his greatest weakness. | | Weapons Plant Reclaimed (10 pts) | Clear Flame Mammoth’s stage. | | Whirlpool Stopper (20 pts) | Sever Launch Octopus’s tentacles. | | Will to Live (30 pts) | Clear Story mode without using a single continue. |

Contributed By: Elranzer 7 3The Boomer Kuwunger heart container is on top of a small ledge after going up the elevator and climbing the ladders on the side of the tower. You normally need to have Chill Penguin’s shotgun ice weapon and the X-Buster upgrade to obtain it. But the iceless jump let’s you obtain it early.Here it is.Once you spot the heart container atop the ledge slide back down to the second-to-last blue strip going around the tower, above the final ladder. Dash jump off of it. This will take tons of practice, time, and patience to master, but if done correctly, when X has already dash jumped off of the blue ring and is right below the ledge and in a perfect, precise position, if you press whatever button you have your jump button set to, X will auto-turn and grab the ledge. Once this is in play, climb up the ledge as fast as you can before X falls, and you will obtain the heart container early.Don’t get discouraged if you can’t do it the first couple times, as it takes a ton of practice to do it. Contributed By: DumpsterDuckBoi 8 2This is done by not getting the arm Power up in Flame mamoth’s stage. | Unlockable | How to Unlock | |—|—| | Z Buster | Go to Sigma stage 1 and you will get Zero’s buster during the stage. |

Contributed By: thomas_light 34 3

Easter Eggs

Fire Ball PC

To obtain an ability which lets you shoot a powerful fire ball forward do the following:1. Beat all the mini bosses and collect all sub tanks and heart tanks.2. Enter the Armored Armadillo stage.3. When you reach the the door which leads to the boss’s room don’t enter it, instead climb up the wall and collect the energy pellet lying on the above ledge.4. After you grab the energy pellet, jump into the chasm to the left of the door.5. repeat this process 4 mode times and a hidden capsule will appear containing the fire ball power up.To use the fire ball press down, forward, fire. Note: you must have full energy in order to use the fire ball.Contributed By: Ido_Skira7 10 To obtain an ability which lets you shoot a powerful fire ball forward do the following:1. Beat all the mini bosses and collect all sub tanks and heart tanks.2. Enter the Armored Armadillo stage.3. When you reach the the door which leads to the boss’s room don’t enter it, instead climb up the wall and collect the energy pellet lying on the above ledge.4. After you grab the energy pellet, jump into the chasm to the left of the door.5. repeat this process 4 mode times and a hidden capsule will appear containing the fire ball power up.To use the fire ball press down, forward, fire. Note: you must have full energy in order to use the fire ball. Contributed By: Ido_Skira 7 10

Secrets

Continue your game with Hadoken SNES

Enter any password that has the Hadoken ability already collected, then hold Down + L + R + X (the cursor should be on “end”), then press Start.When you begin any stage, you’ll have the Hadoken available. Press Down, Forward + Shoot to do a Hadoken.This code will work having everything unlocked:265664183242Contributed By: Kat11047 2 544.

Cut the Power in Spark Mandrill’s Stage PC

First, defeat Storm Eagle. Then go to Spark Mandrill’s stage. In the background of the beginning section, you will see pieces of the Death Rogumer, which had crashed through the electric pipes, shorting out the spark traps in that section. Also, the mini-boss in that stage will no longer be able to use its powerful electric attacks. The lights in the stage will also flicker on and off in certain sections.Contributed By: RandyPandy6 2 545.

Flood Sting Chameleon’s Stage PC

First, defeat Launch Octopus. Then go to Sting Chameleon’s stage. Certain parts of the stage will be filled with water, and one section that became completely flooded will allow access to the Heart Tank.Contributed By: RandyPandy9 1 546.

Freeze Flame Mammoth’s Stage PC

Normally, Flame Mammoth’s Stage is filled with lava that would kill you with one hit if you land in it. However, defeat Chill Penguin and when you arrive at Flame Mammoth’s stage, all of the lava will be frozen over.Contributed By: RandyPandy9 2 547.

Hadouken for Mega Man X. SNES

(Note: Must have Heart Tanks, Sub-Tanks, enemy weapons, and power-ups.) Go to Armored Armadillo’s stage. Reach the final mine cart, which launches you through the air at the end of the stage. Just before you reach the wall, jump up and climb the wall. At the top, there will be a large Energy Unit. Get it, and then jump into the pit and die. Repeat this step five times. On the fifth time through, a capsule will appear on that same ledge. Enter the capsule and Dr. Light will teach X the Hadouken, Ryu’s fireball from the Street Fighter series.Contributed By: Elemental_Knight, Blk_Mage_Ctype42 21 548.

Stage Secrets SNES

Some stages are a little different if you beat a certain boss first. If you beat Chill Penguin, the Lava in Flame Mammoth’s stage will be frozen. If you beat Storm Eagle, the lights in Spark Mandrill’s stage will flicker on and off. If you beat Launch Octopus, Sting Chameleon’s stage will be partially flooded.Contributed By: Biggoron_200027 7 549.

Stronger normal shots SNES

Dash while firing your uncharged X-Buster to cause the shot to deal double damage. This is useful when you don’t have time to wait for a shot to charge.Contributed By: Mr_Weird_Guy25 9 550.

Weapon quick select IOS

Hold your finger on the top half of the screen and a weapon quick select appears along the top of the screen. You can charge the buster then switch to a special weapon with this to avoid wasting the special weapon’s energy with the shot fired when you start charging.Contributed By: ZeroZX9 1 Enter any password that has the Hadoken ability already collected, then hold Down + L + R + X (the cursor should be on “end”), then press Start.When you begin any stage, you’ll have the Hadoken available. Press Down, Forward + Shoot to do a Hadoken.This code will work having everything unlocked:265664183242 Contributed By: Kat1104 7 2First, defeat Storm Eagle. Then go to Spark Mandrill’s stage. In the background of the beginning section, you will see pieces of the Death Rogumer, which had crashed through the electric pipes, shorting out the spark traps in that section. Also, the mini-boss in that stage will no longer be able to use its powerful electric attacks. The lights in the stage will also flicker on and off in certain sections. Contributed By: RandyPandy 6 2First, defeat Launch Octopus. Then go to Sting Chameleon’s stage. Certain parts of the stage will be filled with water, and one section that became completely flooded will allow access to the Heart Tank. Contributed By: RandyPandy 9 1Normally, Flame Mammoth’s Stage is filled with lava that would kill you with one hit if you land in it. However, defeat Chill Penguin and when you arrive at Flame Mammoth’s stage, all of the lava will be frozen over. Contributed By: RandyPandy 9 2(Note: Must have Heart Tanks, Sub-Tanks, enemy weapons, and power-ups.) Go to Armored Armadillo’s stage. Reach the final mine cart, which launches you through the air at the end of the stage. Just before you reach the wall, jump up and climb the wall. At the top, there will be a large Energy Unit. Get it, and then jump into the pit and die. Repeat this step five times. On the fifth time through, a capsule will appear on that same ledge. Enter the capsule and Dr. Light will teach X the Hadouken, Ryu’s fireball from the Street Fighter series. Contributed By: Elemental_Knight, Blk_Mage_Ctype 42 21Some stages are a little different if you beat a certain boss first. If you beat Chill Penguin, the Lava in Flame Mammoth’s stage will be frozen. If you beat Storm Eagle, the lights in Spark Mandrill’s stage will flicker on and off. If you beat Launch Octopus, Sting Chameleon’s stage will be partially flooded. Contributed By: Biggoron_2000 27 7Dash while firing your uncharged X-Buster to cause the shot to deal double damage. This is useful when you don’t have time to wait for a shot to charge. Contributed By: Mr_Weird_Guy 25 9Hold your finger on the top half of the screen and a weapon quick select appears along the top of the screen. You can charge the buster then switch to a special weapon with this to avoid wasting the special weapon’s energy with the shot fired when you start charging. Contributed By: ZeroZX 9 1

Enemy/Boss Tips

Boomer Kuwunger Ceiling Trick SNES

During Boomer Kuwunger’s boss fight, when he grabs you with the pinchers on his head and throws you onto the ceiling, press pause right as X takes damage. If you do this at the perfect, precise moment, X will take no damage when he hits the ceiling.Contributed By: DumpsterDuckBoi9 3 585.

Boomerang Cutting Flame Mammoth And Launch Octopus SNES

Aside from their usual weapon weaknesses, Flame Mammoth and Launch Octopus have a special vulnerability to the Boomerang Cutter. It doesn’t cause any extra damage to their health bars, but it severely weakens their offensive capabilities. Three Boomerang Cutters will slice off Flame Mammoth’s trunk, leaving him unable to shoot fire, oil, or change the direction of the conveyor belt floor. Launch Octopus will lose four of his tentacles, leaving him unable to fire his homing missiles or activate his whirlpool energy drain attack.Contributed By: Polymathic27 8 During Boomer Kuwunger’s boss fight, when he grabs you with the pinchers on his head and throws you onto the ceiling, press pause right as X takes damage. If you do this at the perfect, precise moment, X will take no damage when he hits the ceiling. Contributed By: DumpsterDuckBoi 9 3Aside from their usual weapon weaknesses, Flame Mammoth and Launch Octopus have a special vulnerability to the Boomerang Cutter. It doesn’t cause any extra damage to their health bars, but it severely weakens their offensive capabilities. Three Boomerang Cutters will slice off Flame Mammoth’s trunk, leaving him unable to shoot fire, oil, or change the direction of the conveyor belt floor. Launch Octopus will lose four of his tentacles, leaving him unable to fire his homing missiles or activate his whirlpool energy drain attack. Contributed By: Polymathic 27 8

Secret of Mana Cheats

Glitches

9th Sword Orb SNES

Here is how to get the “Mana Sword” permanently, and without a cheating device!Fly to the ice country on Flammie and look for a small circular island off the immediate coast (trial and error are best here, but its NOT those little itty bitty ice chunks everywhere). You’ll know its the right island if you are in a frozen grove with Neko surrounded by purple crystals (this looks like the same area you may encounter Neko on the way to the Ice Palace to fight Frost Gigas).

After that, Save the Game with Neko.Immediately after, do a soft reset (L + R + Select + Start).Start a New Game, and get to the Mantis Ant fighting as few (i.e. none) Rabites as possible. When you and Elliot take a dive into the pit, wait for him to say “You’ve got a sword don’t you, use it!” WHILE THIS TEXT IS ON THE SCREEN, perform another soft reset. BE SURE TO HOLD THOSE FOUR BUTTONS FOR 5+ SECONDS. I don’t know why those 5+ seconds are required, but they are. When you get back to the title screen, load the game you saved with Neko in the Ice Country. If you did the trick correctly, all three of your characters will be in the pit fighting the Mantis Ant! (If you did it wrong, you’ll stare at a blank black screen and the game will freeze) Kill the weak boss (took me one hit…), and collect your “1st” sword orb again. Jema will pull you out and Timmy will call you to the elders house. Rather than risk a crash, call Flammie and high tail it to the nearest Watts location.

You now have the most broken weapon in Secret of Mana at your disposal, without needing to cast Mana Magic ever again.

*Final Note: This trick can be repeated if you wish, but do NOT forge your sword past level 9. The game will glitch and/or crash. You may get your Rusty Sword back, or you may corrupt your save file beyond repair.

Contributed By: Rossmacdaddy14 1 597.

Avoid magic attacks using pygmy hammer/Moogle belt SNES

Whenever an enemy character casts an attack spell on you or an ally use the pygmy hammer / moogle belt on the character being attacked , do this twice before the spell animation ends and if done correctly the character will completly avoid taking any damage. This trick is especially useful when you are fighting the Mana beast.Contributed By: whoisthisgit6 2 598.

Disarm traps in chests (PAL only) SNES

Most likely a glitch, but after acquiring Sylphid and the spell Analyzer, any chest you scan will be safe from traps, regardless whether or not the chest had a trap before that. This has only been confirmed to be the case in the English PAL version though.Contributed By: Djungelurban7 5 599.

Get back into Potos Village SNES

If you want to get back inside the village you were banished from, you must have all 3 characters. Then walk up to the man blocking the entrance, and rapidly push the SELECT button while holding the UP button against the man. Eventually you would will push your way through him, and be back into Potos Village. Note that this trick might not work in escaping from Potos Village, so make sure you have the Flammie Drum before you attempt this.Contributed By: KirbyFreak10114 2 Here is how to get the “Mana Sword” permanently, and without a cheating device!Fly to the ice country on Flammie and look for a small circular island off the immediate coast (trial and error are best here, but its NOT those little itty bitty ice chunks everywhere). You’ll know its the right island if you are in a frozen grove with Neko surrounded by purple crystals (this looks like the same area you may encounter Neko on the way to the Ice Palace to fight Frost Gigas).

After that, Save the Game with Neko.Immediately after, do a soft reset (L + R + Select + Start).Start a New Game, and get to the Mantis Ant fighting as few (i.e. none) Rabites as possible. When you and Elliot take a dive into the pit, wait for him to say “You’ve got a sword don’t you, use it!” WHILE THIS TEXT IS ON THE SCREEN, perform another soft reset. BE SURE TO HOLD THOSE FOUR BUTTONS FOR 5+ SECONDS. I don’t know why those 5+ seconds are required, but they are. When you get back to the title screen, load the game you saved with Neko in the Ice Country. If you did the trick correctly, all three of your characters will be in the pit fighting the Mantis Ant! (If you did it wrong, you’ll stare at a blank black screen and the game will freeze) Kill the weak boss (took me one hit…), and collect your “1st” sword orb again. Jema will pull you out and Timmy will call you to the elders house. Rather than risk a crash, call Flammie and high tail it to the nearest Watts location.

You now have the most broken weapon in Secret of Mana at your disposal, without needing to cast Mana Magic ever again.

*Final Note: This trick can be repeated if you wish, but do NOT forge your sword past level 9. The game will glitch and/or crash. You may get your Rusty Sword back, or you may corrupt your save file beyond repair.

Contributed By: Rossmacdaddy 14 1Whenever an enemy character casts an attack spell on you or an ally use the pygmy hammer / moogle belt on the character being attacked , do this twice before the spell animation ends and if done correctly the character will completly avoid taking any damage. This trick is especially useful when you are fighting the Mana beast.Contributed By: whoisthisgit 6 2Most likely a glitch, but after acquiring Sylphid and the spell Analyzer, any chest you scan will be safe from traps, regardless whether or not the chest had a trap before that. This has only been confirmed to be the case in the English PAL version though. Contributed By: Djungelurban 7 5If you want to get back inside the village you were banished from, you must have all 3 characters. Then walk up to the man blocking the entrance, and rapidly push the SELECT button while holding the UP button against the man. Eventually you would will push your way through him, and be back into Potos Village. Note that this trick might not work in escaping from Potos Village, so make sure you have the Flammie Drum before you attempt this. Contributed By: KirbyFreak101 14 2

Easter Eggs

Hidden Developer Credit SNES

When wielding a weapon, hold down L + Dash Buttons on Controller 1, then press R 39 times. Release L + Dash buttons, then press R again. If successful, you will see NAS, short for Nasir Gebelli displayed on your characters’ weapon gauge.Contributed By: _0blivion_, blukXmage13 3 When wielding a weapon, hold down L + Dash Buttons on Controller 1, then press R 39 times. Release L + Dash buttons, then press R again. If successful, you will see NAS, short for Nasir Gebelli displayed on your characters’ weapon gauge. Contributed By: _0blivion_, blukXmage 13 3

Secret of Mana (Remaster) Cheats

Glitches

Dual Mana Swords PS4

This only works in the beginning of the game, and you cannot go back and do this.Before Primm leaves your party at Gaia’s Navel, make sure she has the Sword equipped.Before she rejoins your party in the Haunted Forest, equip Randi (or Popoi, but Randi makes a lot more sense to do this with) with the Sword. When Primm rejoins, both Randi and Primm will have the Sword equipped!From this point on, DO NOT SWITCH THEM OUT TO OTHER WEAPONS or this is null and void. Both need to keep the Sword equipped, but you can use Popoi to cross gaps with the Whip or cut things down with the Axe.When you finish the Pandora Ruins, use the chest glitch at Pandora Castle to obtain the maximum number of Sword Orbs (8). Simply grab the chest with the Sword Orb, immediately switch characters, and then dash out of the room. The chest will not count as opened, but you will keep the contents. Wash, rinse, and repeat.When you have enough GP to upgrade the Sword to max level (which will be a while - be careful not to switch their weapons), you will have two Mana Sword wielders for the rest of the game!Contributed By: MasterJG12 17 629.

Duplicate weapon equip PC

This glitch will allow you to equip any early weapon to two of your characters in your party effectively duplicating them.This glitch requires the event where you become captured by goblins after visiting the Water Palace for the first time. This allows you to meet Primn and allow her to join your party early.To do this glitch, you need to opt to get Primn early in the game by visit Pandora Castle before you go to Gaia’s Navel. Explore all the way until the room before the King and Primn will join your party. Play the game normally until you reach the entrance to Gaia’s Navel. Equip the weapon you wish to duplicate on Primn and enter the cave. Primn will scold you for not going to the castle and force you to exit the cave. Re-enter the cave again and Primn will prompt you a second time. This time answer “Underground Palace” and Primn will leave your party.Proceed onward and complete the Gaia’s Navel and get Popoi in your party. Proceed into the Haunted Forest. Equip the weapon that you equipped on Primn to the character that you want to have the weapon duplicated on (does not matter if Randi or Popoi). Proceed until you reach the event where you have to rescue Primn from Werewolves. Once you defeat them all, Primn will rejoin your party with the last item that was equipped to her regardless if it is equipped on someone else.Do note that if you unequip the weapon from either character, you will lose the double weapon equip glitch.Contributed By: Neo4 3 This only works in the beginning of the game, and you cannot go back and do this.Before Primm leaves your party at Gaia’s Navel, make sure she has the Sword equipped.Before she rejoins your party in the Haunted Forest, equip Randi (or Popoi, but Randi makes a lot more sense to do this with) with the Sword. When Primm rejoins, both Randi and Primm will have the Sword equipped!From this point on, DO NOT SWITCH THEM OUT TO OTHER WEAPONS or this is null and void. Both need to keep the Sword equipped, but you can use Popoi to cross gaps with the Whip or cut things down with the Axe.When you finish the Pandora Ruins, use the chest glitch at Pandora Castle to obtain the maximum number of Sword Orbs (8). Simply grab the chest with the Sword Orb, immediately switch characters, and then dash out of the room. The chest will not count as opened, but you will keep the contents. Wash, rinse, and repeat.When you have enough GP to upgrade the Sword to max level (which will be a while - be careful not to switch their weapons), you will have two Mana Sword wielders for the rest of the game! Contributed By: MasterJG 12 17This glitch will allow you to equip any early weapon to two of your characters in your party effectively duplicating them.This glitch requires the event where you become captured by goblins after visiting the Water Palace for the first time. This allows you to meet Primn and allow her to join your party early.To do this glitch, you need to opt to get Primn early in the game by visit Pandora Castle before you go to Gaia’s Navel. Explore all the way until the room before the King and Primn will join your party. Play the game normally until you reach the entrance to Gaia’s Navel. Equip the weapon you wish to duplicate on Primn and enter the cave. Primn will scold you for not going to the castle and force you to exit the cave. Re-enter the cave again and Primn will prompt you a second time. This time answer “Underground Palace” and Primn will leave your party.Proceed onward and complete the Gaia’s Navel and get Popoi in your party. Proceed into the Haunted Forest. Equip the weapon that you equipped on Primn to the character that you want to have the weapon duplicated on (does not matter if Randi or Popoi). Proceed until you reach the event where you have to rescue Primn from Werewolves. Once you defeat them all, Primn will rejoin your party with the last item that was equipped to her regardless if it is equipped on someone else.Do note that if you unequip the weapon from either character, you will lose the double weapon equip glitch. Contributed By: Neo 4 3

Star Fox Cheats

Easter Eggs

Polygon View Mode SNES

At the continue screen after you lose your last ship, you can play with the polygons on the screen. Here are the controls. Controller 1: Left and Right-Rotate object horizontally Up and Down-Rotate object vertically L button-Zoom in R button-Zoom out X button-Stop rotation A button-Hold it down while rotating to ‘‘draw’’ with the object. Release the button to clear the screen. Controller 2: Up,Down,Left,Right,SELECT,START,Y, or B-Changes to a different objectContributed By: MI4_REAL14 1 641.

Star fox hidden song SNES

After beating the game on any of the difficulty types, wait 10-20 minutes on the THE END screen and a clip of a secret song that never was played in the game will start it will repeat about 5 times until stops completely.Contributed By: snesn6416 4 At the continue screen after you lose your last ship, you can play with the polygons on the screen. Here are the controls. Controller 1: Left and Right-Rotate object horizontally Up and Down-Rotate object vertically L button-Zoom in R button-Zoom out X button-Stop rotation A button-Hold it down while rotating to ‘‘draw’’ with the object. Release the button to clear the screen. Controller 2: Up,Down,Left,Right,SELECT,START,Y, or B-Changes to a different object Contributed By: MI4_REAL 14 1After beating the game on any of the difficulty types, wait 10-20 minutes on the THE END screen and a clip of a secret song that never was played in the game will start it will repeat about 5 times until stops completely. Contributed By: snesn64 16 4

Secrets

Black Hole SNES

To enter the black hole, a secret area on the map with no apparent way in, you must enter Level 1-2 (Asteroid Belt) and keep going until you find a spinning asteroid bar. Hit the center of the asteroid bar just before you hit it. Do it with the next 2. If you hit all 3 bars right before you hit them (fly through where the breakable asteroid was….) A Laughing asteroid will appear. Shoot it repeatedly to open the gateway to the Black Hole. There are three level warps in the Black Hole. Fly through and look around this Lost ship graveyard….Contributed By: MI4_REAL16 5 652.

Enter another dimension SNES

Choose level three, then go to the asteroid belt and keep shooting the second big asteroid until it is destroyed. A bird-like object will fly out. Do not shoot it. Ram into it to travel ‘‘out of this dimension’’. Shoot the paper-like objects. The boss does not have a life meter, just icons (until they display three 7s) Shoot ‘‘THE END’’ letters until they are in the right position. The letters will be orange when they are correct. Contributed By: zacongpow14 1 653.

Silver Phoenix SNES

This rare creature can be seen in the Asteroid Belt, Sector X, and Venom (orbit) stages by avoiding the blue Supply Ring near the midpoint of said stages. Some time after passing it by, the silver phoenix will appear and drop off four yellow Supply Circles to restore your shield.Contributed By: delta_78904 3 654.

Whale in Sector Y SNES

To make the whale appear in Sector Y, shoot all grey and red hostiles until they turn blue. Right near the end of the stage, if all enemies have been turned blue at this point, a whale will swim out from behind and leave behind a trail of power ups.Contributed By: Anonymous10 3 To enter the black hole, a secret area on the map with no apparent way in, you must enter Level 1-2 (Asteroid Belt) and keep going until you find a spinning asteroid bar. Hit the center of the asteroid bar just before you hit it. Do it with the next 2. If you hit all 3 bars right before you hit them (fly through where the breakable asteroid was….) A Laughing asteroid will appear. Shoot it repeatedly to open the gateway to the Black Hole. There are three level warps in the Black Hole. Fly through and look around this Lost ship graveyard…. Contributed By: MI4_REAL 16 5Choose level three, then go to the asteroid belt and keep shooting the second big asteroid until it is destroyed. A bird-like object will fly out. Do not shoot it. Ram into it to travel ‘‘out of this dimension’’. Shoot the paper-like objects. The boss does not have a life meter, just icons (until they display three 7s) Shoot ‘‘THE END’’ letters until they are in the right position. The letters will be orange when they are correct. Contributed By: zacongpow 14 1This rare creature can be seen in the Asteroid Belt, Sector X, and Venom (orbit) stages by avoiding the blue Supply Ring near the midpoint of said stages. Some time after passing it by, the silver phoenix will appear and drop off four yellow Supply Circles to restore your shield. Contributed By: delta_7890 4 3To make the whale appear in Sector Y, shoot all grey and red hostiles until they turn blue. Right near the end of the stage, if all enemies have been turned blue at this point, a whale will swim out from behind and leave behind a trail of power ups. Contributed By: Anonymous 10 3

Star Fox 2 Cheats

Unlockables

Alternate Title Screen SNES

Collect all 52 Pepper Medals across all three levels of difficulty to unlock an alternate title screen, replacing Andross’s face with Fox McCloud’s!Contributed By: delta_78908 1 674.

Expert Mode SNES

To unlock Expert Mode one must complete Hard Mode with a B Rank & don’t let Corneria take damage.Contributed By: WickedRogue, BLUESNAKE_Clyde6 4 675.

Permanent Twin Lasers and New Select Pilots Theme SNES

Earning a Star-rank by scoring 250,000 points or more (only possible on Expert mode) will unlock permanent Twin Laser upgrades for the two pilots you selected to play as. Unlocking twin lasers for all six pilots will change the theme that plays on the Select Pilots screen to the Corneria stage theme from the original Star Fox game.Contributed By: delta_78907 0 676.

Secret Base SNES

Collect every Pepper Medal on a given difficulty level to unlock the Secret Base on the System Map in subsequent playthroughs. The Secret Base contains one of each power-up in the game, as well as the super-secret Homing upgrade for your Charge Shot! Exit the level by pressing Start and selecting “Return to Map”. Normal mode contains 13 Pepper Medals. Hard mode contains 19 Pepper Medals. Expert mode contains 20 Pepper Medals.Contributed By: delta_78907 0 Collect all 52 Pepper Medals across all three levels of difficulty to unlock an alternate title screen, replacing Andross’s face with Fox McCloud’s! Contributed By: delta_7890 8 1To unlock Expert Mode one must complete Hard Mode with a B Rank & don’t let Corneria take damage. Contributed By: WickedRogue, BLUESNAKE_Clyde 6 4Earning a Star-rank by scoring 250,000 points or more (only possible on Expert mode) will unlock permanent Twin Laser upgrades for the two pilots you selected to play as. Unlocking twin lasers for all six pilots will change the theme that plays on the Select Pilots screen to the Corneria stage theme from the original Star Fox game. Contributed By: delta_7890 7 0Collect every Pepper Medal on a given difficulty level to unlock the Secret Base on the System Map in subsequent playthroughs. The Secret Base contains one of each power-up in the game, as well as the super-secret Homing upgrade for your Charge Shot! Exit the level by pressing Start and selecting “Return to Map”. Normal mode contains 13 Pepper Medals. Hard mode contains 19 Pepper Medals. Expert mode contains 20 Pepper Medals. Contributed By: delta_7890 7 0

Easter Eggs

Secret Credits Music Track SNES

After beating the game on Expert mode, wait at the “The End” screen for approximately 10 minutes. A secret music track will then begin to play.Contributed By: delta_78907 1 After beating the game on Expert mode, wait at the “The End” screen for approximately 10 minutes. A secret music track will then begin to play. Contributed By: delta_7890 7 1

Street Fighter II Turbo Cheats

Codes

Codes SNES

| Effect | Code |

|—|—|

| Mega Turbo | After the Capcom logo disappears on the opening credits, press Down, R, Up, L, Y, B on controller 2 |

| No Special Moves | After the ‘‘Licensed by Nintendo’’ logo fades away, press Down, R, Up, L, Y, B. |

| Toggle Special Skills On/Off (V.S . Battle) | On the Stage Select screen, press DOWN, R, UP, L, Y, and B on Controller 2. Press Y and B to Toggle Special Skills on and off. |

Contributed By: Gruel, SteveBlackman, Some_Other_Guy27 46 702.

Japanese version codes SNES

These codes are for the Japanese version.| Effect | Code |

|—|—|

| Mega Turbo | After the Capcom logo disappears on the opening credits, press Down, R, Up, L, Y, B, X, and A on controller 2. |

| No Special Moves | After the copyright screen fades away, press Down, R, Up, L, Y, B, X, and A. |

| Toggle Special Moves On/Off on VS Battle mode | On the Stage Select screen, press Down, R, Up, L, Y, B, X, and A on controller 2. |

Contributed By: Launch200417 30

EffectCode
Mega TurboAfter the Capcom logo disappears on the opening credits, press Down, R, Up, L, Y, B on controller 2
No Special MovesAfter the ‘‘Licensed by Nintendo’’ logo fades away, press Down, R, Up, L, Y, B.
Toggle Special Skills On/Off (V.S . Battle)On the Stage Select screen, press DOWN, R, UP, L, Y, and B on Controller 2. Press Y and B to Toggle Special Skills on and off.

Contributed By: Gruel, SteveBlackman, Some_Other_Guy 27 46These codes are for the Japanese version. | Effect | Code | |—|—| | Mega Turbo | After the Capcom logo disappears on the opening credits, press Down, R, Up, L, Y, B, X, and A on controller 2. | | No Special Moves | After the copyright screen fades away, press Down, R, Up, L, Y, B, X, and A. | | Toggle Special Moves On/Off on VS Battle mode | On the Stage Select screen, press Down, R, Up, L, Y, B, X, and A on controller 2. |

Contributed By: Launch2004 17 30

Easter Eggs

Game Posters and Extra Ending SNES

Finish a one player game against the computer at level 8 difficulty without continuing.After the normal ending, instead of the characters battling credits you normally get for defeating the game at level 6 or higher, you get a sequence for each character, similar to the character stats at the game menu screen, using a move to destroy a crate.

Once the credits have rolled, a poster will appear on the screen. For Turbo it is a group shot of all eight player characters, for Normal (Champion Edition) it is a picture or Ryu and M. Bison.

Contributed By: Ragn_Charran12 2 Finish a one player game against the computer at level 8 difficulty without continuing.After the normal ending, instead of the characters battling credits you normally get for defeating the game at level 6 or higher, you get a sequence for each character, similar to the character stats at the game menu screen, using a move to destroy a crate.

Once the credits have rolled, a poster will appear on the screen. For Turbo it is a group shot of all eight player characters, for Normal (Champion Edition) it is a picture or Ryu and M. Bison.

Contributed By: Ragn_Charran 12 2

Secrets

Skip 1-Player Matches SNES

Not really a cheat but a useful trick none thr less. begin a 1 player game as usual but during the game press start on controller two so that player two joins in , choose player 2’s character , say for example Ryu , and then defeat him.Once the two player game ends you will be taken back to the one-player tournament , now the character you defeated during the two player round will be checked off and you will not have to fight him in tournament mode.

Using this trick the only character you will have to beat to complete the game is M.bison.

Contributed By: whoisthisgit15 4 722.

View Character Profiles SNES

Turn on the game and wait until you see the first profile of a fighter. On Controller 2, hold the L and R Buttons for as long as you would like to look at the profiles. Contributed By: SteveBlackman11 4 Not really a cheat but a useful trick none thr less. begin a 1 player game as usual but during the game press start on controller two so that player two joins in , choose player 2’s character , say for example Ryu , and then defeat him.Once the two player game ends you will be taken back to the one-player tournament , now the character you defeated during the two player round will be checked off and you will not have to fight him in tournament mode.

Using this trick the only character you will have to beat to complete the game is M.bison.

Contributed By: whoisthisgit 15 4Turn on the game and wait until you see the first profile of a fighter. On Controller 2, hold the L and R Buttons for as long as you would like to look at the profiles. Contributed By: SteveBlackman 11 4

Super Castlevania IV Cheats

Codes

Codes SNES

Note: When you reach the screen that says ‘‘Enter Your Name’’ leave the space blank, do not enter a name or the password will not work. | Effect | Code |

|—|—|

| Higher Difficulty | heart-axe-space-holy water, axe-space-space-heart, space-axe-space-space, space-heart-space-space |

Contributed By: CronoTriggerFan33 18 Note: When you reach the screen that says ‘‘Enter Your Name’’ leave the space blank, do not enter a name or the password will not work. | Effect | Code | |—|—| | Higher Difficulty | heart-axe-space-holy water, axe-space-space-heart, space-axe-space-space, space-heart-space-space |

Contributed By: CronoTriggerFan 33 18

Passwords

Hard Mode Level Passwords SNES

When you come to ‘‘Enter your name’’ Leave the space blank or these passwords won’t work.| Effect | Password |

|—|—|

| 1 | heart-axe-space-bottle, axe-space-space-heart, space-axe-space-space, space-heart-space-space |

| 2 | space-axe-space-space, bottle-space-space-space, space-axe-space-space, bottle-space-space-space |

| 3 | space-axe-space-axe, bottle-space-space-space, space-axe-space-space, heart-space-space-space |

| 4 | space-axe-space-bottle, bottle-bottle-space-space, space-heart-space-axe, space-space-space-space |

| 5 | space-axe-space-space, bottle-space-space-space, space-axe-space-axe, bottle-axe-space-space |

| 6 | space-axe-space-space, bottle-bottle-space-space, space-heart-space-axe, bottle-axe-space-space |

| 7 | space-axe-space-heart, bottle-heart-space-space, space-space-space-bottle, space-axe-space-space |

| 8 | space-axe-space-space, bottle-bottle-space-space, space-heart-bottle-space, bottle-bottle-space-space |

| 9 | space-axe-space-axe, bottle-bottle-space-space, space-heart-space-bottle, heart-bottle-space-space |

| A | space-axe-space-space, bottle-heart-space-space, space-space-space-heart, axe-heart-space-space |

| B | space-axe-space-axe, bottle-space-space-space, space-axe-space-heart, heart-heart-space-space |

| B1 | space-axe-space-bottle, bottle-heart-space-space, space-space-space-heart, heart-heart-space-space |

| B2 | space-axe-space-bottle, bottle-space-space-space, space-axe-space-space, space-heart-axe-space |

| B3 | space-axe-space-bottle, bottle-axe-space-space, space-bottle-space-space, space-heart-axe-space |

| Dracula | space-axe-space-bottle, bottle-bottle-space-space, space-heart-space-space, space-heart-axe-space |

Contributed By: saturnine330 0 743.

Stage passwords SNES

Note: When you come to ‘‘Enter your name’’ Leave the space blank or these passwords won’t work. | Effect | Password |

|—|—|

| Level 2 | Space-Space-Space-Space, Firebombs-Space-Space-Space, Space-Space-Space-Space, Firebombs-Space-Space-Space |

| Level 3 | Sspace-Space-Space-Axe, Firebombs-Space-Space-Space, Space-Space-Space-Space, Heart-Space-Space-Space |

| Level 4 | Space-Space-Space-Firebombs, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Axe, Space-Space-Space-Space |

| Level 5 | Space-Space-Space-Space, Firebombs-Space-Space-Space, Space-Space-Space-Axe, Firebombs-Axe-Space-Space |

| Level 6 | Space-Space-Space-Space, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Axe, Firebombs-Axe-Space-Space |

| Level 7 | Space-Space-Space-Firebombs, Firebombs-Hart-Space-Space, Space-Heart-Space-Firebombs, Space-Axe-Space-Space |

| Level 8 | Space-Space-Space-Space, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Firebombs, Firebombs-Firebombs-Space-Space |

| Level 9 | Space-Space-Space-Axe, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Firebombs, Heart-Firebombs-Space-Space |

| Level A | Space-Space-Space-Heart, Firebombs-Heart-Space-Space, Space-Heart-Space-Heart, Axe-Firebombs-Space-Space |

| Level B | Space-Space-Space-Axe, Firebombs-Space-Space-Space, Space-Space-Space-Heart, Heart-Heart-Space-Space |

| Level B (Dracula) | Space-Space-Space-Firebombs, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Space, Space-Heart-Axe-Space |

Contributed By: AntiAngel, Master_Bigode37 34 When you come to ‘‘Enter your name’’ Leave the space blank or these passwords won’t work. | Effect | Password | |—|—| | 1 | heart-axe-space-bottle, axe-space-space-heart, space-axe-space-space, space-heart-space-space | | 2 | space-axe-space-space, bottle-space-space-space, space-axe-space-space, bottle-space-space-space | | 3 | space-axe-space-axe, bottle-space-space-space, space-axe-space-space, heart-space-space-space | | 4 | space-axe-space-bottle, bottle-bottle-space-space, space-heart-space-axe, space-space-space-space | | 5 | space-axe-space-space, bottle-space-space-space, space-axe-space-axe, bottle-axe-space-space | | 6 | space-axe-space-space, bottle-bottle-space-space, space-heart-space-axe, bottle-axe-space-space | | 7 | space-axe-space-heart, bottle-heart-space-space, space-space-space-bottle, space-axe-space-space | | 8 | space-axe-space-space, bottle-bottle-space-space, space-heart-bottle-space, bottle-bottle-space-space | | 9 | space-axe-space-axe, bottle-bottle-space-space, space-heart-space-bottle, heart-bottle-space-space | | A | space-axe-space-space, bottle-heart-space-space, space-space-space-heart, axe-heart-space-space | | B | space-axe-space-axe, bottle-space-space-space, space-axe-space-heart, heart-heart-space-space | | B1 | space-axe-space-bottle, bottle-heart-space-space, space-space-space-heart, heart-heart-space-space | | B2 | space-axe-space-bottle, bottle-space-space-space, space-axe-space-space, space-heart-axe-space | | B3 | space-axe-space-bottle, bottle-axe-space-space, space-bottle-space-space, space-heart-axe-space | | Dracula | space-axe-space-bottle, bottle-bottle-space-space, space-heart-space-space, space-heart-axe-space |

Contributed By: saturnine33 0 0Note: When you come to ‘‘Enter your name’’ Leave the space blank or these passwords won’t work. | Effect | Password | |—|—| | Level 2 | Space-Space-Space-Space, Firebombs-Space-Space-Space, Space-Space-Space-Space, Firebombs-Space-Space-Space | | Level 3 | Sspace-Space-Space-Axe, Firebombs-Space-Space-Space, Space-Space-Space-Space, Heart-Space-Space-Space | | Level 4 | Space-Space-Space-Firebombs, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Axe, Space-Space-Space-Space | | Level 5 | Space-Space-Space-Space, Firebombs-Space-Space-Space, Space-Space-Space-Axe, Firebombs-Axe-Space-Space | | Level 6 | Space-Space-Space-Space, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Axe, Firebombs-Axe-Space-Space | | Level 7 | Space-Space-Space-Firebombs, Firebombs-Hart-Space-Space, Space-Heart-Space-Firebombs, Space-Axe-Space-Space | | Level 8 | Space-Space-Space-Space, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Firebombs, Firebombs-Firebombs-Space-Space | | Level 9 | Space-Space-Space-Axe, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Firebombs, Heart-Firebombs-Space-Space | | Level A | Space-Space-Space-Heart, Firebombs-Heart-Space-Space, Space-Heart-Space-Heart, Axe-Firebombs-Space-Space | | Level B | Space-Space-Space-Axe, Firebombs-Space-Space-Space, Space-Space-Space-Heart, Heart-Heart-Space-Space | | Level B (Dracula) | Space-Space-Space-Firebombs, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Space, Space-Heart-Axe-Space |

Contributed By: AntiAngel, Master_Bigode 37 34

Unlockables

Hard Mode SNES

| Unlockable | How to Unlock |

|—|—|

| Hard Mode | Beat the game once. |

Contributed By: Master_Bigode26 6

UnlockableHow to Unlock
Hard ModeBeat the game once.

Contributed By: Master_Bigode 26 6

Easter Eggs

Free Large Meat on Stage 9 SNES

On Stage 9, jump on any treasure chest 256 times and a large meat will fall from the ceiling and restore your health. The gold sparks must pop out of the chest for the jump to count.Contributed By: SBAllen28 8 On Stage 9, jump on any treasure chest 256 times and a large meat will fall from the ceiling and restore your health. The gold sparks must pop out of the chest for the jump to count. Contributed By: SBAllen 28 8

Secrets

Full Arsenal SNES

In the last stage, before you climb the stairs to Dracula, jump down to the left. You will land on an invisible platform. Move all the way to the left of the screen and you will get full health, 99 hearts, a cross, a full upgraded whip, and a III stone.Contributed By: kenshin_zlash51 23 768.

Three Hidden Routes SNES

There are three hidden branches from the main path in this game. The first one is in stage 3-1. There will be a point where you must descend a short vertical shaft. Halfway down here is a wall of pillars to the left. These can easily be demolished, where you will find a small side room containing hearts, cash bags, and some Roast. The second secret, which is an actual hidden Block, is in stage 6-2. At the very beginning you’ll need to pass a hallway with Axe Knights and falling chandeliers. The third archway has a chandelier but no guard. Hit the floor a couple of times and it’ll crumble, revealing a stairwell into a secret area. The last one is in Block 9-2. The third section has you jump across a bed of spikes at the beginning. After this you’ll see several whirlwind tunnels and some coffins. The last upper platform on the right has a coffin and a tunnel. Let the tunnel suck you in and you’ll find a hidden area full of bonuses.Contributed By: One_Crazy_Mormo31 11 In the last stage, before you climb the stairs to Dracula, jump down to the left. You will land on an invisible platform. Move all the way to the left of the screen and you will get full health, 99 hearts, a cross, a full upgraded whip, and a III stone. Contributed By: kenshin_zlash 51 23 There are three hidden branches from the main path in this game. The first one is in stage 3-1. There will be a point where you must descend a short vertical shaft. Halfway down here is a wall of pillars to the left. These can easily be demolished, where you will find a small side room containing hearts, cash bags, and some Roast. The second secret, which is an actual hidden Block, is in stage 6-2. At the very beginning you’ll need to pass a hallway with Axe Knights and falling chandeliers. The third archway has a chandelier but no guard. Hit the floor a couple of times and it’ll crumble, revealing a stairwell into a secret area. The last one is in Block 9-2. The third section has you jump across a bed of spikes at the beginning. After this you’ll see several whirlwind tunnels and some coffins. The last upper platform on the right has a coffin and a tunnel. Let the tunnel suck you in and you’ll find a hidden area full of bonuses. Contributed By: One_Crazy_Mormo 31 11

Super Ghouls ’n Ghosts Cheats

Codes

Codes SNES

| Effect | Code |

|—|—|

| Level Select | Highlight ‘‘Exit’’ on the option screen with controller one. Hold L + Start on controller two and press Start on controller one. |

Contributed By: ACE-Spark42 38

EffectCode
Level SelectHighlight ‘‘Exit’’ on the option screen with controller one. Hold L + Start on controller two and press Start on controller one.

Contributed By: ACE-Spark 42 38

Glitches

Despawning Enemies SNES

In various parts of the game enemies can be despawned, which is to say that they can be removed from the player’s path on screen. To despawn an enemy have the enemy in question spawn on screen then retreat until that enemy can no longer be seen. Return to the enemy’s location and the player will notice that it will be gone. This trick is most useful in the auto-scrolling section in the second half of stage 4. In this stage blue balls will appear in complicated locations obstructing the player’s path. However, by running away until they are off-screen the player can return and find that a troublesome ball has disappeared, making a significantly smoother path. While not all enemies can be despawned and while not all despawns are as meaningful as the ones in stage 4 as mentioned above, despawning enemies in this way can make playthroughs far less complicated.Contributed By: Hanzaemon_17 5 786.

Invincibility Glitch SNES

In the second half of stage 5 there is a section where the player must navigate through and avoid a series of avalanches. With the gold armor (there are enough treasure chests to acquire the gold armor by this point) charge Arthur’s magic by holding the “shot” button then approach the first avalanche. Release the button to use Arthur’s magic just before this first avalanche strikes him and Arthur will be invincible for the remainder of the stage! Arthur’s will still have to avoid further avalanches and his shield can still take damage, but Arthur himself cannot. This invincibility will be gone at the beginning of stage 6, but take advantage of this glitch to very easily beat the boss of stage 5! If this glitch is exploited while using the crossbow Arthur will also gain super speed.Contributed By: Hanzaemon_17 1 787.

Use armor enhance weapons in your boxers. GBA

with armor go to an enemy and the second your about to get hit pause it and save. Reset the game and reload it. You will be in your boxers using your armor weapons.Contributed By: FinalFantasyOrigin8 3 In various parts of the game enemies can be despawned, which is to say that they can be removed from the player’s path on screen. To despawn an enemy have the enemy in question spawn on screen then retreat until that enemy can no longer be seen. Return to the enemy’s location and the player will notice that it will be gone. This trick is most useful in the auto-scrolling section in the second half of stage 4. In this stage blue balls will appear in complicated locations obstructing the player’s path. However, by running away until they are off-screen the player can return and find that a troublesome ball has disappeared, making a significantly smoother path. While not all enemies can be despawned and while not all despawns are as meaningful as the ones in stage 4 as mentioned above, despawning enemies in this way can make playthroughs far less complicated. Contributed By: Hanzaemon_ 17 5In the second half of stage 5 there is a section where the player must navigate through and avoid a series of avalanches. With the gold armor (there are enough treasure chests to acquire the gold armor by this point) charge Arthur’s magic by holding the “shot” button then approach the first avalanche. Release the button to use Arthur’s magic just before this first avalanche strikes him and Arthur will be invincible for the remainder of the stage! Arthur’s will still have to avoid further avalanches and his shield can still take damage, but Arthur himself cannot. This invincibility will be gone at the beginning of stage 6, but take advantage of this glitch to very easily beat the boss of stage 5! If this glitch is exploited while using the crossbow Arthur will also gain super speed. Contributed By: Hanzaemon_ 17 1with armor go to an enemy and the second your about to get hit pause it and save. Reset the game and reload it. You will be in your boxers using your armor weapons. Contributed By: FinalFantasyOrigin 8 3

Easter Eggs

Additional bonus message clearing stage SNES

Hold up when picking up the key at the end of a level. A message saying “nice catch” will appear. It doesn’t offer any additional points or bonuses but is fun either way.Contributed By: DarkShieldwham14 2 Hold up when picking up the key at the end of a level. A message saying “nice catch” will appear. It doesn’t offer any additional points or bonuses but is fun either way. Contributed By: DarkShieldwham 14 2

Secrets

Arrange Mode New Ending GBA

Choose and complete the upper-path in Arrange Mode to see a new ending not found in the original game. To select the upper-path, you must always wear the gold armor when you finish a stage.Contributed By: Dreamless8 0 Choose and complete the upper-path in Arrange Mode to see a new ending not found in the original game. To select the upper-path, you must always wear the gold armor when you finish a stage. Contributed By: Dreamless 8 0

Secret Items

Secret Chest SNES

In the first half of stage 4 the player will eventually move to the right to face 2 green skulls, then climb a platforming section resembling a staircase before progressing to the left. With Arthur in gold armor and while using the crossbow weapon, stand at the top of this staircase and use his “Discover” magic (by pressing and holding the shot button) to reveal an otherwise inaccessible treasure chest. As the activation point for this chest is actually in the wall to the right of the chest, using this “Discover” magic is the only possible way to gain access.Contributed By: Hanzaemon_13 6 In the first half of stage 4 the player will eventually move to the right to face 2 green skulls, then climb a platforming section resembling a staircase before progressing to the left. With Arthur in gold armor and while using the crossbow weapon, stand at the top of this staircase and use his “Discover” magic (by pressing and holding the shot button) to reveal an otherwise inaccessible treasure chest. As the activation point for this chest is actually in the wall to the right of the chest, using this “Discover” magic is the only possible way to gain access. Contributed By: Hanzaemon_ 13 6

Super Mario Kart Cheats

Codes

Play on bottom screen. SNES

With the second controller, hold L and R, and select 1 player. Keep holding L and R until the character selection screen, and when you enter the race, your screens will be swapped..Contributed By: BlueYoshi-57EML17 6 821.

Small Racer SNES

When at the character select screen (only in racing) hold Y and push A and your chacter will become small. This will not effect speed whatsoever, it will only make it so your opponents can run you over to slow you down. Hold Y and push A to make yourself big again.| Effect | Code |

|—|—|

| Shrink your racer | Hold Y, then push A |

Contributed By: Marvelis24 6 822.

Unlock Special Cup on Time Trial and 2P Match Race SNES

Go to Time Trial or 2P Match Race, put the cursor on Mushroom Cup and press: L,R,L,R,L,L,R,R,A. If you haven’t unlocked Special Cup already, it’ll be available now.Contributed By: grgbunny, JosephLithius46 20 With the second controller, hold L and R, and select 1 player. Keep holding L and R until the character selection screen, and when you enter the race, your screens will be swapped.. Contributed By: BlueYoshi-57EML 17 6When at the character select screen (only in racing) hold Y and push A and your chacter will become small. This will not effect speed whatsoever, it will only make it so your opponents can run you over to slow you down. Hold Y and push A to make yourself big again. | Effect | Code | |—|—| | Shrink your racer | Hold Y, then push A |

Contributed By: Marvelis 24 6Go to Time Trial or 2P Match Race, put the cursor on Mushroom Cup and press: L,R,L,R,L,L,R,R,A. If you haven’t unlocked Special Cup already, it’ll be available now. Contributed By: grgbunny, JosephLithius 46 20

Glitches

Continue playing after you lose (Battle Mode) SNES

When you’re on your last balloon, hop over a banana peel. After the music changes and the screen darkens, you can still drive your kart around. You can even pick up items, use them, and the Star music will play if you obtain it. This glitch stops working if you stop your kart.Contributed By: Zero_Saber_X15 10 838.

Disappearing Sprites in Battle Courses SNES

When playing Battle Mode with another player, obtain a Feather. Once earned, you use it to jump to the out-of-bounds area on the course. If you jump far enough, your character will be dragged back to the course but, for unknown reasons, remain invisible on your opponent’s screen (and sometimes yours), with only the balloons visible, making it much harder for them to find you.Contributed By: Anonymous8 9 839.

Extended Mushroom Boosts SNES

When you get a Mushroom item, approach a wall on the track, preferably a corner wall that juts into the track. As you approach it, release B to decelerate and then press A to use the Mushroom and use L/R to hop “into” the wall. Once the wall is bumped, only hold L/R to keep the boost. The boost will keep going forever so long as you don’t bump into anything else on the course.Contributed By: Anonymous13 4 840.

Skip Laps Glitch (Bowser’s Castle Courses) SNES

You’ll need to obtain a Feather item for this. Once obtained, go ahead of the starting line and make a U-turn. Once in line with the starting line, back up to the side of the track and somewhat ahead of the starting line. Drive and leap forward over the lava at the edge of the track, onto the stony area beyond it, thanks to the Feather; be sure to land behind the starting line as well. You’ll be dragged back to the track by Lakitu, and mistakenly labeled as being one lap ahead.Contributed By: Anonymous9 0 841.

Skip Laps Glitch (Ghost Valley Courses) SNES

On this track, when the lap begins, drive forward from the starting line and make a U-turn some point thereafter. Drive back to the starting line and, as you approach it, hop off of the left side (from your view - right on the track map) of the track and fall and “die” behind the finish line. When Lakitu grabs you back up, he’ll drag you forward and past the finish line, and mistakenly glitch the game into thinking that you’ve just done a whole lap. You can only do this every other lap at the most, though, so only on the 1st, 3rd, and 5th laps in succession, or on the 2nd and 4th in succession.Contributed By: Anonymous9 4 842.

Skip Laps Glitch (Multiple Tracks) SNES

This trick only works on courses which have walls of blocks to the right or left of the starting line (whichever side is towards the center of the track). When a race begins, drive to the right of the finish line and begin ramming it with your kart, about in line with the actual starting/finish line. You’ll suddenly begin to warp ahead laps, albeit somewhat randomly depending on where you hit the wall. It is best to hop a lot whilst bumping the wall, and aim for the center of the colored segment that is in line with the wall.Contributed By: Anonymous10 2 843.

Skip Laps Glitch (Rainbow Road) SNES

When you get a Feather item, drive through the course as normal. As you near the finish line, make a hard drift to the left so that you’re almost off the left side of the course and nearly perpendicular to the course when you finish the lap. Use the Feather at this point and you should hop in the air and back behind the finish line before you “die”. Lakitu will drag you back on to the course and you’ll get the extra lap counted.Contributed By: Anonymous8 1 844.

Skip Laps Glitch (Vanilla Island Courses) SNES

You’ll need a Feather item for this. Once obtained, drive around the course as normal. As you pass the starting line, begin a hard drift to the left or right (whichever is towards the out-of-bounds area of the course’s outer edge). As you approach the wall bounding the course, use the Feather. If your drifting is tight enough, you’ll leap up, over the wall to the out-of bounds area, and back in without actually needing to be dragged back to the course. (Sometimes, even if you are dragged back, this glitch will still work.) You can then cross the finish line again to get the extra lap counted.Contributed By: Anonymous6 1 When you’re on your last balloon, hop over a banana peel. After the music changes and the screen darkens, you can still drive your kart around. You can even pick up items, use them, and the Star music will play if you obtain it. This glitch stops working if you stop your kart. Contributed By: Zero_Saber_X 15 10When playing Battle Mode with another player, obtain a Feather. Once earned, you use it to jump to the out-of-bounds area on the course. If you jump far enough, your character will be dragged back to the course but, for unknown reasons, remain invisible on your opponent’s screen (and sometimes yours), with only the balloons visible, making it much harder for them to find you. Contributed By: Anonymous 8 9When you get a Mushroom item, approach a wall on the track, preferably a corner wall that juts into the track. As you approach it, release B to decelerate and then press A to use the Mushroom and use L/R to hop “into” the wall. Once the wall is bumped, only hold L/R to keep the boost. The boost will keep going forever so long as you don’t bump into anything else on the course. Contributed By: Anonymous 13 4You’ll need to obtain a Feather item for this. Once obtained, go ahead of the starting line and make a U-turn. Once in line with the starting line, back up to the side of the track and somewhat ahead of the starting line. Drive and leap forward over the lava at the edge of the track, onto the stony area beyond it, thanks to the Feather; be sure to land behind the starting line as well. You’ll be dragged back to the track by Lakitu, and mistakenly labeled as being one lap ahead. Contributed By: Anonymous 9 0On this track, when the lap begins, drive forward from the starting line and make a U-turn some point thereafter. Drive back to the starting line and, as you approach it, hop off of the left side (from your view - right on the track map) of the track and fall and “die” behind the finish line. When Lakitu grabs you back up, he’ll drag you forward and past the finish line, and mistakenly glitch the game into thinking that you’ve just done a whole lap. You can only do this every other lap at the most, though, so only on the 1st, 3rd, and 5th laps in succession, or on the 2nd and 4th in succession. Contributed By: Anonymous 9 4This trick only works on courses which have walls of blocks to the right or left of the starting line (whichever side is towards the center of the track). When a race begins, drive to the right of the finish line and begin ramming it with your kart, about in line with the actual starting/finish line. You’ll suddenly begin to warp ahead laps, albeit somewhat randomly depending on where you hit the wall. It is best to hop a lot whilst bumping the wall, and aim for the center of the colored segment that is in line with the wall. Contributed By: Anonymous 10 2When you get a Feather item, drive through the course as normal. As you near the finish line, make a hard drift to the left so that you’re almost off the left side of the course and nearly perpendicular to the course when you finish the lap. Use the Feather at this point and you should hop in the air and back behind the finish line before you “die”. Lakitu will drag you back on to the course and you’ll get the extra lap counted. Contributed By: Anonymous 8 1You’ll need a Feather item for this. Once obtained, drive around the course as normal. As you pass the starting line, begin a hard drift to the left or right (whichever is towards the out-of-bounds area of the course’s outer edge). As you approach the wall bounding the course, use the Feather. If your drifting is tight enough, you’ll leap up, over the wall to the out-of bounds area, and back in without actually needing to be dragged back to the course. (Sometimes, even if you are dragged back, this glitch will still work.) You can then cross the finish line again to get the extra lap counted. Contributed By: Anonymous 6 1

Unlockables

Unlockables SNES

| Unlockable | How to Unlock |

|—|—|

| 150cc Circuit | Obtain the Gold Cup in the Mushroom, Flower, Star, and Special Cups in the 100cc mode. |

| Special Cup Tracks | Win the Gold Cup in the Mushroom, Flower, and Star Cups in 100cc |

Contributed By: Dev30 11

UnlockableHow to Unlock
150cc CircuitObtain the Gold Cup in the Mushroom, Flower, Star, and Special Cups in the 100cc mode.
Special Cup TracksWin the Gold Cup in the Mushroom, Flower, and Star Cups in 100cc

Contributed By: Dev 30 11

Secrets

1UP SNES

In a cup if you get 1st 3 times you will get a 1UPContributed By: yaryoshi71 1 885.

Camera Pan SNES

Choose any character and go to any time trial and finish it without making any mistakes. Now, when you watch the little replay clip of your race, press L or R to make the camera swing around your character.Contributed By: NiGHTS_Man_Rick15 1 886.

Extra Credits SNES

If you finish three races in the same place, you’ll earn an extra continue.Contributed By: SteveBlackman16 4 887.

Ghost Racer Save, Race Against Saved Ghost SNES

When you have a ghost that you’d like to save in Time Trials, hold L, R, and Y at the menu screen that displays after you’ve completed a Time Trial race and press X. The name of the course on which the ghost was saved will be highlighted in yellow on the Course Select menu. To race against the ghost you saved, choose the course(the one highlighted in yellow) and hold L or R while pressing B when the screen asks ‘‘Is this OK?’’ and the arrow is pointing to ‘‘Yes’’.Contributed By: Regulus_VII8 13 888.

Race ghost COM player in Time Trials. SNES

Select 1P Time Trials and then on the select driver screen, press START on 2nd controller. It will bring up a driver select for COM. Select who you want it to be. You can now race a ghost driver anytime.Contributed By: MI4_REAL15 2 889.

Speed Boost SNES

This speed boost can occur at the beginning of a race. When the three lights begin to count down, if you press the Acceleration button just before the second light lights up, and you hold it until the race starts, you get a boost of speed. If this speed boost is timed and positioned right, it can easily put you in first place right from the start.Contributed By: DarkAbyss30 8 In a cup if you get 1st 3 times you will get a 1UP Contributed By: yaryoshi7 1 1Choose any character and go to any time trial and finish it without making any mistakes. Now, when you watch the little replay clip of your race, press L or R to make the camera swing around your character. Contributed By: NiGHTS_Man_Rick 15 1If you finish three races in the same place, you’ll earn an extra continue. Contributed By: SteveBlackman 16 4When you have a ghost that you’d like to save in Time Trials, hold L, R, and Y at the menu screen that displays after you’ve completed a Time Trial race and press X. The name of the course on which the ghost was saved will be highlighted in yellow on the Course Select menu. To race against the ghost you saved, choose the course(the one highlighted in yellow) and hold L or R while pressing B when the screen asks ‘‘Is this OK?’’ and the arrow is pointing to ‘‘Yes’’. Contributed By: Regulus_VII 8 13Select 1P Time Trials and then on the select driver screen, press START on 2nd controller. It will bring up a driver select for COM. Select who you want it to be. You can now race a ghost driver anytime. Contributed By: MI4_REAL 15 2This speed boost can occur at the beginning of a race. When the three lights begin to count down, if you press the Acceleration button just before the second light lights up, and you hold it until the race starts, you get a boost of speed. If this speed boost is timed and positioned right, it can easily put you in first place right from the start. Contributed By: DarkAbyss 30 8

Area/Level Hints

Mushroom Cup Mario Circuit II SNES

If you have a banana peel or a green shell, and you drop it in between the second and third set of speed boost arrows (from the left) before the overpass ramp at the end of the lap, the CPU racer behind you will hit the banana/shell, then will not be able to gain enough speed to make the jump over the overpass (or will simply wipe out). The CPU will then fall down onto the span of track below, and have to go back around the loop to the overpass ramp. If you hit the CPU racer on the 4th or final lap, it will set him back far enough that he won’t be able to recover to place in the top 4.If you do it to the Koopa or toad when the are the 8th place racer in 50cc, they may not even be able to finish. A final time with a question mark in it is possible on the final list, because when Koopa or toad comes back around, they have the speed to make the jump, fall back down, and are stuck in a continual loop.Contributed By: kfrankie10 1 If you have a banana peel or a green shell, and you drop it in between the second and third set of speed boost arrows (from the left) before the overpass ramp at the end of the lap, the CPU racer behind you will hit the banana/shell, then will not be able to gain enough speed to make the jump over the overpass (or will simply wipe out). The CPU will then fall down onto the span of track below, and have to go back around the loop to the overpass ramp. If you hit the CPU racer on the 4th or final lap, it will set him back far enough that he won’t be able to recover to place in the top 4.If you do it to the Koopa or toad when the are the 8th place racer in 50cc, they may not even be able to finish. A final time with a question mark in it is possible on the final list, because when Koopa or toad comes back around, they have the speed to make the jump, fall back down, and are stuck in a continual loop. Contributed By: kfrankie 10 1

Super Mario RPG Cheats

Easter Eggs

Hidden Message from Toad NS

The original had a code where you could input on the game menu. The input’s been changed to Down, Up, Right, Left, ZL, ZR, ZL, ZR, BContributed By: neoallbritt17 0 The original had a code where you could input on the game menu. The input’s been changed to Down, Up, Right, Left, ZL, ZR, ZL, ZR, B Contributed By: neoallbritt 17 0

Super Mario RPG: Legend of the Seven Stars Cheats

Codes

Hidden command SNES

Notice: this only works in the SFC/Japanese version.Open the menu screen (by pressing X), then press Down, Up, Right, Left, Select, Start, Select, Start, B. Kinopio (Toad) pops up and asks to see your status, giving you little tips and tricks.Contributed By: KTchan24 12 Notice: this only works in the SFC/Japanese version.Open the menu screen (by pressing X), then press Down, Up, Right, Left, Select, Start, Select, Start, B. Kinopio (Toad) pops up and asks to see your status, giving you little tips and tricks. Contributed By: KTchan 24 12

Glitches

Infinite Coins, FPs & Rock Candies from the Mushroom Shop SNES

The only mushrooms that are supposed to work for the mushroom boy’s shop are the ones found in the forest maze. However, any mushroom will work. Because of this, you can keep buying regular mushrooms from the mole lady next door & give them to the mushroom shop for items like Flower Tabs & Rock Candies. You can also sell them for money to continue buying mushrooms until you have 99 FPs, as many Rock Candies as you want & 999 coins.Contributed By: Animebryan33 18 936.

Spell transfer glitch SNES

Any spell that is learned by leveling up can be transferred to a different character. But the level up has to occur using an invincibility star. When you jump to open the chest with the star, press the menu button to open the menu mid jump. In the menu switch the character you want to learn the spell with the character that is going to level up. Kill enemies until that character levels up. After the invincibility wears off and the level up process finishes the the spell they learned during the level up will be given to the character that you moved into their previous position. The glitch occurs because the game is confused and thinks the character that leveled up is still in the old party slot, so it adds the spell to the magic list of the character currently in that slot.Contributed By: Satarack14 4 The only mushrooms that are supposed to work for the mushroom boy’s shop are the ones found in the forest maze. However, any mushroom will work. Because of this, you can keep buying regular mushrooms from the mole lady next door & give them to the mushroom shop for items like Flower Tabs & Rock Candies. You can also sell them for money to continue buying mushrooms until you have 99 FPs, as many Rock Candies as you want & 999 coins. Contributed By: Animebryan 33 18Any spell that is learned by leveling up can be transferred to a different character. But the level up has to occur using an invincibility star. When you jump to open the chest with the star, press the menu button to open the menu mid jump. In the menu switch the character you want to learn the spell with the character that is going to level up. Kill enemies until that character levels up. After the invincibility wears off and the level up process finishes the the spell they learned during the level up will be given to the character that you moved into their previous position. The glitch occurs because the game is confused and thinks the character that leveled up is still in the old party slot, so it adds the spell to the magic list of the character currently in that slot. Contributed By: Satarack 14 4

Easter Eggs

2D Mario from Super Mario Bros. 1 SNES

One time only in the game you can change into a 2D Mario walking around on a 3D landscape. It is prety cool. The image turns sideways when you tern diagonal. In booster tower, I think it’s right after the room with a switch that opens a pasage of booster pass. There is a large curtain near the exit. Go in the right side and coming out the right side wont do it but going in the right and coming out the left causes the transformation.Contributed By: Hiro_Blade19 10 947.

Cameo: F-Zero and Star Fox SNES

In the uppermost right corner, you can see F-Zero and Star Fox racers in Hinopio’s shop on Barrel Volcano.Contributed By: KTchan17 4 948.

These two popular characters play no significant role in the game.To find Link, return to the Rosa Inn (same place where you played with that Gaz girl) after you find the 2nd star. He’ll be upstairs sleeping in the bed. Try to talk to him and the Zelda Mystery noise plays.

To find Samus, go to the Mushroom Kingdom after securing the 5th star. Go into the castle, then to the guest room. Samus will be sleeping in the bed. If you talk to her, she says she’s resting for Mother brain.

Contributed By: samthebigkid16 5 949.

Ending Fireworks SNES

After the credits are over, you can get different explosions during the fireworks show above Peach’s castle depending on how many total fireworks you bought from that mole in Molehill.Buy a total of 1-2 fireworks for a Mushroom firework explosion, 3-4 for a Flower, and 5 for a Star.Contributed By: ReyVGM4 0 950.

Princess Toadstool’s ??? SNES

In Toadstool’s room examine the right side of the fireplace to find “Toadstool’s ???” and get an amusing comment from the maid along with a free Mushroom.Contributed By: PolkaGnome15 3 951.

Samus Cameo 2 SNES

When you reach Booster Tower and get to the top where you talk to *some-what spoiler character* through the door. After this conversation look in the box where Booster and his Snifits are talking. There is a samus action figure.Contributed By: Chaos_Luigi20 2 One time only in the game you can change into a 2D Mario walking around on a 3D landscape. It is prety cool. The image turns sideways when you tern diagonal. In booster tower, I think it’s right after the room with a switch that opens a pasage of booster pass. There is a large curtain near the exit. Go in the right side and coming out the right side wont do it but going in the right and coming out the left causes the transformation. Contributed By: Hiro_Blade 19 10In the uppermost right corner, you can see F-Zero and Star Fox racers in Hinopio’s shop on Barrel Volcano. Contributed By: KTchan 17 4These two popular characters play no significant role in the game.To find Link, return to the Rosa Inn (same place where you played with that Gaz girl) after you find the 2nd star. He’ll be upstairs sleeping in the bed. Try to talk to him and the Zelda Mystery noise plays.

To find Samus, go to the Mushroom Kingdom after securing the 5th star. Go into the castle, then to the guest room. Samus will be sleeping in the bed. If you talk to her, she says she’s resting for Mother brain.

Contributed By: samthebigkid 16 5After the credits are over, you can get different explosions during the fireworks show above Peach’s castle depending on how many total fireworks you bought from that mole in Molehill.Buy a total of 1-2 fireworks for a Mushroom firework explosion, 3-4 for a Flower, and 5 for a Star. Contributed By: ReyVGM 4 0In Toadstool’s room examine the right side of the fireplace to find “Toadstool’s ???” and get an amusing comment from the maid along with a free Mushroom. Contributed By: PolkaGnome 15 3When you reach Booster Tower and get to the top where you talk to *some-what spoiler character* through the door. After this conversation look in the box where Booster and his Snifits are talking. There is a samus action figure. Contributed By: Chaos_Luigi 20 2

Secrets

Easy Level Up’s SNES

Look for a place where a star is next to a save point. Save, then get the star, level up as many times as you can. Then die (in game) and you will still have your levels, aswell as be able to use the star again :-).Easy Level up

Contributed By: KuJi_Graal36 4 980.

Geno 9999 attack trick SNES

After you acquire Geno, put him in your party. After he learn the move Geno Whirl, enter battle. Use Geno Whirl and a tornado like wind will come onto the screen. Push Y right before it leaves the screen for 9999 attack points. Note: You will hear a crackling sound if you did it right. This does not work on all enemies (ie bosses).Contributed By: Mynabull26 7 981.

Infinite Money SNES

When you are on the path going towards Rosa town, get to the section where all of the ShyGuys are standing on top of the treasure boxes. Go to the bottom right side of the screen to the exit. Hit the box next to the door and get a few coins (but do not empty it, leave some in) then go through the exit. As soon as you go through the exit, go back through and hit the box more times (still don’t empty it). Then just repeat this until you have a many coins as you want, it won’t go empty!Contributed By: ArwixPwnsTheMod22 4 982.

Mario’s Special Jump Attack (High Damage Early Game wh/ Equipment) SNES

Mario’s special attack, “Jump”, has an interesting property where using it twice in battle will increase the attack power (magic attack) by 1. Using it 255 times throughout the course of the game in battles (best used on Spiney’s, which deals no damage to them), will allow you to get the maximum damage amount of 152, which combined with Mario’s own special attack stat, will wipe out all early game enemies and some bosses in one hit.If you have the time to spare, this is definitely something you can do to make fights easier on yourself (plus only having to use 3 FP on something so powerful so early on will help out a lot in the long run for saving on FP).Contributed By: Drflash5512 0 983.

Maximum Level-Up Early in the Game SNES

Note: You’ll need a Turbo controller to make this work.Play through the game until you get to certain part where enemies continuously respawn after a battle for example the Shysters on pogostick inside Princess Toadstool’s Castle at the Mushroom Kingdom or the Wigglers at the Forest Maze. Make sure your party are able to defeat these enemies in battle without the need to heal or plan a strategy. In other words your party must be able to defeat these enemies with one or two hits without getting hit themselves. Once you are sure your party could defeat these enemies with just using the attack option then turn on auto turbo on your controller and leave the game on overnight or longer. Your party will keep fighting and defeating the respawn enemies over and over and should be at a higher level by the time you return to the game. Also a word of caution only do this if you don’t care about the level up bonus cause by doing this trick you will always get the HP bonus every time a character in your party level up.Contributed By: leeko_link12 12 984.

Mushroom Castle’s hidden box SNES

Many who search for all of the Hidden Treasure Boxes are stumped by the one in the Mushroom Kingdom Castle.Ordinarily, you can find any hidden Treasure box at multiple points in the game. The one in Mushroom castle, however, has only 1 oppurtunity, and that is at the beginning of the game. On your first visit to the castle, be sure to jump on Toad’s head and ride him to where the door is. You can now jump onto the ledge right above the door and find a Treasure box that can’t be found at any other point in the game.Contributed By: baconlabs30 6 Look for a place where a star is next to a save point. Save, then get the star, level up as many times as you can. Then die (in game) and you will still have your levels, aswell as be able to use the star again :-).Easy Level up

Contributed By: KuJi_Graal 36 4After you acquire Geno, put him in your party. After he learn the move Geno Whirl, enter battle. Use Geno Whirl and a tornado like wind will come onto the screen. Push Y right before it leaves the screen for 9999 attack points. Note: You will hear a crackling sound if you did it right. This does not work on all enemies (ie bosses). Contributed By: Mynabull 26 7When you are on the path going towards Rosa town, get to the section where all of the ShyGuys are standing on top of the treasure boxes. Go to the bottom right side of the screen to the exit. Hit the box next to the door and get a few coins (but do not empty it, leave some in) then go through the exit. As soon as you go through the exit, go back through and hit the box more times (still don’t empty it). Then just repeat this until you have a many coins as you want, it won’t go empty! Contributed By: ArwixPwnsTheMod 22 4Mario’s special attack, “Jump”, has an interesting property where using it twice in battle will increase the attack power (magic attack) by 1. Using it 255 times throughout the course of the game in battles (best used on Spiney’s, which deals no damage to them), will allow you to get the maximum damage amount of 152, which combined with Mario’s own special attack stat, will wipe out all early game enemies and some bosses in one hit.If you have the time to spare, this is definitely something you can do to make fights easier on yourself (plus only having to use 3 FP on something so powerful so early on will help out a lot in the long run for saving on FP). Contributed By: Drflash55 12 0Note: You’ll need a Turbo controller to make this work.Play through the game until you get to certain part where enemies continuously respawn after a battle for example the Shysters on pogostick inside Princess Toadstool’s Castle at the Mushroom Kingdom or the Wigglers at the Forest Maze. Make sure your party are able to defeat these enemies in battle without the need to heal or plan a strategy. In other words your party must be able to defeat these enemies with one or two hits without getting hit themselves. Once you are sure your party could defeat these enemies with just using the attack option then turn on auto turbo on your controller and leave the game on overnight or longer. Your party will keep fighting and defeating the respawn enemies over and over and should be at a higher level by the time you return to the game. Also a word of caution only do this if you don’t care about the level up bonus cause by doing this trick you will always get the HP bonus every time a character in your party level up. Contributed By: leeko_link 12 12Many who search for all of the Hidden Treasure Boxes are stumped by the one in the Mushroom Kingdom Castle.Ordinarily, you can find any hidden Treasure box at multiple points in the game. The one in Mushroom castle, however, has only 1 oppurtunity, and that is at the beginning of the game. On your first visit to the castle, be sure to jump on Toad’s head and ride him to where the door is. You can now jump onto the ledge right above the door and find a Treasure box that can’t be found at any other point in the game. Contributed By: baconlabs 30 6

Super Mario World Cheats

Codes

Weird Credits Walk SNES

Once you defeat Bowser, press the Up button when the princess drops from the clown car and hold it until the credits show up. A very strange Easter egg I must say.| Effect | Code |

|—|—|

| Mario will be walking very strangely in the credits | Hold Up |

Contributed By: ChappyCow, Zachaboss8568 44 Once you defeat Bowser, press the Up button when the princess drops from the clown car and hold it until the credits show up. A very strange Easter egg I must say. | Effect | Code | |—|—| | Mario will be walking very strangely in the credits | Hold Up |

Contributed By: ChappyCow, Zachaboss85 68 44

Glitches

Berry Freeze SNES

Enter a level with Yoshi, Cape Mario, and a Fire Flower in reserve. Position yourself under a berry in a way that you can get the fire flower and get the berry at the same time. If you happen to eat the flower and the berry at the same time, the game will freeze. Several things have been reported while using this glitch. Sometimes when the game freezes, your coin count will rise until you quickly have 99 lives. Press Start and Select to exit the leve. One person’s game froze, horizontal lines appeared on the screen, and weird music kept looping over and over again. Then came a buzzing noise, and he was returned to the file select screen, with his file deleted. Thankfully, that’s not normal. Even so, this is an interesting glitch to exploit every once in a while.Contributed By: Wheelman200436 20 1020.

Complete Any Level Instantly SNES

For this glitch, you’ll need to get Fire Mario and Yoshi in Yoshi’s Island 2. Near the end of the level, there is a Piranha Plant in a pipe near a Dragon Coin. Stand on said pipe, about 2/3 of the way across. Pay attention to the Rexor to the right. When he is walking left and about 3/4 past the Dragon Coin, crouch, then press X+A simultaneously. Mario will jump off of Yoshi as Yoshi attempts to eat him, and you’ll get some weird glitchy item in your item storage. (If you did it wrong, the game just crashes horrifically.) If you summon this item during a level, and then grab it, the level is then completed, provided that Mario does not die while attempting to walk off-screen. Note that the orb only works once, and you need to get it again to complete another level.Contributed By: Anonymous38 21 1021.

Death Cancel Glitch and Infinite Time SNES

When your timer is about to reach zero, pick up a power-up (e.g. Mushroom, Cape Feather, Fire Flower) at the same time as the timer reaches zero. You will hear the sound for when Mario loses a life, but he should not die, and should still be permitted to move around. The timer will remain at 0 until Mario dies or the level is completed.Contributed By: Anonymous34 8 1022.

Endless Carry SNES

Carrying certain items through Warp Pipes will create a helpful glitch. If you carry a Grab Block through a pipe (such as the ones found in the secret area of Yoshi’s Island 2), the Grab Block will no longer have a time limit, and won’t evaporate. This also works on any enemy that Mario can carry, such as as Koopa Troopas, Buzzy Beetles, Bob-ombs, Goombas, etc. Normally, such enemies will attack Mario if they’re carried long enough. But if you carry them through a pipe, they will never attack Mario. This glitch allows you carry such items and enemies throughout parts of the levels that were never intended, and is very useful for converting items to 1-Ups and power-ups at the goal.Contributed By: Polymathic4 1 1023.

Iggy And Larry’s Glitched Projecticles SNES

When you fight Iggy and Larry, they’ll occasionally spit projectiles out of their bodies. Normally, you just jump over them. Due to a programming error, however, you can actually kill them. When the bosses spit them out, wait for the platform to shift so you can slide down it. If you slide into the projectiles, you’ll eliminate them. This produces a glitched death sprite, as the programmers never intended for you to do this. Be careful to only slide into the projectiles; if you slide into Iggy and Larry, you’ll just take damage.Contributed By: Polymathic5 0 1024.

Infinite Lives Glitch SNES

In Chocolate Island 5, play the level as normal. Past the midpoint in the level, you’ll begin to see a bunch of Spinies trapped in unmoving blocks (which are removed by a silver P Switch). Get the nearby blue and silver P Switches and try to drop one on top of the other so that they completely overlap each other; when done properly, attempting to grab one will grab both. Nearby, also, are some yellow flip panels, with a blank spot in the center. Get in the center and run right as much as you can. Let go of the switches and, suddenly, ? Blocks will begin appearing, spewing a multitude of Yoshi Eggs. Once a Yoshi hatches, these eggs will spew 1-Ups instead.Contributed By: Anonymous26 11 1025.

Use, but not waste a switch SNES

First all you need to do is find a switch ( the kind that changes the square outlines into brown blocks ). You also need to be on a yoshi. Normally when you hit the switch, it will flatten and disappear. When you jump on it, quicky turn around and eat it with your yoshi, if you do it fast enouph, you will have it in the yoshis mouth. You can spit it out and use it again.Contributed By: Kylermannn29 9 1026.

Wiggler Infinite Lives And Coins Glitch SNES

This requires a Cape Feather. Go to Forest of Illusion 1 and reach the area above the Keyhole. There are 3 Wigglers there. Normally, when you jump on a Wiggler, it’ll turn red and get angry, and any secondary jumps won’t have any effect on it. Only the first jump counts as a hit. However, jumping on respawning Wigglers will produce some unintended side effects. Jump on the first Wiggler, then use the cape to slowly drift down and hit the second Wiggler, then repeat with the third. If you carefully drift far enough away to the side using the cape, the first Wiggler will respawn with its animations reset, allowing you to hit it a second time. This will also work in the opposite direction, and you can use red Wigglers as makeshift platforms if you need more distance.If you keep manipulating the respawning Wigglers using this method, you’ll eventually start gaining 1-Ups, 2-Ups, and even 3-Ups with each hit. If you do this enough times, the game will glitch and start displaying unusual symbols on the screen, and will award you increasing amounts of coins with each hit. Your coin counter will eventually increase almost continuously, and you’ll max out on extra lives very quickly. Note that the glitch only works on Wigglers; if you jump on the Koopa Troopas in the same area, you’ll just get regular 1-Ups. To get the most out of this glitch, get to the level’s midway gate, exit, and reenter. This will give you more time to perform it.Contributed By: Polymathic4 0 Enter a level with Yoshi, Cape Mario, and a Fire Flower in reserve. Position yourself under a berry in a way that you can get the fire flower and get the berry at the same time. If you happen to eat the flower and the berry at the same time, the game will freeze. Several things have been reported while using this glitch. Sometimes when the game freezes, your coin count will rise until you quickly have 99 lives. Press Start and Select to exit the leve. One person’s game froze, horizontal lines appeared on the screen, and weird music kept looping over and over again. Then came a buzzing noise, and he was returned to the file select screen, with his file deleted. Thankfully, that’s not normal. Even so, this is an interesting glitch to exploit every once in a while. Contributed By: Wheelman2004 36 20For this glitch, you’ll need to get Fire Mario and Yoshi in Yoshi’s Island 2. Near the end of the level, there is a Piranha Plant in a pipe near a Dragon Coin. Stand on said pipe, about 2/3 of the way across. Pay attention to the Rexor to the right. When he is walking left and about 3/4 past the Dragon Coin, crouch, then press X+A simultaneously. Mario will jump off of Yoshi as Yoshi attempts to eat him, and you’ll get some weird glitchy item in your item storage. (If you did it wrong, the game just crashes horrifically.) If you summon this item during a level, and then grab it, the level is then completed, provided that Mario does not die while attempting to walk off-screen. Note that the orb only works once, and you need to get it again to complete another level. Contributed By: Anonymous 38 21When your timer is about to reach zero, pick up a power-up (e.g. Mushroom, Cape Feather, Fire Flower) at the same time as the timer reaches zero. You will hear the sound for when Mario loses a life, but he should not die, and should still be permitted to move around. The timer will remain at 0 until Mario dies or the level is completed. Contributed By: Anonymous 34 8Carrying certain items through Warp Pipes will create a helpful glitch. If you carry a Grab Block through a pipe (such as the ones found in the secret area of Yoshi’s Island 2), the Grab Block will no longer have a time limit, and won’t evaporate. This also works on any enemy that Mario can carry, such as as Koopa Troopas, Buzzy Beetles, Bob-ombs, Goombas, etc. Normally, such enemies will attack Mario if they’re carried long enough. But if you carry them through a pipe, they will never attack Mario. This glitch allows you carry such items and enemies throughout parts of the levels that were never intended, and is very useful for converting items to 1-Ups and power-ups at the goal. Contributed By: Polymathic 4 1When you fight Iggy and Larry, they’ll occasionally spit projectiles out of their bodies. Normally, you just jump over them. Due to a programming error, however, you can actually kill them. When the bosses spit them out, wait for the platform to shift so you can slide down it. If you slide into the projectiles, you’ll eliminate them. This produces a glitched death sprite, as the programmers never intended for you to do this. Be careful to only slide into the projectiles; if you slide into Iggy and Larry, you’ll just take damage. Contributed By: Polymathic 5 0In Chocolate Island 5, play the level as normal. Past the midpoint in the level, you’ll begin to see a bunch of Spinies trapped in unmoving blocks (which are removed by a silver P Switch). Get the nearby blue and silver P Switches and try to drop one on top of the other so that they completely overlap each other; when done properly, attempting to grab one will grab both. Nearby, also, are some yellow flip panels, with a blank spot in the center. Get in the center and run right as much as you can. Let go of the switches and, suddenly, ? Blocks will begin appearing, spewing a multitude of Yoshi Eggs. Once a Yoshi hatches, these eggs will spew 1-Ups instead. Contributed By: Anonymous 26 11First all you need to do is find a switch ( the kind that changes the square outlines into brown blocks ). You also need to be on a yoshi. Normally when you hit the switch, it will flatten and disappear. When you jump on it, quicky turn around and eat it with your yoshi, if you do it fast enouph, you will have it in the yoshis mouth. You can spit it out and use it again. Contributed By: Kylermannn 29 9This requires a Cape Feather. Go to Forest of Illusion 1 and reach the area above the Keyhole. There are 3 Wigglers there. Normally, when you jump on a Wiggler, it’ll turn red and get angry, and any secondary jumps won’t have any effect on it. Only the first jump counts as a hit. However, jumping on respawning Wigglers will produce some unintended side effects. Jump on the first Wiggler, then use the cape to slowly drift down and hit the second Wiggler, then repeat with the third. If you carefully drift far enough away to the side using the cape, the first Wiggler will respawn with its animations reset, allowing you to hit it a second time. This will also work in the opposite direction, and you can use red Wigglers as makeshift platforms if you need more distance.If you keep manipulating the respawning Wigglers using this method, you’ll eventually start gaining 1-Ups, 2-Ups, and even 3-Ups with each hit. If you do this enough times, the game will glitch and start displaying unusual symbols on the screen, and will award you increasing amounts of coins with each hit. Your coin counter will eventually increase almost continuously, and you’ll max out on extra lives very quickly. Note that the glitch only works on Wigglers; if you jump on the Koopa Troopas in the same area, you’ll just get regular 1-Ups. To get the most out of this glitch, get to the level’s midway gate, exit, and reenter. This will give you more time to perform it. Contributed By: Polymathic 4 0

Easter Eggs

Breathing Faster Underwater SNES

When you’re playing an underwater level, tapping the A or B buttons lets Mario swim. However, there is an extra little detail if it’s done in a specific way. When you reach an area where Mario can stand on something, press and hold down the A or B buttons. When Mario reaches a standing position, look carefully at his breathing animations. As long as you have either button held down, Mario’s air bubbles will show up twice as fast.Contributed By: Polymathic1 1 1063.

New World Map Color Scheme and Enemy Designs SNES

Complete the Special World, which you can enter after getting the secret exit from Star Road 5. Complete each of the world’s eight levels and a Star Road location appears. Go through it to warp back to Yoshi’s Island, but the colors on the map are inverted, and various enemies change appearance as well!Contributed By: CalvinZ44 9 1064.

Staring At Boo SNES

Whenever you encounter a Boo, trying standing still and face it. If you wait at least five seconds, the Boo will make a funny face in an attempt to get a reaction out of you. If you try this on a Big Boo, it will quickly peek over its hands about every ten seconds.Contributed By: Polymathic4 0 When you’re playing an underwater level, tapping the A or B buttons lets Mario swim. However, there is an extra little detail if it’s done in a specific way. When you reach an area where Mario can stand on something, press and hold down the A or B buttons. When Mario reaches a standing position, look carefully at his breathing animations. As long as you have either button held down, Mario’s air bubbles will show up twice as fast. Contributed By: Polymathic 1 1Complete the Special World, which you can enter after getting the secret exit from Star Road 5. Complete each of the world’s eight levels and a Star Road location appears. Go through it to warp back to Yoshi’s Island, but the colors on the map are inverted, and various enemies change appearance as well! Contributed By: CalvinZ 44 9Whenever you encounter a Boo, trying standing still and face it. If you wait at least five seconds, the Boo will make a funny face in an attempt to get a reaction out of you. If you try this on a Big Boo, it will quickly peek over its hands about every ten seconds. Contributed By: Polymathic 4 0

Secrets

Easy Extra Life SNES

Beat a stage with your time ending in the same digit repeated twice as the tens place of your Star total, and you’ll be awarded an extra life. Example:With 17 stars, beat the stage with your time ending in 11.

Contributed By: jugglingjoker38 6 1079.

End Of Level Enemy 1-Ups SNES

Whenever you complete a level, any enemies that are onscreen will be converted to coins and points. But if you complete a level with at least 5 enemies onscreen, you will be awarded with a 1-Up instead.Contributed By: Polymathic4 1 1080.

Extra Lives In Vanilla Secret 2 SNES

One of the easiest and fastest places to farm extra lives is Vanilla Secret 2. Make sure you have a cape equipped, enter the level, and fly to the halfway marker. Just past it, you’ll see a pit filled with Spinies, with a few blocks lined up nearby. One of those blocks contains a special Gray P-Switch that changes enemies into gray coins. Don’t press the switch. Instead, grab it and go backwards through the level, past the halfway marker, and to the pink pipes next to it. Press the switch, and then keep walking left to earlier parts of the level. Every single enemy will now be a gray coin, and collecting enough of them will get you points, then 1-Up, 2-Up, and 3-Up. If you keep this going, every single coin will automatically award you a 3-Up, which will drastically increase your life count in a matter of seconds. If you do this trick twice, you’ll have maxed out your lives.Contributed By: Polymathic9 2 1081.

Hear SMB remix SNES

If you sit at one of the levels in Special World for about 2 minutes, you’ll start to hear a Super Mario Brothers remix!Contributed By: ImmortalLynx40 4 1082.

Infinite Lives In Donut Secret 1 SNES

It’s possible to quickly obtain infinite extra lives as early as Donut Secret 1, but requires some setup. Start the level as Small Mario, and play through until you get into the blue pipe and enter the bonus room. Use the Power Balloon to float up and stomp one of the Koopa Troopas, then carry its shell out of the bonus room. Be careful that you don’t let the shell collide with any enemies. Keep swimming with the shell until you reach the section that has two purple blocks and a Dragon Coin. Once you’ve lured the fish away, go back and stand on one of the purple blocks, crouch down, and let go of the shell. If positioned correctly, the shell will drop between the purple blocks. Swim above it, and let yourself sink down. Because this level is underwater, Mario will fall on the shell, bounce back up, and automatically sink down again. If you don’t want to risk sinking too far and getting hit by the shell, you can lightly tap the swim buttons to stay above it. This will let you amass an infinite amount of lives within seconds, and only a few levels into the game.Contributed By: Polymathic4 2 1083.

Item Conversion at the Goal SNES

Try holding an item (shell, trampoline, etc) and cross the Goal line. The item you’re carrying will turn into a 1-Up mushroom.Contributed By: Polymathic33 6 1084.

Replay Beaten Castles (Non-JP) SNES

Normally, a castle once beaten cannot be entered again. For all versions but the Japanese release, you can press L+R while on the castle map node to re-enter it.Contributed By: MI4_REAL58 8 Beat a stage with your time ending in the same digit repeated twice as the tens place of your Star total, and you’ll be awarded an extra life. Example:With 17 stars, beat the stage with your time ending in 11.

Contributed By: jugglingjoker 38 6Whenever you complete a level, any enemies that are onscreen will be converted to coins and points. But if you complete a level with at least 5 enemies onscreen, you will be awarded with a 1-Up instead. Contributed By: Polymathic 4 1One of the easiest and fastest places to farm extra lives is Vanilla Secret 2. Make sure you have a cape equipped, enter the level, and fly to the halfway marker. Just past it, you’ll see a pit filled with Spinies, with a few blocks lined up nearby. One of those blocks contains a special Gray P-Switch that changes enemies into gray coins. Don’t press the switch. Instead, grab it and go backwards through the level, past the halfway marker, and to the pink pipes next to it. Press the switch, and then keep walking left to earlier parts of the level. Every single enemy will now be a gray coin, and collecting enough of them will get you points, then 1-Up, 2-Up, and 3-Up. If you keep this going, every single coin will automatically award you a 3-Up, which will drastically increase your life count in a matter of seconds. If you do this trick twice, you’ll have maxed out your lives. Contributed By: Polymathic 9 2If you sit at one of the levels in Special World for about 2 minutes, you’ll start to hear a Super Mario Brothers remix! Contributed By: ImmortalLynx 40 4It’s possible to quickly obtain infinite extra lives as early as Donut Secret 1, but requires some setup. Start the level as Small Mario, and play through until you get into the blue pipe and enter the bonus room. Use the Power Balloon to float up and stomp one of the Koopa Troopas, then carry its shell out of the bonus room. Be careful that you don’t let the shell collide with any enemies. Keep swimming with the shell until you reach the section that has two purple blocks and a Dragon Coin. Once you’ve lured the fish away, go back and stand on one of the purple blocks, crouch down, and let go of the shell. If positioned correctly, the shell will drop between the purple blocks. Swim above it, and let yourself sink down. Because this level is underwater, Mario will fall on the shell, bounce back up, and automatically sink down again. If you don’t want to risk sinking too far and getting hit by the shell, you can lightly tap the swim buttons to stay above it. This will let you amass an infinite amount of lives within seconds, and only a few levels into the game. Contributed By: Polymathic 4 2Try holding an item (shell, trampoline, etc) and cross the Goal line. The item you’re carrying will turn into a 1-Up mushroom. Contributed By: Polymathic 33 6Normally, a castle once beaten cannot be entered again. For all versions but the Japanese release, you can press L+R while on the castle map node to re-enter it. Contributed By: MI4_REAL 58 8

Enemy/Boss Tips

Killing Big Boo SNES

Whenever you encounter Big Boo, you typically have to find a way to jump over it. However, you can actually kill it. All you have to do is lure it to a place with a slope, such as a flight of stairs. Once it’s close enough, simply press down to slide down the stairs and into Big Boo, and it’ll die instantly.Contributed By: Polymathic6 1 Whenever you encounter Big Boo, you typically have to find a way to jump over it. However, you can actually kill it. All you have to do is lure it to a place with a slope, such as a flight of stairs. Once it’s close enough, simply press down to slide down the stairs and into Big Boo, and it’ll die instantly. Contributed By: Polymathic 6 1

Area/Level Hints

Castle #2 Shortcut SNES

This requires a Cape Feather. As soon as you start Castle #2, look at the upper-left corner of the screen. You’ll notice a hole in the ceiling. If you carefully position and time your running, you can dodge the Thwimps in the room and gain enough speed to fly through the hole. This will lead to a hidden bonus room with some extra 1-Ups, and will let you skip a section of the castle.Contributed By: Polymathic6 0 1122.

Castle #4 1-Ups SNES

Go through the first area until you reach the door at the end, but don’t take it. Instead, turn around and look at the square-shaped block in the ceiling to the left. Despite its appearance, you can jump through it and go into the black void surrounding the area. Keep climbing to the right, and you’ll find a pipe leading to a hidden bonus room. If you’re having trouble with the castle, this is an easy method to farm some extra 1-Ups along the way.Contributed By: Polymathic3 0 1123.

Castle #5 Spiked Ceiling Skip SNES

When you play through Castle #5, there is a room with spikes on the ceiling. Some of these fall when you walk underneath them. However, you can avoid having to deal with them entirely. Before you enter the room, Press the R Button to activate the camera’s scrolling function and force the camera to shift forward. Not only will let you see the layout of the level, but will automatically trigger the spikes to harmlessly fall well before you’re anywhere near them.Contributed By: Polymathic3 3 1124.

Castle #7 Hidden Checkpoint SNES

If you’re having trouble with Castle #7, there is a way to make it easier. When you reach the end of the first section, don’t go through the door. Instead, keep riding the moving blocks as they go down the hole. At the bottom, you’ll find a Checkpoint, a couple of Dragon Coins, and a Super Mushroom. Taking this hidden route will allow you to restart there if you die in the second half of the castle, instead of having to go through the first half again.Contributed By: Polymathic4 0 1125.

Chocolate Island Skip SNES

When you get to Chocolate Island 2, reach the third section of the level with 250 seconds or more left on the timer. You’ll know you did it correctly if you see a mostly flat area that’s filled with Chargin’ Chucks and a keyhole exit. Taking this exit will unlock a path to the green pipe on the map, which leads to a level called Chocolate Secret. Beating this will take you to another pipe, which will take you directly to Castle #6. By using this path, you’ll skip over almost all the levels on Chocolate Island.Contributed By: Polymathic3 0 1126.

Control Coins SNES

In Donut Ghost House, Donut Secret 2, Valley Ghost House, and Star World 5, you’ll come across blocks that spawn a moving column of coins, some of which can be converted to makeshift platforms with a P-Switch. It’s never explained in-game, but the movements of these particular coins are not random. The directions that the coins spawn in are actually controlled by the inputs you make on the Directional Pad. This will save you a lot of guesswork when it comes to solving the puzzles associated with these coins.Contributed By: Polymathic3 0 1127.

Forest Fortress Alternate Exit SNES

This requires a Cape Feather. When you reach the door leading to the boss, don’t go through it. If you look above it, you’ll see a path lining the ceiling. If you take that path, you’ll come across a lengthy lava pit with several fireballs. You’ll have just enough ground room to pick up running speed and fly. You’ll need to stay as close as possible to the ceiling to make it past all the fireballs. Technically, this can also be done with just the Spin Jump, but it’s much more difficult. If you make it to the end, you’ll find a second boss door surrounded by 9 blocks containing 1-Ups. Note that this alternate exit is entirely optional and won’t impact your completion percentage.Contributed By: Polymathic3 0 1128.

Tubular Shortcut SNES

If you’re having trouble with Tubular, there is an alternate way to get through the level. As soon as you get the first Power Balloon, float towards the first blue pipe while staying as low as possible. Despite going off-screen, you can actually float under the pipe without dying. This will let you completely bypass the first wave of projectiles. After you’ve gotten the second Power Balloon, you can repeat this trick again by floating under the final yellow pipe. This will let you bypass another wave of projectiles, and put you in the perfect position to hit the block containing the third Power Balloon.Contributed By: Polymathic5 0 This requires a Cape Feather. As soon as you start Castle #2, look at the upper-left corner of the screen. You’ll notice a hole in the ceiling. If you carefully position and time your running, you can dodge the Thwimps in the room and gain enough speed to fly through the hole. This will lead to a hidden bonus room with some extra 1-Ups, and will let you skip a section of the castle. Contributed By: Polymathic 6 0Go through the first area until you reach the door at the end, but don’t take it. Instead, turn around and look at the square-shaped block in the ceiling to the left. Despite its appearance, you can jump through it and go into the black void surrounding the area. Keep climbing to the right, and you’ll find a pipe leading to a hidden bonus room. If you’re having trouble with the castle, this is an easy method to farm some extra 1-Ups along the way. Contributed By: Polymathic 3 0When you play through Castle #5, there is a room with spikes on the ceiling. Some of these fall when you walk underneath them. However, you can avoid having to deal with them entirely. Before you enter the room, Press the R Button to activate the camera’s scrolling function and force the camera to shift forward. Not only will let you see the layout of the level, but will automatically trigger the spikes to harmlessly fall well before you’re anywhere near them. Contributed By: Polymathic 3 3If you’re having trouble with Castle #7, there is a way to make it easier. When you reach the end of the first section, don’t go through the door. Instead, keep riding the moving blocks as they go down the hole. At the bottom, you’ll find a Checkpoint, a couple of Dragon Coins, and a Super Mushroom. Taking this hidden route will allow you to restart there if you die in the second half of the castle, instead of having to go through the first half again. Contributed By: Polymathic 4 0When you get to Chocolate Island 2, reach the third section of the level with 250 seconds or more left on the timer. You’ll know you did it correctly if you see a mostly flat area that’s filled with Chargin’ Chucks and a keyhole exit. Taking this exit will unlock a path to the green pipe on the map, which leads to a level called Chocolate Secret. Beating this will take you to another pipe, which will take you directly to Castle #6. By using this path, you’ll skip over almost all the levels on Chocolate Island. Contributed By: Polymathic 3 0In Donut Ghost House, Donut Secret 2, Valley Ghost House, and Star World 5, you’ll come across blocks that spawn a moving column of coins, some of which can be converted to makeshift platforms with a P-Switch. It’s never explained in-game, but the movements of these particular coins are not random. The directions that the coins spawn in are actually controlled by the inputs you make on the Directional Pad. This will save you a lot of guesswork when it comes to solving the puzzles associated with these coins. Contributed By: Polymathic 3 0This requires a Cape Feather. When you reach the door leading to the boss, don’t go through it. If you look above it, you’ll see a path lining the ceiling. If you take that path, you’ll come across a lengthy lava pit with several fireballs. You’ll have just enough ground room to pick up running speed and fly. You’ll need to stay as close as possible to the ceiling to make it past all the fireballs. Technically, this can also be done with just the Spin Jump, but it’s much more difficult. If you make it to the end, you’ll find a second boss door surrounded by 9 blocks containing 1-Ups. Note that this alternate exit is entirely optional and won’t impact your completion percentage. Contributed By: Polymathic 3 0If you’re having trouble with Tubular, there is an alternate way to get through the level. As soon as you get the first Power Balloon, float towards the first blue pipe while staying as low as possible. Despite going off-screen, you can actually float under the pipe without dying. This will let you completely bypass the first wave of projectiles. After you’ve gotten the second Power Balloon, you can repeat this trick again by floating under the final yellow pipe. This will let you bypass another wave of projectiles, and put you in the perfect position to hit the block containing the third Power Balloon. Contributed By: Polymathic 5 0

Super Mario World 2: Yoshi’s Island Cheats

Codes

Codes SNES

| Effect | Code |

|—|—|

| Shortcut to Mini-games | While at the level select screen, hold down SELECT and type: X X Y B A |

Contributed By: ned_nelson35 10

EffectCode
Shortcut to Mini-gamesWhile at the level select screen, hold down SELECT and type: X X Y B A

Contributed By: ned_nelson 35 10

Glitches

Carry Big Eggs to Other Levels SNES

When getting a Big Egg (as in World 2-7), you can carry it to another level. Go to the Goal Ring and past it to the right side of the screen. Aim the Big Egg straight up, launch it, then lick it with your tongue; repeat as necessary until the Big Egg is launched to to the right and about half off-screen. Then enter the Goal Ring. The next Yoshi to come will pick up the Egg, carrying it with the others and Mario to the next level. Note that the Big Egg’s graphics will glitch up, but it’ll retain its normal functions.Contributed By: Anonymous15 1 1170.

Coin-Based Level Warping SNES

Note that this glitch requires a controller that allows pressing both Left and Right on the D-Pad simultaneously. Begin by collecting a certain number of coins and returning to the level selection screen. The amount varies upon the level you wish to warp to. 68 for example will bring you to the final level, but depending on the amount you can go to any level, including glitch levels. With this achieved, use Start and then Select to leave the level and return to the map. There, press Left and Right together, then an less than half a second after begin holding the A Button. The cursor will glitch up a little, but you will soon transition to the named destination level.

Note that this glitch can affect level progression significantly and make it so certain levels are only accessible with further use of the glitch. Results can be variable and may require several tries for the desired result.

Contributed By: Anonymous9 1 1171.

Duplicate Red Coins SNES

In several levels in the game, there are Shy Guys which are flying in the air with a red sack beneath them. Normally, if you eat or kill the Shy Guy, it will drop the Red Coin. If it drops the Red Coin, but you don’t pick it up and instead run off-screen, you can then return to where the Shy Guy appeared. The Red Coin will be there still, but that Shy Guy will come in holding yet another Red Coin.Contributed By: Anonymous10 8 1172.

Eating Baby Mario SNES

You must have the +10 or +20 star item in your pause screen or it won’t work. It works on any level that has a metamorphosis bubble, but it works best on level 5-5 (Goonie Rides!!), where I discovered it. In 5-5, reach the first middle ring, and then you will notice the metamorphosis helicopter bubble ahead. Don’t touch it yet. Instead, walk to the edge of the cliff. You will see the white Goonies flying your way. Let one hit you and let baby Mario cry in the air. Now, before the timer runs out, run left until the helicopter bubble is at the right edge of the screen. Don’t move from there. Baby Mario will float around the helicopter bubble. Let the timer reach zero. When the red Toadies come and begin carrying him away, lick baby Mario from them, and quickly touch the helicopter bubble while the timer is still 0. When you finish morphing, the Toadies will come back and try to take baby Mario with them, even though you’re a helicopter (Don’t touch the baby while they are trying to take him, or you will freeze the scroll of the screen!). Now, when all four Toadies are about to take off with baby Mario, immediately pause the game and activate a +10 or +20 stars item. The red Toadies will let go of baby Mario, but he will still be crying in his bubble (and you are a helicopter!). Now touch baby Mario as a helicopter. The bubble will pop and then baby Mario will be stuck in a tiny bubble that doesn’t even close around him (If you dont touch him as a helicopter, theres a glitch when the helicopter runs out: youll get Mario back, but the timer wont countdown if you get hit, as long as you dont touch a helicopter bubble again). Now, you can do one of two things:a) Wait until the helicopter power runs out. If that happens, you will be transformed back into Yoshi. But notice anything strange? Baby Mario is still in that tiny bubble, and he is off your back! Now this is the cool thing though. You can lick baby Mario and he will go into Yoshi’s mouth! If you swallow him, he will turn into an egg that can’t damage Goonies! If you spit him back out, he will still be in the tiny bubble and slide around until he falls off the stage. You can’t even lick him back into your mouth!b) Head to the Yoshi Block as a helicopter at the end of this part of the stage. Avoid the Goonies and Green Piranas, and hit the Yoshi Block. The baby will transport where you are, and you will transform back into Yoshi. But the funny thing is that once again, you have no Baby Mario on your back. And Mario’s bubble will return to normal size, but he will start floating up infinitely! You will lose him unless you can lick him before he floats away. Now, you can swallow him again and turn him into an egg, but if you spit him out, he will float around in his bubble up and down and move horizontally (you’ll see what I mean) and won’t stop. If you happen to spit him at a winged cloud, he will activate it but Mario will explode in the process! You cannot lick Baby Mario back into your mouth if you spit him out either.These are fun glitches to try but remember that you must have the +10 or +20 star item and must have a metamorphosis bubble in the course. I have succeeded in other courses with many Yoshi shapes. But let me warn you that if you pull off this glich, you cannot leave the course or beat it without pressing start and select. Oh, and you will have baby Mario on your back again if you do leave the course. Have fun pulling this one off, gamers!Contributed By: reaverz10 6 1173.

Extra 1 - Disable Auto-Scrolling SNES

During the World 1 Extra level, you can disable the autoscrolling in the level. To do this, you need to bounce repeatedly on the bat enemies that appear at the start of the level in sequence, doing so until Yoshi is eventually off-screen. Then Flutter Jump to the right and past the first stony wall that appears from the ceiling. Once past, you can still play the level with Poochy, but without the autoscrolling that would otherwise painfully limit your abilities and overcomplicate things.Contributed By: Anonymous12 2 1174.

Life Underflow Glitch SNES

This glitch must be done in the final stage of the game, World 6-8, and you must have 1 life to be able to execute the underflow. Early in the stage, when you have four numbered doors to choose from, enter Door #1.There, go along the corridor to a ! Switch near a long lava pit. Here, you need to carefully angle your jump so that you will land in the lava and, in turn, leap onto the ! Switch. I find that jumping over the switch, and hugging the wall next to the lava while facing left works best. Landing on the lava initially will kill Yoshi; however, Yoshi will also leap up from the burn during his death animation. If he strikes the ! Switch in that time, he will be considered to be alive again, although one life has already been lost. Die again by jumping in the lava, and his lives will underflow from 0, and you’ll find that Yoshi now has 999 lives!Contributed By: Anonymous11 0 1175.

Null-Egg Glitch SNES

Note that improper execution of this glitch can and will lead to the game hanging. First, in World 2-2, find a Mouser. Let it grab one of Yoshi’s eggs; while the Mouser goes off-screen, take back the egg. At this point, the “egg” is counted as an empty slot, although you have it. Get a Skull-capped Mouser to enter the inventory by making it spawn on-screen, then complete the level as normal. Go to World 1-8 and proceed as normal to boss: before entering the boss door, have only one egg available. Attack Salvo on the other side of the door by using this egg and the smaller bodies that split off of Salvo when hit – do not destroy any of them by jumping or ground-pounding them. After, go to any level: the “door unlock” cutscene from the end of World #-8 levels will immediately play. Play through the glitched level without falling into lava or being eaten by Piranha Plants, and do not lose the Key. In this manner, you will cause the game to consider that the credits have rolled, as if you’ve finished the game. You can also experiment with this glitch to get certain other items in your inventory, such as a glitch pipe to World 1-1 that allows quick level completion.Contributed By: Anonymous9 3 1176.

World 1-1 Warping: Skip World 1-4 SNES

In World 1-4, partway through there is a locked door next to a pipe. Enter the pipe. When you land, begin holding the button to aim an Egg, then walk backwards and hit the Hothead so that you’re hurt. Go on the platform to the right without grabbing Baby Mario, then Flutter upwards towards the exit. Yuo should end up grabbing Mario while above the screen. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 1-4 and it will also count as you finishing 1-4!Contributed By: Anonymous14 1 1177.

World 1-1 Warping: Skip World 2-1 SNES

In World 2-1, partway through the level you need to go down a pipe with a red down-pointing arrow on it (you will see another similar pipe to the right of there, with an up arrow). Whilst standing on it, press Down and the Jump Button together. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 2-1 and it will also count as you finishing 2-1!Contributed By: Anonymous10 0 1178.

World 1-1 Warping: Skip World 3-1 SNES

In World 3-1, partway through, you’ll reach a Middle-Ring. Nearby, you’ll find a watermelon-seed-spitting monkey. Jump from his head to up and above the Middle-Ring; you’ll get an extended jump boost. While doing floating above and to the right of the ring, you’ll want to try to enter the hidden bonus area. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 3-1 and it will also count as you finishing 3-1!Contributed By: Anonymous11 1 1179.

World 1-1 Warping: Skip World 4-7 SNES

Partway through 4-7, you will be able to shoot down a springball that’s hidden above the screen. (It is where the fish enemies fly leftward at you and there’s an impassable wall to the left.) Shoot down the springball and use it to reach another. As you use this one and go to the next screen from the jump, hold Left. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 4-7 and it will also count as you finishing 4-7!Contributed By: Anonymous11 1 When getting a Big Egg (as in World 2-7), you can carry it to another level. Go to the Goal Ring and past it to the right side of the screen. Aim the Big Egg straight up, launch it, then lick it with your tongue; repeat as necessary until the Big Egg is launched to to the right and about half off-screen. Then enter the Goal Ring. The next Yoshi to come will pick up the Egg, carrying it with the others and Mario to the next level. Note that the Big Egg’s graphics will glitch up, but it’ll retain its normal functions. Contributed By: Anonymous 15 1Note that this glitch requires a controller that allows pressing both Left and Right on the D-Pad simultaneously. Begin by collecting a certain number of coins and returning to the level selection screen. The amount varies upon the level you wish to warp to. 68 for example will bring you to the final level, but depending on the amount you can go to any level, including glitch levels. With this achieved, use Start and then Select to leave the level and return to the map. There, press Left and Right together, then an less than half a second after begin holding the A Button. The cursor will glitch up a little, but you will soon transition to the named destination level.

Note that this glitch can affect level progression significantly and make it so certain levels are only accessible with further use of the glitch. Results can be variable and may require several tries for the desired result.

Contributed By: Anonymous 9 1In several levels in the game, there are Shy Guys which are flying in the air with a red sack beneath them. Normally, if you eat or kill the Shy Guy, it will drop the Red Coin. If it drops the Red Coin, but you don’t pick it up and instead run off-screen, you can then return to where the Shy Guy appeared. The Red Coin will be there still, but that Shy Guy will come in holding yet another Red Coin. Contributed By: Anonymous 10 8You must have the +10 or +20 star item in your pause screen or it won’t work. It works on any level that has a metamorphosis bubble, but it works best on level 5-5 (Goonie Rides!!), where I discovered it. In 5-5, reach the first middle ring, and then you will notice the metamorphosis helicopter bubble ahead. Don’t touch it yet. Instead, walk to the edge of the cliff. You will see the white Goonies flying your way. Let one hit you and let baby Mario cry in the air. Now, before the timer runs out, run left until the helicopter bubble is at the right edge of the screen. Don’t move from there. Baby Mario will float around the helicopter bubble. Let the timer reach zero. When the red Toadies come and begin carrying him away, lick baby Mario from them, and quickly touch the helicopter bubble while the timer is still 0. When you finish morphing, the Toadies will come back and try to take baby Mario with them, even though you’re a helicopter (Don’t touch the baby while they are trying to take him, or you will freeze the scroll of the screen!). Now, when all four Toadies are about to take off with baby Mario, immediately pause the game and activate a +10 or +20 stars item. The red Toadies will let go of baby Mario, but he will still be crying in his bubble (and you are a helicopter!). Now touch baby Mario as a helicopter. The bubble will pop and then baby Mario will be stuck in a tiny bubble that doesn’t even close around him (If you dont touch him as a helicopter, theres a glitch when the helicopter runs out: youll get Mario back, but the timer wont countdown if you get hit, as long as you dont touch a helicopter bubble again). Now, you can do one of two things:a) Wait until the helicopter power runs out. If that happens, you will be transformed back into Yoshi. But notice anything strange? Baby Mario is still in that tiny bubble, and he is off your back! Now this is the cool thing though. You can lick baby Mario and he will go into Yoshi’s mouth! If you swallow him, he will turn into an egg that can’t damage Goonies! If you spit him back out, he will still be in the tiny bubble and slide around until he falls off the stage. You can’t even lick him back into your mouth!b) Head to the Yoshi Block as a helicopter at the end of this part of the stage. Avoid the Goonies and Green Piranas, and hit the Yoshi Block. The baby will transport where you are, and you will transform back into Yoshi. But the funny thing is that once again, you have no Baby Mario on your back. And Mario’s bubble will return to normal size, but he will start floating up infinitely! You will lose him unless you can lick him before he floats away. Now, you can swallow him again and turn him into an egg, but if you spit him out, he will float around in his bubble up and down and move horizontally (you’ll see what I mean) and won’t stop. If you happen to spit him at a winged cloud, he will activate it but Mario will explode in the process! You cannot lick Baby Mario back into your mouth if you spit him out either.These are fun glitches to try but remember that you must have the +10 or +20 star item and must have a metamorphosis bubble in the course. I have succeeded in other courses with many Yoshi shapes. But let me warn you that if you pull off this glich, you cannot leave the course or beat it without pressing start and select. Oh, and you will have baby Mario on your back again if you do leave the course. Have fun pulling this one off, gamers! Contributed By: reaverz 10 6During the World 1 Extra level, you can disable the autoscrolling in the level. To do this, you need to bounce repeatedly on the bat enemies that appear at the start of the level in sequence, doing so until Yoshi is eventually off-screen. Then Flutter Jump to the right and past the first stony wall that appears from the ceiling. Once past, you can still play the level with Poochy, but without the autoscrolling that would otherwise painfully limit your abilities and overcomplicate things. Contributed By: Anonymous 12 2This glitch must be done in the final stage of the game, World 6-8, and you must have 1 life to be able to execute the underflow. Early in the stage, when you have four numbered doors to choose from, enter Door #1.There, go along the corridor to a ! Switch near a long lava pit. Here, you need to carefully angle your jump so that you will land in the lava and, in turn, leap onto the ! Switch. I find that jumping over the switch, and hugging the wall next to the lava while facing left works best. Landing on the lava initially will kill Yoshi; however, Yoshi will also leap up from the burn during his death animation. If he strikes the ! Switch in that time, he will be considered to be alive again, although one life has already been lost. Die again by jumping in the lava, and his lives will underflow from 0, and you’ll find that Yoshi now has 999 lives! Contributed By: Anonymous 11 0Note that improper execution of this glitch can and will lead to the game hanging. First, in World 2-2, find a Mouser. Let it grab one of Yoshi’s eggs; while the Mouser goes off-screen, take back the egg. At this point, the “egg” is counted as an empty slot, although you have it. Get a Skull-capped Mouser to enter the inventory by making it spawn on-screen, then complete the level as normal. Go to World 1-8 and proceed as normal to boss: before entering the boss door, have only one egg available. Attack Salvo on the other side of the door by using this egg and the smaller bodies that split off of Salvo when hit – do not destroy any of them by jumping or ground-pounding them. After, go to any level: the “door unlock” cutscene from the end of World #-8 levels will immediately play. Play through the glitched level without falling into lava or being eaten by Piranha Plants, and do not lose the Key. In this manner, you will cause the game to consider that the credits have rolled, as if you’ve finished the game. You can also experiment with this glitch to get certain other items in your inventory, such as a glitch pipe to World 1-1 that allows quick level completion. Contributed By: Anonymous 9 3In World 1-4, partway through there is a locked door next to a pipe. Enter the pipe. When you land, begin holding the button to aim an Egg, then walk backwards and hit the Hothead so that you’re hurt. Go on the platform to the right without grabbing Baby Mario, then Flutter upwards towards the exit. Yuo should end up grabbing Mario while above the screen. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 1-4 and it will also count as you finishing 1-4! Contributed By: Anonymous 14 1In World 2-1, partway through the level you need to go down a pipe with a red down-pointing arrow on it (you will see another similar pipe to the right of there, with an up arrow). Whilst standing on it, press Down and the Jump Button together. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 2-1 and it will also count as you finishing 2-1! Contributed By: Anonymous 10 0In World 3-1, partway through, you’ll reach a Middle-Ring. Nearby, you’ll find a watermelon-seed-spitting monkey. Jump from his head to up and above the Middle-Ring; you’ll get an extended jump boost. While doing floating above and to the right of the ring, you’ll want to try to enter the hidden bonus area. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 3-1 and it will also count as you finishing 3-1! Contributed By: Anonymous 11 1Partway through 4-7, you will be able to shoot down a springball that’s hidden above the screen. (It is where the fish enemies fly leftward at you and there’s an impassable wall to the left.) Shoot down the springball and use it to reach another. As you use this one and go to the next screen from the jump, hold Left. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 4-7 and it will also count as you finishing 4-7! Contributed By: Anonymous 11 1

Unlockables

Title Screen Stars SNES

To append stars next to the logo at the game’s title screen, you must get 100 points in the secret Extra Stage in a given world. The Extra Stage in itself is unlocked by getting 100 points on the other eight levels in the world. One star will appear for each Extra Stage completed in such a manner, for a total of up to six stars at the title screen.| Unlockable | How to Unlock |

|—|—|

| Extra Stage | Earn 100 points on all 8 regular stages of a world |

| Stars on Title Screen | Earn 100 points on the Extra Stage of a world |

Contributed By: Anonymous, Master_of_Majora18 1 1228.

Unlock secret levels and bonus games in each world SNES

To unlock a bonus level and one of the 6 bonus games (when you get a flower on a roullete on the end of the level), finish a world with a 100 on each level to unlock the level and bonus game. These levels are tough for beginners. Here are the bonus games unlocked in each world:World 1: Flip CardsWorld 2: Scratch ’n’ MatchWorld 3: Drawing LotsWorld 4: Match CardsWorld 5: RouletteWorld 6: Slot Machine

Contributed By: peach_freak19 6 To append stars next to the logo at the game’s title screen, you must get 100 points in the secret Extra Stage in a given world. The Extra Stage in itself is unlocked by getting 100 points on the other eight levels in the world. One star will appear for each Extra Stage completed in such a manner, for a total of up to six stars at the title screen. | Unlockable | How to Unlock | |—|—| | Extra Stage | Earn 100 points on all 8 regular stages of a world | | Stars on Title Screen | Earn 100 points on the Extra Stage of a world |

Contributed By: Anonymous, Master_of_Majora 18 1To unlock a bonus level and one of the 6 bonus games (when you get a flower on a roullete on the end of the level), finish a world with a 100 on each level to unlock the level and bonus game. These levels are tough for beginners. Here are the bonus games unlocked in each world:World 1: Flip CardsWorld 2: Scratch ’n’ MatchWorld 3: Drawing LotsWorld 4: Match CardsWorld 5: RouletteWorld 6: Slot Machine

Contributed By: peach_freak 19 6

Secrets

Hidden Stars During Final Boss SNES

During the final boss fight against King Baby Bowser, it is possible to get hidden stars that count toward the baby timer. In the second phase of the fight, hold up on the D-Pad before firing one of the big eggs. Instead of firing them in the background at Baby Bowser, you will shoot the egg upwards at enemies off screen and a star will drop from the sky. You can do this continuously to build up your baby timer, allowing you to more easily finish the level with 30 stars if you get hit during the final boss.Contributed By: _Blur_11 0 1241.

Instantly Kill Naval Piranha SNES

When you are in the hallway right before you reach the room of World 3’s boss Naval Piranha, start to swim slowly into the room, until you are right in front of the column of falling water. You can just see the untransformed Naval Piranha, but you haven’t gone far enough to trigger Kamek’s appearance. There, jump straight up, and, before you fall, aim and shoot an egg at the Piranha. When the egg hits the Naval Piranha, Kamek will appear, scream “OH MY!!!” and then flee, and the Piranha will be destroyed, without you having to battle it.Contributed By: RandyPandy24 1 1242.

Make Eggs yellow and red SNES

It’s best to have a full supply of green eggs for this trick. Find a place in a level where you can aim straight up without hitting anything else (ie: level 6-8 would be a good one, after you hit a door, but don’t go in yet). Stock up on eggs if you don’t have any, then aim straight up. Throw an egg and after it hits the celeing once, have Yoshi catch it with his tongue. It should stop bouncing and be a yellow egg (if it was green to begin with). Throw another egg, this time letting it hit the celeing twice, then catch it. It should have turned red. Doing this trick right will help you make your score better, as red eggs give 2 stars that can be used on the Baby Timer that appears when Mario falls off Yoshi’s back.Contributed By: SuperMarioFan13 4 During the final boss fight against King Baby Bowser, it is possible to get hidden stars that count toward the baby timer. In the second phase of the fight, hold up on the D-Pad before firing one of the big eggs. Instead of firing them in the background at Baby Bowser, you will shoot the egg upwards at enemies off screen and a star will drop from the sky. You can do this continuously to build up your baby timer, allowing you to more easily finish the level with 30 stars if you get hit during the final boss. Contributed By: _Blur_ 11 0When you are in the hallway right before you reach the room of World 3’s boss Naval Piranha, start to swim slowly into the room, until you are right in front of the column of falling water. You can just see the untransformed Naval Piranha, but you haven’t gone far enough to trigger Kamek’s appearance. There, jump straight up, and, before you fall, aim and shoot an egg at the Piranha. When the egg hits the Naval Piranha, Kamek will appear, scream “OH MY!!!” and then flee, and the Piranha will be destroyed, without you having to battle it. Contributed By: RandyPandy 24 1It’s best to have a full supply of green eggs for this trick. Find a place in a level where you can aim straight up without hitting anything else (ie: level 6-8 would be a good one, after you hit a door, but don’t go in yet). Stock up on eggs if you don’t have any, then aim straight up. Throw an egg and after it hits the celeing once, have Yoshi catch it with his tongue. It should stop bouncing and be a yellow egg (if it was green to begin with). Throw another egg, this time letting it hit the celeing twice, then catch it. It should have turned red. Doing this trick right will help you make your score better, as red eggs give 2 stars that can be used on the Baby Timer that appears when Mario falls off Yoshi’s back. Contributed By: SuperMarioFan 13 4

Enemy/Boss Tips

World 3-4 Boss Tips SNES

At the end of World 3-4, you’ll encounter a boss in which you fight in the foe’s stomach. If you do not move left/right at all on entering the stomach, you will never be hit by the acid. Furthermore, try to angle your egg shots to hit the sides of the uvula at the top of the screen: for reasons unknown, hitting the target from the side, as opposed to just aiming straight up at it, does significantly more damage!Contributed By: Anonymous12 2 At the end of World 3-4, you’ll encounter a boss in which you fight in the foe’s stomach. If you do not move left/right at all on entering the stomach, you will never be hit by the acid. Furthermore, try to angle your egg shots to hit the sides of the uvula at the top of the screen: for reasons unknown, hitting the target from the side, as opposed to just aiming straight up at it, does significantly more damage! Contributed By: Anonymous 12 2

Area/Level Hints

Find red coins hidden in levels more easily. SNES

Normally to simplify the process of finding Red Coins you would use a Magnifying Glass from the Pause Menu. But if you look closely at the coins that have red coins hidden among them, some have a slight addition of a red color. Those are the red coins.Contributed By: wdearth0071 0 Normally to simplify the process of finding Red Coins you would use a Magnifying Glass from the Pause Menu. But if you look closely at the coins that have red coins hidden among them, some have a slight addition of a red color. Those are the red coins. Contributed By: wdearth007 1 0

Super Mario World: Super Mario Advance 2 Cheats

Glitches

Get stuck in walls GBA

In a few levels, there will be sets of rotating blocks blocking your path. (Example: Vanilla Dome 2 or Star World 1)Make sure you have a feather equipped. Use your cape to roate the blocks, then stand in right in front of the blocks while they are rotating. Usually the blocks will just push you back into open when they stop moving. However, sometimes the blocks will push you the opposite direction- into the wall. This usually works only in Vanilla Dome 2, but it allows you to walk down the slope of the wall underneath enemies. However, if you are surround by layer after layer of bricks (Star Road 1), you will be pushed into the other blocks, usually resulting in you losing a life.Contributed By: Polymathic9 3 1270.

Replay switch palaces GBA

After gaining the ability to warp to any level, press select and any direction you want on the same frame. When you select a level afterwards, it will cause Mario or Luigi to move in an unintended direction and off the map, depending on where you started, the direction you pressed select with, and the level you choose to go to after preforming the direction + select. Most of the time, this will send you to an unfinishable bonus game upon pressing A, however in same cases, using the trick will allow you to re-enter a switch palace if Mario or Luigi land on it. The following setups can be used to replay every switch palace: Yellow: Start at Yellow Switch Palace, press down+select, and choose Chocolate Island 3. Green: Start at Donut Plains 2, press left+select, and choose Vanilla Secret 3. Red: Start at Red Switch Palace, press up+select, and choose Bowser Castle’s Back Door. Blue: Start at Forest of Illusion 2, press right+select, and choose Forest Ghost HouseContributed By: cadcrafter8 0 In a few levels, there will be sets of rotating blocks blocking your path. (Example: Vanilla Dome 2 or Star World 1)Make sure you have a feather equipped. Use your cape to roate the blocks, then stand in right in front of the blocks while they are rotating. Usually the blocks will just push you back into open when they stop moving. However, sometimes the blocks will push you the opposite direction- into the wall. This usually works only in Vanilla Dome 2, but it allows you to walk down the slope of the wall underneath enemies. However, if you are surround by layer after layer of bricks (Star Road 1), you will be pushed into the other blocks, usually resulting in you losing a life. Contributed By: Polymathic 9 3After gaining the ability to warp to any level, press select and any direction you want on the same frame. When you select a level afterwards, it will cause Mario or Luigi to move in an unintended direction and off the map, depending on where you started, the direction you pressed select with, and the level you choose to go to after preforming the direction + select. Most of the time, this will send you to an unfinishable bonus game upon pressing A, however in same cases, using the trick will allow you to re-enter a switch palace if Mario or Luigi land on it. The following setups can be used to replay every switch palace: Yellow: Start at Yellow Switch Palace, press down+select, and choose Chocolate Island 3. Green: Start at Donut Plains 2, press left+select, and choose Vanilla Secret 3. Red: Start at Red Switch Palace, press up+select, and choose Bowser Castle’s Back Door. Blue: Start at Forest of Illusion 2, press right+select, and choose Forest Ghost House Contributed By: cadcrafter 8 0

Unlockables

Earn Point Stars (Mario Brothers) GBA

For each 150,000 points you get in Mario Brothers, a star will appear at the top of Mario Brothers at the game selection screen (where you pick between Super Mario World and Mario Brothers). You can get up to 5 stars maximum.| Unlockable | How to Unlock |

|—|—|

| Earn Point Stars at game selection screen (Mario Brothers) | Get 150, 000 points in Mario Brothers, and a star at the game selection screen will appear above Mario Brothers (5 stars maximum) |

Contributed By: peach_freak9 2 1281.

New Look to Yoshi’s Island GBA

After filling a ceratin Requirement you give a new look to yoshi’s island which is called EXTRA. The shells will look like bubbleheads of Mario, the Pirahnas will have pumpking heads and you can access any stage by pressing SELECT and pressing A on the stage you wish to go to.| Unlockable | How to Unlock |

|—|—|

| EXTRA | Find all goals in every level |

Contributed By: ThunderMan18 4 1282.

Unlock Different Colored Yoshis GBA

| Unlockable | How to Unlock |

|—|—|

| Blue Yoshi | Go to Star World 2, find the Baby Yoshi, and feed him 5 enemies. |

| Red Yoshi | Go to Star World 1 or Star World 4, find the Baby Yoshi, and feed him 5 enemies. |

| Yellow Yoshi | Go to Star World 3 or Star World 5, find the Baby Yoshi, and feed him 5 enemies. |

Contributed By: kylohk13 5 For each 150,000 points you get in Mario Brothers, a star will appear at the top of Mario Brothers at the game selection screen (where you pick between Super Mario World and Mario Brothers). You can get up to 5 stars maximum. | Unlockable | How to Unlock | |—|—| | Earn Point Stars at game selection screen (Mario Brothers) | Get 150, 000 points in Mario Brothers, and a star at the game selection screen will appear above Mario Brothers (5 stars maximum) |

Contributed By: peach_freak 9 2After filling a ceratin Requirement you give a new look to yoshi’s island which is called EXTRA. The shells will look like bubbleheads of Mario, the Pirahnas will have pumpking heads and you can access any stage by pressing SELECT and pressing A on the stage you wish to go to. | Unlockable | How to Unlock | |—|—| | EXTRA | Find all goals in every level |

Contributed By: ThunderMan 18 4| Unlockable | How to Unlock | |—|—| | Blue Yoshi | Go to Star World 2, find the Baby Yoshi, and feed him 5 enemies. | | Red Yoshi | Go to Star World 1 or Star World 4, find the Baby Yoshi, and feed him 5 enemies. | | Yellow Yoshi | Go to Star World 3 or Star World 5, find the Baby Yoshi, and feed him 5 enemies. |

Contributed By: kylohk 13 5

Secrets

Decorative Stars GBA

For every one-million points you get in Super Mario World mode, a star will appear on the main menu screen next to the ‘’top score’’ display. NOTE: The maximum amount of stars you can get is 5.Contributed By: bluberry13 4 1299.

Easy Lives GBA

Play through the games and as quickly as you can get to the Star Worlds. Now go to Star World 4 and get the yoshi now either complete the mission with Yoshi. Now Go back to that level with yoshi and go back to the egg and get the 1-up and then press START and go back and do then level again to get more lives. Repeat As Needed Contributed By: Fatguy20068 6 1300.

Extra Levels From Star Road GBA

If you find and complete the alternate (key) exits in all Star Road levels, you will unlock a set of special levels accessible from the mountain in the middle of the main Star Road map.Contributed By: Zapdos5608 3 1301.

Extra life at finish GBA

When your time has twice the same digit repeated at the end and it’s the same as the tens of your stars total you’ll get a extra life for free!!!Example:With 39 stars, beat the stage with your time ending in 33.

Contributed By: alexanderpas6 0 1302.

Hear the Original Mario Bros. music. GBA

Go to the special levels (place with Tubular, Groovy, etc.) Still on the world map, leave the game alone for a few minutres and you’ll hear the music change.Contributed By: squirtle909099 1 1303.

High Score Records GBA

Once you complete the Special World, you will be able to save your high scores in the Special World levels.Contributed By: Som19 0 1304.

Instant Warp GBA

Once you’ve cleared all 96 Goals, you will then be able to warp to any point on the map via the Status Screen. On the Map Screen, press Select to access the Status Screen. You will now see a little white arrow to the left of each course name. Choose a course and press A. Mario (or Luigi) will be automatically warped to that part of the world map. This will save lots of time trudging from one part of the map to the next. Enjoy!Contributed By: darkfarfetchd13 1 1305.

Make Super Famicom logo appear in Special Worlds GBA

Complete the special worlds (The world with SPECIAL written across the top) and the Super Famicom logo will appear across the top of the Special World Map. You will have to press L and make the screen scroll up to see the logo. Contributed By: hiro111210 1 1306.

New Intro GBA

Beat the game (defeat Bowser) and the intro changes from the usual ‘find the princess is missing, play scary music’ to a sequence where you see the princess riding on a Yoshi with another Yoshi carrying a picnic basket.Contributed By: darkedgex11 0 1307.

Re-Do Fortresses and Castles GBA

Once you beat the game you will be able to re-do Fortresses and Castles.Contributed By: SteveBlackman10 1 1308.

Yoshi Coins to Princess Coins GBA

To change all the Yoshi Coins to Princess Coins, collect all five Yoshi Coins from each level. After you collect them all, watch the in-game movie to see the coins change.Contributed By: squirtle9090912 0 For every one-million points you get in Super Mario World mode, a star will appear on the main menu screen next to the ‘’top score’’ display. NOTE: The maximum amount of stars you can get is 5. Contributed By: bluberry 13 4Play through the games and as quickly as you can get to the Star Worlds. Now go to Star World 4 and get the yoshi now either complete the mission with Yoshi. Now Go back to that level with yoshi and go back to the egg and get the 1-up and then press START and go back and do then level again to get more lives. Repeat As Needed Contributed By: Fatguy2006 8 6If you find and complete the alternate (key) exits in all Star Road levels, you will unlock a set of special levels accessible from the mountain in the middle of the main Star Road map. Contributed By: Zapdos560 8 3When your time has twice the same digit repeated at the end and it’s the same as the tens of your stars total you’ll get a extra life for free!!!Example:With 39 stars, beat the stage with your time ending in 33.

Contributed By: alexanderpas 6 0Go to the special levels (place with Tubular, Groovy, etc.) Still on the world map, leave the game alone for a few minutres and you’ll hear the music change. Contributed By: squirtle90909 9 1Once you complete the Special World, you will be able to save your high scores in the Special World levels. Contributed By: Som1 9 0Once you’ve cleared all 96 Goals, you will then be able to warp to any point on the map via the Status Screen. On the Map Screen, press Select to access the Status Screen. You will now see a little white arrow to the left of each course name. Choose a course and press A. Mario (or Luigi) will be automatically warped to that part of the world map. This will save lots of time trudging from one part of the map to the next. Enjoy! Contributed By: darkfarfetchd 13 1Complete the special worlds (The world with SPECIAL written across the top) and the Super Famicom logo will appear across the top of the Special World Map. You will have to press L and make the screen scroll up to see the logo. Contributed By: hiro1112 10 1Beat the game (defeat Bowser) and the intro changes from the usual ‘find the princess is missing, play scary music’ to a sequence where you see the princess riding on a Yoshi with another Yoshi carrying a picnic basket. Contributed By: darkedgex 11 0Once you beat the game you will be able to re-do Fortresses and Castles. Contributed By: SteveBlackman 10 1To change all the Yoshi Coins to Princess Coins, collect all five Yoshi Coins from each level. After you collect them all, watch the in-game movie to see the coins change. Contributed By: squirtle90909 12 0

Super Metroid Cheats

Glitches

Charge Hyper Beam SNES

Using this glitch, you can effectively charge and fire a Hyper Beam shot. To execute it, simply hold down the fire button during the final Zebes countdown and make sure the first shot that is fired opens a blue door. Now, before the next shot is fired, head through the door. The charging sound will play and once you exit the door you will fire a large beam shot.Contributed By: Zeldaman0321 13 1357.

Green Gate Glitch SNES

This is a glitch that exploits an error in the detection of valid hits in the various green gates scattered across Zebes. Make sure the gate’s tab faces to the left, and you are on its right. Stand some distance, maybe 5-6 tiles or more, from the gate. Hold the run button and right before you reach the gate tap the jump button while simultaneously aiming up and to the left and firing a super missile. With patience and skill you will open the gate from the ‘‘wrong’’ side. Exploit this glitch to obtain the Screw Attack without facing Golden Torizo, or to obtain the Grapple Beam by an alternate path, or even beat the game without shattering the Maridian tube.Contributed By: MathOnNapkins17 7 1358.

Higher Jump SNES

In Super Metroid, when you get the Gravity Suit, you can move underwater freely. However, there is a trick that you can use to jump higher underwater. First, find a location that is fully submerged in water. Try a room in Maridia or the room before Lower Norfair (the ones with filled with Lava) Next, hold the jump button. Immediatly after you press it, press pause. Go to the inventory menu and switch off the gravity suit. Hold the jump button and unpause the game. You will jump higher than normal. Use this trick to get the screw attack before the space jump.Contributed By: J_of_Today21 8 1359.

Machball SNES

Retain running speed while in morphball.While running, spin-jump and press down once at the apex of your jump while holding the jump button, press down a second time when you make contact with the ground to go into morphball. Do not let go of the direction you want to move in or turn the other direction once you go into morphball.If done correctly, you won’t have any bouncing animation when landing and will retain your running speed. This can be used to get Super Missiles early in Brinstar, allowing you to skip Spore Spawn, as well as Ice Beam early before obtaining Speed Booster.Contributed By: RoboJezeus16 5 1360.

Murder Beam SNES

By equiping all five beams at the game time you can kill Motherbrain pretty easyly. To equip all five beams at the same time go into the equipment screen in the Sub-Menu. You will notice that the Spazar Beam in unequiped because the Plazma Beam cancels out the Spazar. Equip the Spazar Beam (thus unequiping the Plazma Beam) then move the curser over to one of the Boot Upgrades. Hit Left and the A Button at the same time to equip the Plazma Beam. If you did it right then the letters Var should appear next to the Plazma Beam. To complete the glitch you must first charge your beam before equiping all five beams. After your beam is charged all the way , equip all five beam the way I decirbed above the fire it at say Motherbrains head (when it’s laying on the ground). If you did it right then an orange orb should stay behind and contanly hit Motherbrain. Equip your beams reqularly. NOTE: This beam can crash your game if not done correctly.Contributed By: MagicMario14 8 1361.

Samus clones SNES

First, you need the speed boots and X ray visor. This is fairly easy to pull off.Switch to the weapon that is before the Visor. Start holding the boost button while running until you see those silhouettes of Samus. Now, still holding the boost button, switch to the X ray visor. You will stop, and you will see those silhouttes in full color, mimicing your every move.

Once you let go of the button, the sillhouttes will disapear.

Contributed By: plank_2x415 4 1362.

Space Time Beam SNES

If you got far enough to get 100% of collecting everything in Super Metroid but yearn to do it again without having to delete a file just to play through the game again, you can and with all your already collected items! How, you might ask? Well the Space Time Beam is the answer.To perform this glitch you first need to have the following 3 Beams active: Ice, Charge, and Spazer beams. Then head to the Old Tourian Shinespark Puzzle where the Power Bomb Door is, enter this room.If you are in this room, double check the Samus Equipment Menu to make sure that the Ice, Charge, and Spazer beams are active, if they are, good, then exit this menu and open the door you just came through, this is crucial for what’s to happen next.1: Reopen the Samus Menu and select the High Jump Boots.2: Press Left and A at the same time, this can be tricky, but what effectively happens is the game is tricked into turning on the Plasma Beam with Spazer still active, if you got Plasma with a piece of the Varia Suit text reading as Plasma | Var, then good, you’ve got Space Time Beam currently active.3: Fire ONE shot facing to the right in this room, what this does is once you’ve fired a single shot from the Space Time Beam, it’ll corrupt the 24 screens that the room occupies, this effectively turns back time and revives all the bosses, resets item locations, and even allows the player to play all of Super Metroid and collect basically an infinite amount of Super Missiles and Power Bombs.Note: Saving in this state will effectively force the player (once they turn the game back on or whatever) to play through the Space Colony section, from there on, the game is playable pretty much as normally as it can be. You can basically pull this glitch off an infinite number of times, but do NOT collect more than 325 E Tanks, this basically locks Samus in an infinite death loop due to an underflow error.Other than that, enjoy this glitch.Contributed By: Decimator0 0 1363.

Standing Up To Mother Brain SNES

When you fight Mother Brain, there’s a scripted sequence in which she blasts you with a rainbow beam and depletes your health, and then the Baby Metroid rescues you. Though Samus is supposed to be stuck kneeling on the floor throughout this scene, it’s possible to glitch the game into keeping Samus playable. Before Mother Brain hits you with the rainbow, have just over 700 Energy Tank health left, Reserve Tank not included. Unequip the Varia Suit and let the rainbow beam hit you. After Samus collapses on the floor, mash the up button to have her stand up, and then run directly into Mother Brain’s legs. The goal is to reduce your health to less than 100 - as in, Samus’s bare minimum health with no Energy Tanks - as quickly as possible. If you retain too much health, Mother Brain will hit you with a second rainbow beam. If done correctly, the scene will continue as normal, but with Samus able to move around and shoot. Make sure that you’re airborne when the Baby Metroid first appears onscreen and when it detaches from Mother Brain; the game will try to force you back into kneeling position. If that happens, using the X-Ray Scope should free you. Wait until Mother Brain’s sprite turns gray, and then start shooting. You can get in several free shots while Mother Brain is frozen in place. This also works as the Baby Metroid is restoring Samus, but you need to charge up shots and make short hops next to Mother Brain’s head to make the attacks connect. If you jump too high with the Baby Metroid still attached to Samus, Mother Brain may not be able to kill it and result with the game soft locking. When the Baby Metroid dies and you obtain the Hyper Beam, don’t shoot immediately; doing so will freeze the game. Instead, wait for the room in the background to go back to normal. If all is done correctly, it will only take a few more shots to finish the fight. Thanks to this glitch, you’ll be able to damage Mother Brain while she’s completely helpless and kill her very quickly.Contributed By: Polymathic11 1 1364.

Zebetite Skip SNES

Bypass the first Zebetite barrier causing the other Zebetites to not spawn.Make sure Screw Attack is turned off before attempting this.When first entering the chamber Mother Brain is in immediately fall and run to the left-most wall. Freeze the first Rinka that spawns diagonally upward from Samus then quickly spin-jump onto the little platform above you near the frozen Rinka while pressing into the Zebetite; when you land you’ll take a small amount of damage, while Samus is blinking in her invulnerable-state quickly do a tiny spin-jump in place and after landing from that tiny jump do a standing-jump into the Zebetite.If done correctly and fast enough, you’ll completely pass through the first Zebetite barrier. Due to the first Zebetite not being destroyed, the other Zebetites in the room will not spawn.Doing this helps save ammunition for the fight against Mother Brain.Contributed By: RoboJezeus12 2 Using this glitch, you can effectively charge and fire a Hyper Beam shot. To execute it, simply hold down the fire button during the final Zebes countdown and make sure the first shot that is fired opens a blue door. Now, before the next shot is fired, head through the door. The charging sound will play and once you exit the door you will fire a large beam shot. Contributed By: Zeldaman03 21 13This is a glitch that exploits an error in the detection of valid hits in the various green gates scattered across Zebes. Make sure the gate’s tab faces to the left, and you are on its right. Stand some distance, maybe 5-6 tiles or more, from the gate. Hold the run button and right before you reach the gate tap the jump button while simultaneously aiming up and to the left and firing a super missile. With patience and skill you will open the gate from the ‘‘wrong’’ side. Exploit this glitch to obtain the Screw Attack without facing Golden Torizo, or to obtain the Grapple Beam by an alternate path, or even beat the game without shattering the Maridian tube. Contributed By: MathOnNapkins 17 7In Super Metroid, when you get the Gravity Suit, you can move underwater freely. However, there is a trick that you can use to jump higher underwater. First, find a location that is fully submerged in water. Try a room in Maridia or the room before Lower Norfair (the ones with filled with Lava) Next, hold the jump button. Immediatly after you press it, press pause. Go to the inventory menu and switch off the gravity suit. Hold the jump button and unpause the game. You will jump higher than normal. Use this trick to get the screw attack before the space jump. Contributed By: J_of_Today 21 8Retain running speed while in morphball.While running, spin-jump and press down once at the apex of your jump while holding the jump button, press down a second time when you make contact with the ground to go into morphball. Do not let go of the direction you want to move in or turn the other direction once you go into morphball.If done correctly, you won’t have any bouncing animation when landing and will retain your running speed. This can be used to get Super Missiles early in Brinstar, allowing you to skip Spore Spawn, as well as Ice Beam early before obtaining Speed Booster. Contributed By: RoboJezeus 16 5By equiping all five beams at the game time you can kill Motherbrain pretty easyly. To equip all five beams at the same time go into the equipment screen in the Sub-Menu. You will notice that the Spazar Beam in unequiped because the Plazma Beam cancels out the Spazar. Equip the Spazar Beam (thus unequiping the Plazma Beam) then move the curser over to one of the Boot Upgrades. Hit Left and the A Button at the same time to equip the Plazma Beam. If you did it right then the letters Var should appear next to the Plazma Beam. To complete the glitch you must first charge your beam before equiping all five beams. After your beam is charged all the way , equip all five beam the way I decirbed above the fire it at say Motherbrains head (when it’s laying on the ground). If you did it right then an orange orb should stay behind and contanly hit Motherbrain. Equip your beams reqularly. NOTE: This beam can crash your game if not done correctly. Contributed By: MagicMario 14 8First, you need the speed boots and X ray visor. This is fairly easy to pull off.Switch to the weapon that is before the Visor. Start holding the boost button while running until you see those silhouettes of Samus. Now, still holding the boost button, switch to the X ray visor. You will stop, and you will see those silhouttes in full color, mimicing your every move.

Once you let go of the button, the sillhouttes will disapear.

Contributed By: plank_2x4 15 4If you got far enough to get 100% of collecting everything in Super Metroid but yearn to do it again without having to delete a file just to play through the game again, you can and with all your already collected items! How, you might ask? Well the Space Time Beam is the answer.To perform this glitch you first need to have the following 3 Beams active: Ice, Charge, and Spazer beams. Then head to the Old Tourian Shinespark Puzzle where the Power Bomb Door is, enter this room.If you are in this room, double check the Samus Equipment Menu to make sure that the Ice, Charge, and Spazer beams are active, if they are, good, then exit this menu and open the door you just came through, this is crucial for what’s to happen next.1: Reopen the Samus Menu and select the High Jump Boots.2: Press Left and A at the same time, this can be tricky, but what effectively happens is the game is tricked into turning on the Plasma Beam with Spazer still active, if you got Plasma with a piece of the Varia Suit text reading as Plasma | Var, then good, you’ve got Space Time Beam currently active.3: Fire ONE shot facing to the right in this room, what this does is once you’ve fired a single shot from the Space Time Beam, it’ll corrupt the 24 screens that the room occupies, this effectively turns back time and revives all the bosses, resets item locations, and even allows the player to play all of Super Metroid and collect basically an infinite amount of Super Missiles and Power Bombs.Note: Saving in this state will effectively force the player (once they turn the game back on or whatever) to play through the Space Colony section, from there on, the game is playable pretty much as normally as it can be. You can basically pull this glitch off an infinite number of times, but do NOT collect more than 325 E Tanks, this basically locks Samus in an infinite death loop due to an underflow error.Other than that, enjoy this glitch. Contributed By: Decimator 0 0When you fight Mother Brain, there’s a scripted sequence in which she blasts you with a rainbow beam and depletes your health, and then the Baby Metroid rescues you. Though Samus is supposed to be stuck kneeling on the floor throughout this scene, it’s possible to glitch the game into keeping Samus playable. Before Mother Brain hits you with the rainbow, have just over 700 Energy Tank health left, Reserve Tank not included. Unequip the Varia Suit and let the rainbow beam hit you. After Samus collapses on the floor, mash the up button to have her stand up, and then run directly into Mother Brain’s legs. The goal is to reduce your health to less than 100 - as in, Samus’s bare minimum health with no Energy Tanks - as quickly as possible. If you retain too much health, Mother Brain will hit you with a second rainbow beam. If done correctly, the scene will continue as normal, but with Samus able to move around and shoot. Make sure that you’re airborne when the Baby Metroid first appears onscreen and when it detaches from Mother Brain; the game will try to force you back into kneeling position. If that happens, using the X-Ray Scope should free you. Wait until Mother Brain’s sprite turns gray, and then start shooting. You can get in several free shots while Mother Brain is frozen in place. This also works as the Baby Metroid is restoring Samus, but you need to charge up shots and make short hops next to Mother Brain’s head to make the attacks connect. If you jump too high with the Baby Metroid still attached to Samus, Mother Brain may not be able to kill it and result with the game soft locking. When the Baby Metroid dies and you obtain the Hyper Beam, don’t shoot immediately; doing so will freeze the game. Instead, wait for the room in the background to go back to normal. If all is done correctly, it will only take a few more shots to finish the fight. Thanks to this glitch, you’ll be able to damage Mother Brain while she’s completely helpless and kill her very quickly. Contributed By: Polymathic 11 1Bypass the first Zebetite barrier causing the other Zebetites to not spawn.Make sure Screw Attack is turned off before attempting this.When first entering the chamber Mother Brain is in immediately fall and run to the left-most wall. Freeze the first Rinka that spawns diagonally upward from Samus then quickly spin-jump onto the little platform above you near the frozen Rinka while pressing into the Zebetite; when you land you’ll take a small amount of damage, while Samus is blinking in her invulnerable-state quickly do a tiny spin-jump in place and after landing from that tiny jump do a standing-jump into the Zebetite.If done correctly and fast enough, you’ll completely pass through the first Zebetite barrier. Due to the first Zebetite not being destroyed, the other Zebetites in the room will not spawn.Doing this helps save ammunition for the fight against Mother Brain. Contributed By: RoboJezeus 12 2

Unlockables

Fourth Idle Demo SNES

Three demos of Super Metroid play after idling on the title screen for a while.A fourth demo showing off hidden game mechanics can be seen once a play file has been beaten once.Contributed By: RoboJezeus20 3 1405.

Viewing the Endings SNES

| Unlockable | How to Unlock |

|—|—|

| 2nd Best Ending | Beat the game within 3:01-10:00 |

| Best Ending | Beat the game in under 3 hours |

| Easiest ending | Beat the game making sure your file has more than 10 hours on it. |

Contributed By: MI4_REAL18 6 Three demos of Super Metroid play after idling on the title screen for a while.A fourth demo showing off hidden game mechanics can be seen once a play file has been beaten once. Contributed By: RoboJezeus 20 3| Unlockable | How to Unlock | |—|—| | 2nd Best Ending | Beat the game within 3:01-10:00 | | Best Ending | Beat the game in under 3 hours | | Easiest ending | Beat the game making sure your file has more than 10 hours on it. |

Contributed By: MI4_REAL 18 6

Easter Eggs

Save the Zebes Critters SNES

When you are escaping during the countdown at the very end of the game, don’t go straight to your ship from Crateria’s caves. Instead, go to the room where you first acquired the morph ball bombs. Inside should be the critters that helped you escape certain rooms earlier in the game. Once they leave the room, you can exit too from where you entered. Saving them will affect the ending.Contributed By: LaC229 3 When you are escaping during the countdown at the very end of the game, don’t go straight to your ship from Crateria’s caves. Instead, go to the room where you first acquired the morph ball bombs. Inside should be the critters that helped you escape certain rooms earlier in the game. Once they leave the room, you can exit too from where you entered. Saving them will affect the ending. Contributed By: LaC2 29 3

Secrets

Crystal Flash SNES

This allows you to refill your Energy Tanks. 1. You must have 49 or less energy units. 2. You must have 10 or more missiles, 10 or more Super Missles, and 11 or more Power Bombs. 3. Choose the Power Bomb icon, and morph. 4. Press and hold the L,R, and shot buttons and hold DOWN on the control pad. You will absorb the blast and refill your energy.Contributed By: Kodos8632 3 1422.

Diagonal Shinesparks SNES

While it’s never demonstrated or required in-game, it’s possible to Shinespark diagonally. To perform it, charge up a Shinespark, then aim Samus’s arm cannon at an upward diagonal angle, using either the shoulder button or the directional pad, and press the jump button. This technique also works in midair; charge up, do a spin jump, press the button to aim at an upward diagonal angle, and press the jump button. This trick allows you to reach certain parts of Crateria and Maridia without needing items like the Space Jump or Grapple Beam, and can also be used to quickly escape from Brinstar during the ending.Contributed By: Polymathic13 0 1423.

Early Power Bomb SNES

You can get the Power Bomb after defeating Spore Spawn and acquiring the Super Missile, before venturing to Norfair or to fight Kraid.Be sure to get some good practice with the walljump technique. Remember to spin against a wall in mid-air, and while you’re making contact with the wall, hit the D-Pad in the opposite direction of the wall first, and then press the Jump button almost immediately thereafter. Remember not to the Jump button before or simultaneously with hitting the opposite arrow of the D-Pad, but also remember not to delay too long in the split second before hitting the Jump button. Getting the precise timing in the middle is tricky but necessary in order to pull this technique off.Now, onto the secret to access the early Power Bomb:When you enter the the first room in Lower Brinstar when the music changes (the reddish room with the long vertical shaft), instead of descending, use the wall-jump against the edges of the ledges above to go higher up the shaft.You will soon reach an area with Rippers (the floating shelled enemies). In this area, you would normally need to make use of the Ice Beam in order to access the route to the Power Bomb. But since we’re getting it early instead, you must use a Super Missile to destroy each Ripper so they don’t get in your way. There are 4 Rippers in total in this section, so be sure to have at least 4 Super Missiles handy. You will need to wall jump to get to a point of elevation to hit most of them.Once this section is clear, you may then continue to walljump up along either wall of this shaft. At the top, you should see a floor and a section of the room above with a blue door. The floor is made up of a destructible block that you must destroy with your beam.Now, when you use your beam, your ability to walljump will be disabled until you land down on the ledge again. And you only have moments before the destructible block rematerializes. So you must quickly walljump up again once more.Once you arrive at the open gap, time your walljump so that you jump into the edge of the opening in the floor above. This can be tricky to do, you’ll need to let yourself descend along the wall somewhat so you have a clearing to walljump into it rather than bumping into the underside of the floor.Once you hit the edge, walljump one last time off of that edge to arrive at the top section of the room. From that point, you can shoot the blue door and proceed normally down the route through the series of rooms that you would take to get the first Power Bomb.Contributed By: Yoshiblue41 0 1424.

Golden Torizo Room debug code SNES

In lower Norfair, before you enter the room with the golden Torizo boss, open the door then roll into a ball and hold the four main face buttons (A, B, X, and Y). Enter the door in this state and you will instantly have 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, 20 Power Bombs, and all items except the Screw Attack. This can be done from either entrance.Contributed By: duggie223 5 1425.

Kill Draygon in one hit SNES

As soon as the boss fight with Draygon begins, note the four turrets firing electricity from the walls - two on either side. Before Draygon even shows up, blast away all four turrets with charge shots. See how the turrets spew out electricity after being killed? Equip the Grapple Beam and get ready to use this to your advantage.Instead of fighting Draygon the normal way, allow him to grab you. While he’s swinging you about the room, use the Grapple Beam to latch on to one of the panels on the wall that was once occupied by a turret. The electricity will go through the Grapple Beam, through your suit, and to Draygon himself. Samus will stay locked on until Draygon dies.

Contributed By: UltimaterializerX37 1 1426.

Morph Ball Bomb Spread SNES

When you have the Charge Beam, fully charge up a shot and change into the Morph Ball. Samus will automatically release five bombs.Contributed By: Polymathic11 3 1427.

Secret Attacks SNES

First, Equip the Charge Beam and ONE other beam ability e.g. ice or wide(NOT two)Select the power Bombs but do not enter morph ball mode.Charge your beam up and you should use one of the following secret attacksIce- A shield will form around you damaging enemies you touchWave-Energy Balls circle you then Fire away from you in various directionsPlasma-Same as wave but with Plasma effectSpazer- Large beams fire away from you like shrapnelThis will use up one of your Power Bombs(It may not work if you’ve just finished charging, give it another second)Contributed By: wisp38525 3 This allows you to refill your Energy Tanks. 1. You must have 49 or less energy units. 2. You must have 10 or more missiles, 10 or more Super Missles, and 11 or more Power Bombs. 3. Choose the Power Bomb icon, and morph. 4. Press and hold the L,R, and shot buttons and hold DOWN on the control pad. You will absorb the blast and refill your energy. Contributed By: Kodos86 32 3While it’s never demonstrated or required in-game, it’s possible to Shinespark diagonally. To perform it, charge up a Shinespark, then aim Samus’s arm cannon at an upward diagonal angle, using either the shoulder button or the directional pad, and press the jump button. This technique also works in midair; charge up, do a spin jump, press the button to aim at an upward diagonal angle, and press the jump button. This trick allows you to reach certain parts of Crateria and Maridia without needing items like the Space Jump or Grapple Beam, and can also be used to quickly escape from Brinstar during the ending. Contributed By: Polymathic 13 0You can get the Power Bomb after defeating Spore Spawn and acquiring the Super Missile, before venturing to Norfair or to fight Kraid.Be sure to get some good practice with the walljump technique. Remember to spin against a wall in mid-air, and while you’re making contact with the wall, hit the D-Pad in the opposite direction of the wall first, and then press the Jump button almost immediately thereafter. Remember not to the Jump button before or simultaneously with hitting the opposite arrow of the D-Pad, but also remember not to delay too long in the split second before hitting the Jump button. Getting the precise timing in the middle is tricky but necessary in order to pull this technique off.Now, onto the secret to access the early Power Bomb:When you enter the the first room in Lower Brinstar when the music changes (the reddish room with the long vertical shaft), instead of descending, use the wall-jump against the edges of the ledges above to go higher up the shaft.You will soon reach an area with Rippers (the floating shelled enemies). In this area, you would normally need to make use of the Ice Beam in order to access the route to the Power Bomb. But since we’re getting it early instead, you must use a Super Missile to destroy each Ripper so they don’t get in your way. There are 4 Rippers in total in this section, so be sure to have at least 4 Super Missiles handy. You will need to wall jump to get to a point of elevation to hit most of them.Once this section is clear, you may then continue to walljump up along either wall of this shaft. At the top, you should see a floor and a section of the room above with a blue door. The floor is made up of a destructible block that you must destroy with your beam.Now, when you use your beam, your ability to walljump will be disabled until you land down on the ledge again. And you only have moments before the destructible block rematerializes. So you must quickly walljump up again once more.Once you arrive at the open gap, time your walljump so that you jump into the edge of the opening in the floor above. This can be tricky to do, you’ll need to let yourself descend along the wall somewhat so you have a clearing to walljump into it rather than bumping into the underside of the floor.Once you hit the edge, walljump one last time off of that edge to arrive at the top section of the room. From that point, you can shoot the blue door and proceed normally down the route through the series of rooms that you would take to get the first Power Bomb. Contributed By: Yoshiblue4 1 0In lower Norfair, before you enter the room with the golden Torizo boss, open the door then roll into a ball and hold the four main face buttons (A, B, X, and Y). Enter the door in this state and you will instantly have 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, 20 Power Bombs, and all items except the Screw Attack. This can be done from either entrance. Contributed By: duggie2 23 5As soon as the boss fight with Draygon begins, note the four turrets firing electricity from the walls - two on either side. Before Draygon even shows up, blast away all four turrets with charge shots. See how the turrets spew out electricity after being killed? Equip the Grapple Beam and get ready to use this to your advantage.Instead of fighting Draygon the normal way, allow him to grab you. While he’s swinging you about the room, use the Grapple Beam to latch on to one of the panels on the wall that was once occupied by a turret. The electricity will go through the Grapple Beam, through your suit, and to Draygon himself. Samus will stay locked on until Draygon dies.

Contributed By: UltimaterializerX 37 1When you have the Charge Beam, fully charge up a shot and change into the Morph Ball. Samus will automatically release five bombs. Contributed By: Polymathic 11 3First, Equip the Charge Beam and ONE other beam ability e.g. ice or wide(NOT two)Select the power Bombs but do not enter morph ball mode.Charge your beam up and you should use one of the following secret attacksIce- A shield will form around you damaging enemies you touchWave-Energy Balls circle you then Fire away from you in various directionsPlasma-Same as wave but with Plasma effectSpazer- Large beams fire away from you like shrapnelThis will use up one of your Power Bombs(It may not work if you’ve just finished charging, give it another second) Contributed By: wisp385 25 3

Enemy/Boss Tips

Crocomire Quick Kill SNES

If you acquire the Plasma Beam early via sequence breaking, save it for the Crocomire boss fight. A single charged Plasma Beam shot will register as multiple hits, and will cause Crocomire to automatically crawl backwards and fall into the acid.Contributed By: Polymathic8 2 1459.

Defeating Draygon Easily SNES

It’s possible to defeat Draygon with a well-timed combination of a charged Plasma Beam shot and the X-Ray Scope. When the fight starts, charge your shot and aim it at the spot where Draygon first materializes. As soon as your shot connects and Draygon flashes, turn the X-Ray Scope on and off repeatedly. Doing so resets the Plasma Beam’s hit counter, which causes it to inflict additional damage each time the X-Ray Scope is activated. Alternatively, you can run back and forth across the floor to charge up the Speed Booster, and then use horizontal Shinesparks to damage its body. Either way, Draygon will go down in seconds.Contributed By: Polymathic14 4 1460.

Kraid Quick Kill SNES

This requires 2 regular Missiles and 3 Super Missiles. As Kraid’s boss fight starts, make sure that Samus is standing on the block nearest the spikes and equip the Missiles. As soon as the fight begins, fire two Missiles at Kraid: One going into his eyes, and the other into his mouth. If timed correctly, it will cause Kraid’s sprite to become frozen with his mouth partly open and his claws down. Quickly switch to the Super Missiles and fire all three into his mouth. Doing this will kill Kraid before he’s even able to stand up.Contributed By: Polymathic10 3 1461.

Metal Space Pirates Quick Kill SNES

Before you fight Ridley, you have to kill a pair of Metal Space Pirates to open the room. Normally, you have to wait until they attack and drop their guards. However, you can bypass their defenses by using diagonal Shinesparks. Run past the pirates to charge up enough speed, turn around, aim diagonally upwards, and trigger the Shinespark. Samus will crash into the ceiling, and her afterimage will collide with one of the pirates and kill it with a single shot. Do it a second time, and these stubborn enemies will be dead in seconds.Contributed By: Polymathic9 1 If you acquire the Plasma Beam early via sequence breaking, save it for the Crocomire boss fight. A single charged Plasma Beam shot will register as multiple hits, and will cause Crocomire to automatically crawl backwards and fall into the acid. Contributed By: Polymathic 8 2It’s possible to defeat Draygon with a well-timed combination of a charged Plasma Beam shot and the X-Ray Scope. When the fight starts, charge your shot and aim it at the spot where Draygon first materializes. As soon as your shot connects and Draygon flashes, turn the X-Ray Scope on and off repeatedly. Doing so resets the Plasma Beam’s hit counter, which causes it to inflict additional damage each time the X-Ray Scope is activated. Alternatively, you can run back and forth across the floor to charge up the Speed Booster, and then use horizontal Shinesparks to damage its body. Either way, Draygon will go down in seconds. Contributed By: Polymathic 14 4This requires 2 regular Missiles and 3 Super Missiles. As Kraid’s boss fight starts, make sure that Samus is standing on the block nearest the spikes and equip the Missiles. As soon as the fight begins, fire two Missiles at Kraid: One going into his eyes, and the other into his mouth. If timed correctly, it will cause Kraid’s sprite to become frozen with his mouth partly open and his claws down. Quickly switch to the Super Missiles and fire all three into his mouth. Doing this will kill Kraid before he’s even able to stand up. Contributed By: Polymathic 10 3Before you fight Ridley, you have to kill a pair of Metal Space Pirates to open the room. Normally, you have to wait until they attack and drop their guards. However, you can bypass their defenses by using diagonal Shinesparks. Run past the pirates to charge up enough speed, turn around, aim diagonally upwards, and trigger the Shinespark. Samus will crash into the ceiling, and her afterimage will collide with one of the pirates and kill it with a single shot. Do it a second time, and these stubborn enemies will be dead in seconds. Contributed By: Polymathic 9 1

Area/Level Hints

Early Wrecked Ship SNES

It’s possible to sequence break and access the Wrecked Ship without needing the Grapple Beam, Speed Booster, or Space Jump. The room next to the Wrecked Ship area is a large moat with a single column in the middle of it. Go to the room directly before the moat and stand as close as possible to it. If you already have the High Jump Boots, unequip them. Open the door, then press and hold the run button and right on the directional pad, and do not let go of them. Samus will enter the moat room. When she reaches the very tip of the ledge, press the jump button. If done correctly, Samus will jump far enough to go over the top of the column in the middle of the moat. Don’t land on top of the column, though. You have to perform a wall jump from the far side of column that’s above the the water line. If you time the wall jump too slowly, you’ll just fall into the water. If timed properly, you’ll land on the ledge on the far side of the moat.Contributed By: Polymathic9 0 It’s possible to sequence break and access the Wrecked Ship without needing the Grapple Beam, Speed Booster, or Space Jump. The room next to the Wrecked Ship area is a large moat with a single column in the middle of it. Go to the room directly before the moat and stand as close as possible to it. If you already have the High Jump Boots, unequip them. Open the door, then press and hold the run button and right on the directional pad, and do not let go of them. Samus will enter the moat room. When she reaches the very tip of the ledge, press the jump button. If done correctly, Samus will jump far enough to go over the top of the column in the middle of the moat. Don’t land on top of the column, though. You have to perform a wall jump from the far side of column that’s above the the water line. If you time the wall jump too slowly, you’ll just fall into the water. If timed properly, you’ll land on the ledge on the far side of the moat. Contributed By: Polymathic 9 0

Super Punch-Out!! (1994) Cheats

Codes

2-Players Mode SNES

At the title screen, hold Y + R on controller 2, then press Start on controller 1. You’ll be taken to a special exhibition match mode where you can fight any opponent. Choose an opponent and in the match info screen, hold Y + B on controller 2 then press Start on controller 1.If done right, the 2nd player will be able to control the opponents.Contributed By: ReyVGM21 15 1487.

Codes SNES

| Effect | Code |

|—|—|

| Enter your name in Japanese | Highlight ‘‘New Game’’ and press X+A. |

| Have the opponent be controlled by player 2 | Hold B+Y on 2P controller, and press A or Start on P1 |

| Select any fight | Hold Y+R on 2P controller, and press A or Start on P1 |

| Sound Test | When the Nintendo logo appears, hold the L+R buttons on Controller 2. Listen to the sound effects and music with Controller 1. |

Contributed By: MikeSanders, BlankRange, MI4_REAL41 27 1488.

View Ending SNES

First do the match select cheat. Then highlight Super Macho Man, then hold L and press Right on Controller 1. The cursor will move off screen. Press Start to jump to the best ending with no fights lost. The personal record times will show as 3'00"00”.Notably, all of these cheats went undiscovered for a whopping 28 years before eventually being found in August of 2022.Contributed By: -_-_fa48 0 At the title screen, hold Y + R on controller 2, then press Start on controller 1. You’ll be taken to a special exhibition match mode where you can fight any opponent. Choose an opponent and in the match info screen, hold Y + B on controller 2 then press Start on controller 1.If done right, the 2nd player will be able to control the opponents. Contributed By: ReyVGM 21 15| Effect | Code | |—|—| | Enter your name in Japanese | Highlight ‘‘New Game’’ and press X+A. | | Have the opponent be controlled by player 2 | Hold B+Y on 2P controller, and press A or Start on P1 | | Select any fight | Hold Y+R on 2P controller, and press A or Start on P1 | | Sound Test | When the Nintendo logo appears, hold the L+R buttons on Controller 2. Listen to the sound effects and music with Controller 1. |

Contributed By: MikeSanders, BlankRange, MI4_REAL 41 27First do the match select cheat. Then highlight Super Macho Man, then hold L and press Right on Controller 1. The cursor will move off screen. Press Start to jump to the best ending with no fights lost. The personal record times will show as 3'00"00”.Notably, all of these cheats went undiscovered for a whopping 28 years before eventually being found in August of 2022. Contributed By: -_-_fa4 8 0

Unlockables

Unlockables SNES

| Unlockable | How to Unlock |

|—|—|

| Special circuit | Have a 4-0 score on the Minor, Major and World Circuits |

Contributed By: J0mega43 18

UnlockableHow to Unlock
Special circuitHave a 4-0 score on the Minor, Major and World Circuits

Contributed By: J0mega 43 18

Secrets

How to change the position of your challengers hands SNES

If you hold up untill the ding of the bell, your challengers hands will be up and ready to block jabs. If you do not hold anything, after the ding, your challengers hands will be down, ready to block body blows. This is useful if your trying to get a strategy to work. This works at the beginning of the fight and when they get up from knock-downs.Contributed By: DDRcrosskenshin23 12 1509.

Special Ending Scenes SNES

To see special ending scenes, simply beat the Special Circuit without losing. It’ll show new scenes along with the ones normally shown.Contributed By: WalkerBoh21 5 If you hold up untill the ding of the bell, your challengers hands will be up and ready to block jabs. If you do not hold anything, after the ding, your challengers hands will be down, ready to block body blows. This is useful if your trying to get a strategy to work. This works at the beginning of the fight and when they get up from knock-downs. Contributed By: DDRcrosskenshin 23 12To see special ending scenes, simply beat the Special Circuit without losing. It’ll show new scenes along with the ones normally shown. Contributed By: WalkerBoh 21 5

Super Soccer (1992) Cheats

Codes

Codes SNES

| Effect | Code |

|—|—|

| Expert Mode | Up-Right (Diagonal), Down-Left, Right, Down, Down-Right, Left, Down-Left, Up-Left |

| Play as Nintendo team | Choose a 2-player exhibition game and player 1 chooses any team first. Then player 2 selects any team, holding down B and START. |

| Sound Test | Select, Y, Right simultaneously on the title screen |

| Watch computer game | Up-right, Up-left, Right, Down-left, Right, Right, Up, Right |

| Watch the ending | UP, UP, UP-RIGHT, DOWN, RIGHT, DOWN-RIGHT, UP-LEFT, DOWN-LEFT |

Contributed By: TheWildVortex, retro_9980, ironyisntdead, Unrestrainable, Elwin_Baltia10 5 1521.

Germany vs. Codes SNES

| Effect | Code |

|—|—|

| Argentina | up, down-right, up, right, down-right, down-right, up, down-left |

| Brazil | right, right, right, up, right, down-right, down, up |

| Cameroon | up, left, up, down, down-right, up-right, down, up-right |

| Columbia | right, down-left, down, left, down-right, down, down, down |

| England | up, up-right, down, right, up-right, up-right, down, up-right |

| France | up, down-left, right, right, down-right, left, down, up |

| Holland | right, down-left, down, left, right, down-left, down, down |

| Ireland | right, down-left, down, left, down-right, right, up, up |

| Italy | right, up-right, left, down, right, down-right, down, up |

| Japan | right, right, up, up, down-right, left, up, down |

| Nintendo | right, up-right, up, left, up-right, down-right, up, down-left |

| Romania | up, up-right, up, up, down-right, up-right, down, up-right |

| U.S.A | up, right, down, down, up-right, left, up, down |

| Uruguay | right, down-left, right, down, up-right, up, up, up |

| Yugoslavia | up, down-left, up, right, down-right, down, down, down |

Contributed By: Unrestrainable12 7 1522.

Team Italy Tournament Passwords SNES

At Title Screen, choose ‘‘Tournament’’, then ‘‘Continue’’, then enter these directional pad codes: | Effect | Code |

|—|—|

| To Play Argentina | U, L, DR, D, DR, UL, D, DL |

| To Play Brazil | R, L, UR, U, R, DR, U, U |

| To Play Cameroon | U, R, UL, D, U, DL, U, D |

| To Play Columbia | R, DL, UR, L, D, U, D, DL |

| To Play England | U, UR, UR, R, R, DL, D, D |

| To Play France | R, L, DL, R, D, R, U, DL |

| To Play Germany | R, L, DL, R, DL, DR, U, DL |

| To Play Holland | U, R, UR, L, R, DL, D, D |

| To Play Ireland | R, UR, DL, L, DR, R, U, U |

| To Play Japan | U, UR, DL, U, U, L, U, UR |

| To Play Romania | U, UR, DL, U, U, UR, D, D |

| To Play United States | U, L, DR, D, DR, L, D, U |

| To Play Uruguay | U, L, UR, D, DR, D, D, D |

| To Play Yugoslavia | R, L, DL, R, D, D, D, UR |

Contributed By: delafro9 4

EffectCode
Expert ModeUp-Right (Diagonal), Down-Left, Right, Down, Down-Right, Left, Down-Left, Up-Left
Play as Nintendo teamChoose a 2-player exhibition game and player 1 chooses any team first. Then player 2 selects any team, holding down B and START.
Sound TestSelect, Y, Right simultaneously on the title screen
Watch computer gameUp-right, Up-left, Right, Down-left, Right, Right, Up, Right
Watch the endingUP, UP, UP-RIGHT, DOWN, RIGHT, DOWN-RIGHT, UP-LEFT, DOWN-LEFT

Contributed By: TheWildVortex, retro_9980, ironyisntdead, Unrestrainable, Elwin_Baltia 10 5| Effect | Code | |—|—| | Argentina | up, down-right, up, right, down-right, down-right, up, down-left | | Brazil | right, right, right, up, right, down-right, down, up | | Cameroon | up, left, up, down, down-right, up-right, down, up-right | | Columbia | right, down-left, down, left, down-right, down, down, down | | England | up, up-right, down, right, up-right, up-right, down, up-right | | France | up, down-left, right, right, down-right, left, down, up | | Holland | right, down-left, down, left, right, down-left, down, down | | Ireland | right, down-left, down, left, down-right, right, up, up | | Italy | right, up-right, left, down, right, down-right, down, up | | Japan | right, right, up, up, down-right, left, up, down | | Nintendo | right, up-right, up, left, up-right, down-right, up, down-left | | Romania | up, up-right, up, up, down-right, up-right, down, up-right | | U.S.A | up, right, down, down, up-right, left, up, down | | Uruguay | right, down-left, right, down, up-right, up, up, up | | Yugoslavia | up, down-left, up, right, down-right, down, down, down |

Contributed By: Unrestrainable 12 7At Title Screen, choose ‘‘Tournament’’, then ‘‘Continue’’, then enter these directional pad codes: | Effect | Code | |—|—| | To Play Argentina | U, L, DR, D, DR, UL, D, DL | | To Play Brazil | R, L, UR, U, R, DR, U, U | | To Play Cameroon | U, R, UL, D, U, DL, U, D | | To Play Columbia | R, DL, UR, L, D, U, D, DL | | To Play England | U, UR, UR, R, R, DL, D, D | | To Play France | R, L, DL, R, D, R, U, DL | | To Play Germany | R, L, DL, R, DL, DR, U, DL | | To Play Holland | U, R, UR, L, R, DL, D, D | | To Play Ireland | R, UR, DL, L, DR, R, U, U | | To Play Japan | U, UR, DL, U, U, L, U, UR | | To Play Romania | U, UR, DL, U, U, UR, D, D | | To Play United States | U, L, DR, D, DR, L, D, U | | To Play Uruguay | U, L, UR, D, DR, D, D, D | | To Play Yugoslavia | R, L, DL, R, D, D, D, UR |

Contributed By: delafro 9 4

Passwords

Play as Romania SNES

Use these passwords to play as Romania in the Tournament| Effect | Password |

|—|—|

| Round 10 (England) | UR, UR, DR, DL, UR, DL, D, DL |

| Round 11 (Holland) | UR, L, UL, DR, D, DL, D, U |

| Round 12 (Brazil) | UR, UR, UL, UL, R, DL, D, U |

| Round 13 (Italy) | UR, L, UR, UR, DR, UL, D, DL |

| Round 14 (Argentina) | UR, DL, DL, DL, R, UL, D, U |

| Round 15 (Germany) | UR, R, DR, DR, R, DR, UR, D |

| Round 16 (Nintendo) | UL, R, UL, UL, R, DR, UR, D |

| Round 2 (Uruguay) | UL, R, DR, DL, U, D, D, DL |

| Round 3 (Yugoslavia) | DR, DL, UR, DR, DL, D, U, U |

| Round 4 (Colombia) | UL, L, DR, UL, D, U, D, UR |

| Round 5 (Japan) | DR, UR, UR, UR, U, L, D, DL |

| Round 6 (U.S.A.) | UL, R, UR, DL, U, L, D, DL |

| Round 7 (France) | UR, R, DR, DR, DR, R, UR, D |

| Round 8 (Ireland) | UR, DL, DR, UL, DL, L, UR, D |

| Round 9 (Cameroon) | UR, L, UR, UR, DR, UR, U, DL |

Contributed By: Binta6 0 1538.

Play as Yugoslavia SNES

Use these passwords to play as Yugoslavia in the Tournament| Effect | Password |

|—|—|

| Round 10 (England) | UR, UR, L, DL, DR, UR, L, R |

| Round 11 (Holland) | UR, L, U, DR, DR, UR, R, R |

| Round 12 (Brazil) | UR, DL, L, UL, DR, DL, L, R |

| Round 13 (Italy) | UR, L, D, UR, UR, DR, L, R |

| Round 14 (Argentina) | UL, R, D, DL, DR, DR, L, R |

| Round 15 (Germany) | DR, DL, D, DR, R, UL, L, DL |

| Round 16 (Nintendo) | UR, UR, R, UL, U, DR, DR, UR |

| Round 2 (Uruguay) | UR, DL, U, DL, U, U, R, U |

| Round 3 (Colombia) | DR, DL, L, DR, DR, D, L, DL |

| Round 4 (Japan) | UL, L, L, UL, R, D, L, U |

| Round 5 (U.S.A.) | UR, L, D, UR, UR, R, L, DL |

| Round 6 (France) | UR, DL, U, DL, UR, L, L, DL |

| Round 7 (Ireland) | UR, L, R, DR, R, R, DR, D |

| Round 8 (Romania) | UL, L, L, UL, DR, R, DR, UR |

| Round 9 (Cameroon) | UR, L, L, UR, U, UR, L, DL |

Contributed By: Binta6 2 1539.

Team Holland Passwords SNES

The password screen is found by choosing ‘Continue’ on the main screen.| Effect | Password |

|—|—|

| vs Argentina | DL R DR R DR UR D |

| vs Belgium | R DL R DL UL D D U |

| vs Brazil | R L L UR UR UL UR DL |

| vs Cameron | R L R DR DR DL D DL |

| vs Columbia | DL L UR U L UR DL |

| vs England | R UR U UL U UR U U |

| vs France | L R UR R R UR UR |

| vs Germany | L U UL R UL D U |

| vs Ireland | R L L UR U UR D U |

| vs Italy | R UR D DL DR DR D DL |

| vs Japan | R UR L DL R L UR DL |

| vs Romania | R DL U DL UR UR U DL |

| vs Uruguay | R R L DR UL U D U |

| vs USA | DL U DR R L D DL |

| vs Yugoslavia | L U UL DR U U U |

Contributed By: red_soul8 0 1540.

Team Ireland Passwords SNES

| Effect | Password |

|—|—|

| R, DL, U, D, UR, DL, L, L | England |

| R, L, R, R, R, L, L, U | France |

| R, R, L, R, UR, DL, R, L | Holland |

| R, UR, D, D, R, L, R, D | USA |

| R, UR, R, L, UR, L, L, DL | Romania |

| U, DL, L, U, UR, R, L, DL | Japan |

| U, DL, U, R, DR, DR, R, R | Germany |

| U, L, R, L, DR, UR, R, R | Brazil |

| U, R, D, L, U, U, L, D | Colombia |

| U, R, D, L, U, UL, R, UR | Nintendo |

| U, R, R, D, DR, D, R, UR | Uruguay |

| U, R, U, D, R, UL, R, UR | Argentina |

| U, UR, L, R, UR, D, R, UR | Yugoslavia |

| U, UR, U, U, DR, UL, R, L | Italy |

| U, UR, U, U, R, UR, L, UR | Cameroon |

Contributed By: SewenNewes5 1 1541.

Team USA Tournament Passwords SNES

At the Title Screen select Tournament, then Continue.| Effect | Password |

|—|—|

| To Play Argentina | U, L, UR, D, R, DR, R, DL |

| To Play Brazil | U, R, DR, L, R, UR, R, DL |

| To Play Cameroon | R, R, DL, U, U, UR, L, UR |

| To Play Colombia | U, R, DR, L, R, U, R, U |

| To Play England | R, UR, DL, D, UR, UR, R, R |

| To Play France | R, DL, DL, D, DR, R, R, DL |

| To Play Germany | U, UR, DR, R, DR, UL, L, R |

| To Play Holland | U, UR, UR, R, DL, DR, L, L |

| To Play Ireland | U, UR, DL, R, R, L, L, U |

| To Play Italy | R, L, DR, U, DR, UL, L, R |

| To Play Japan | R, L, UR, U, DL, R, R, DL |

| To Play Nintendo | U, L, DL, L, DL, DR, R, R |

| To Play Romania | R, UR, DL, L, DR, R, R, DL |

| To Play Uruguay | U, L, UR, D, R, D, L, D |

| To Play Yugoslavia | R, L, DL, R, D, D, L, D |

Contributed By: WolfSentinel15 9 Use these passwords to play as Romania in the Tournament | Effect | Password | |—|—| | Round 10 (England) | UR, UR, DR, DL, UR, DL, D, DL | | Round 11 (Holland) | UR, L, UL, DR, D, DL, D, U | | Round 12 (Brazil) | UR, UR, UL, UL, R, DL, D, U | | Round 13 (Italy) | UR, L, UR, UR, DR, UL, D, DL | | Round 14 (Argentina) | UR, DL, DL, DL, R, UL, D, U | | Round 15 (Germany) | UR, R, DR, DR, R, DR, UR, D | | Round 16 (Nintendo) | UL, R, UL, UL, R, DR, UR, D | | Round 2 (Uruguay) | UL, R, DR, DL, U, D, D, DL | | Round 3 (Yugoslavia) | DR, DL, UR, DR, DL, D, U, U | | Round 4 (Colombia) | UL, L, DR, UL, D, U, D, UR | | Round 5 (Japan) | DR, UR, UR, UR, U, L, D, DL | | Round 6 (U.S.A.) | UL, R, UR, DL, U, L, D, DL | | Round 7 (France) | UR, R, DR, DR, DR, R, UR, D | | Round 8 (Ireland) | UR, DL, DR, UL, DL, L, UR, D | | Round 9 (Cameroon) | UR, L, UR, UR, DR, UR, U, DL |

Contributed By: Binta 6 0Use these passwords to play as Yugoslavia in the Tournament | Effect | Password | |—|—| | Round 10 (England) | UR, UR, L, DL, DR, UR, L, R | | Round 11 (Holland) | UR, L, U, DR, DR, UR, R, R | | Round 12 (Brazil) | UR, DL, L, UL, DR, DL, L, R | | Round 13 (Italy) | UR, L, D, UR, UR, DR, L, R | | Round 14 (Argentina) | UL, R, D, DL, DR, DR, L, R | | Round 15 (Germany) | DR, DL, D, DR, R, UL, L, DL | | Round 16 (Nintendo) | UR, UR, R, UL, U, DR, DR, UR | | Round 2 (Uruguay) | UR, DL, U, DL, U, U, R, U | | Round 3 (Colombia) | DR, DL, L, DR, DR, D, L, DL | | Round 4 (Japan) | UL, L, L, UL, R, D, L, U | | Round 5 (U.S.A.) | UR, L, D, UR, UR, R, L, DL | | Round 6 (France) | UR, DL, U, DL, UR, L, L, DL | | Round 7 (Ireland) | UR, L, R, DR, R, R, DR, D | | Round 8 (Romania) | UL, L, L, UL, DR, R, DR, UR | | Round 9 (Cameroon) | UR, L, L, UR, U, UR, L, DL |

Contributed By: Binta 6 2The password screen is found by choosing ‘Continue’ on the main screen. | Effect | Password | |—|—| | vs Argentina | DL R DR R DR UR D | | vs Belgium | R DL R DL UL D D U | | vs Brazil | R L L UR UR UL UR DL | | vs Cameron | R L R DR DR DL D DL | | vs Columbia | DL L UR U L UR DL | | vs England | R UR U UL U UR U U | | vs France | L R UR R R UR UR | | vs Germany | L U UL R UL D U | | vs Ireland | R L L UR U UR D U | | vs Italy | R UR D DL DR DR D DL | | vs Japan | R UR L DL R L UR DL | | vs Romania | R DL U DL UR UR U DL | | vs Uruguay | R R L DR UL U D U | | vs USA | DL U DR R L D DL | | vs Yugoslavia | L U UL DR U U U |

Contributed By: red_soul 8 0| Effect | Password | |—|—| | R, DL, U, D, UR, DL, L, L | England | | R, L, R, R, R, L, L, U | France | | R, R, L, R, UR, DL, R, L | Holland | | R, UR, D, D, R, L, R, D | USA | | R, UR, R, L, UR, L, L, DL | Romania | | U, DL, L, U, UR, R, L, DL | Japan | | U, DL, U, R, DR, DR, R, R | Germany | | U, L, R, L, DR, UR, R, R | Brazil | | U, R, D, L, U, U, L, D | Colombia | | U, R, D, L, U, UL, R, UR | Nintendo | | U, R, R, D, DR, D, R, UR | Uruguay | | U, R, U, D, R, UL, R, UR | Argentina | | U, UR, L, R, UR, D, R, UR | Yugoslavia | | U, UR, U, U, DR, UL, R, L | Italy | | U, UR, U, U, R, UR, L, UR | Cameroon |

Contributed By: SewenNewes 5 1At the Title Screen select Tournament, then Continue. | Effect | Password | |—|—| | To Play Argentina | U, L, UR, D, R, DR, R, DL | | To Play Brazil | U, R, DR, L, R, UR, R, DL | | To Play Cameroon | R, R, DL, U, U, UR, L, UR | | To Play Colombia | U, R, DR, L, R, U, R, U | | To Play England | R, UR, DL, D, UR, UR, R, R | | To Play France | R, DL, DL, D, DR, R, R, DL | | To Play Germany | U, UR, DR, R, DR, UL, L, R | | To Play Holland | U, UR, UR, R, DL, DR, L, L | | To Play Ireland | U, UR, DL, R, R, L, L, U | | To Play Italy | R, L, DR, U, DR, UL, L, R | | To Play Japan | R, L, UR, U, DL, R, R, DL | | To Play Nintendo | U, L, DL, L, DL, DR, R, R | | To Play Romania | R, UR, DL, L, DR, R, R, DL | | To Play Uruguay | U, L, UR, D, R, D, L, D | | To Play Yugoslavia | R, L, DL, R, D, D, L, D |

Contributed By: WolfSentinel 15 9

Glitches

No Red Cards SNES

When the referee takes out a red card keep holding L and R and the game will act as if he gave you a yellow card.Contributed By: red_soul11 11 When the referee takes out a red card keep holding L and R and the game will act as if he gave you a yellow card. Contributed By: red_soul 11 11

Secrets

Give the opponent a red card. SNES

When the referee is approaching you to give you a yeallow card, hold L and R. He will still warn your player, but he’ll also hand out a red card to the opponent you fouled. Contributed By: steamliner8810 19 1574.

Play as same teams SNES

Choose a two player exhibition game. Player two chooses a team and uses the cheat to play as team Nintendo (press start+B) then player one chooses the team player two originally chose so both players occupy the same space. Now player two presses Y to cancel and now both players have the same team selected but they have different colors.Contributed By: Patralgan6 0 When the referee is approaching you to give you a yeallow card, hold L and R. He will still warn your player, but he’ll also hand out a red card to the opponent you fouled. Contributed By: steamliner88 10 19Choose a two player exhibition game. Player two chooses a team and uses the cheat to play as team Nintendo (press start+B) then player one chooses the team player two originally chose so both players occupy the same space. Now player two presses Y to cancel and now both players have the same team selected but they have different colors. Contributed By: Patralgan 6 0

Super Street Fighter II: The New Challengers Cheats

Codes

Choose the same character GEN

Get eight of the same fighter in the Group Battle Mode of Super SF II. Choose Group from the title screen. Now, at the Battle Mode Select Screen, enter the following sequence on controller two: A, B, A, B, A, B, B, A. Now select the number of characters to be eight in one of the mode and then go to the selection screen. Each player may now choose up to eight charactersContributed By: _ATadeo_8 1 1586.

new outfit colors ARC

| Effect | Code |

|—|—|

| New outfit colors | After picking a character, press any punch or kick button, then press Fierce + Jab + Forward when choosing for the new color |

Contributed By: djinni20412 7 1587.

Same character for two player game AMI

To play as the same characters for a two player game, play a normal two player game and at any time pause the game and type in this code. The next time you play a two player game, you can select the same characters for both players.

| Effect | Code |

|—|—|

| Both players as same character | 7 KIDS |

Contributed By: SunCup5 4 Get eight of the same fighter in the Group Battle Mode of Super SF II. Choose Group from the title screen. Now, at the Battle Mode Select Screen, enter the following sequence on controller two: A, B, A, B, A, B, B, A. Now select the number of characters to be eight in one of the mode and then go to the selection screen. Each player may now choose up to eight characters Contributed By: _ATadeo_ 8 1| Effect | Code | |—|—| | New outfit colors | After picking a character, press any punch or kick button, then press Fierce + Jab + Forward when choosing for the new color |

Contributed By: djinni204 12 7To play as the same characters for a two player game, play a normal two player game and at any time pause the game and type in this code. The next time you play a two player game, you can select the same characters for both players.

EffectCode
Both players as same character7 KIDS

Contributed By: SunCup 5 4

Glitches

Easily reach to M.Bison GEN

When playing the arcade or story mode have another controller plugged in , during the fight press the start button on the 2nd controller so it well appear like a new challenger wants to fight you, then choose the character tha you were about to fight for the secnd player , and you’ll have a match hat appears to be a versus mach but if player 1 wins you’ll progress further to the next opponent . Do these steps until you reach M.Bison.Note: This will not work when you fight M.Bison , you’ll have to fight him on your own.Contributed By: zingle_foxunit5 2 1604.

Zangief’s Magic Throw ARC

When playing as Zangief, it’s possible to throw opponents regardless of how far away they are. You need to perform his Flying Power Bomb (360 Motion + MK) as a reversal attack, when Zangief is recovering from a block. This works best against projectiles, but can be done as a reversal against any attack as long as the opponent is on the ground.Contributed By: Polymathic8 4 When playing the arcade or story mode have another controller plugged in , during the fight press the start button on the 2nd controller so it well appear like a new challenger wants to fight you, then choose the character tha you were about to fight for the secnd player , and you’ll have a match hat appears to be a versus mach but if player 1 wins you’ll progress further to the next opponent . Do these steps until you reach M.Bison.Note: This will not work when you fight M.Bison , you’ll have to fight him on your own. Contributed By: zingle_foxunit 5 2When playing as Zangief, it’s possible to throw opponents regardless of how far away they are. You need to perform his Flying Power Bomb (360 Motion + MK) as a reversal attack, when Zangief is recovering from a block. This works best against projectiles, but can be done as a reversal against any attack as long as the opponent is on the ground. Contributed By: Polymathic 8 4

Unlockables

Hidden Artwork GEN

Set the difficulty to 7 or 8 stars and clear Super mode without losing a round. After the credits, a Cammy artwork will show up beside a Super SFII logo.A Dee Jay artwork is also available, when clearing Super mode set to Expert on the same difficulty settings and without losing a continue. | Unlockable | How to Unlock |

|—|—|

| Cammy artwork | clear Super mode (normal) without losing a round, difficulty set to 7 or 8 stars. |

| Dee Jay artwork | clear Super mode (expert) without losing a continue, difficulty set to 7 or 8 stars. |

Contributed By: Supremo7 5 Set the difficulty to 7 or 8 stars and clear Super mode without losing a round. After the credits, a Cammy artwork will show up beside a Super SFII logo.A Dee Jay artwork is also available, when clearing Super mode set to Expert on the same difficulty settings and without losing a continue. | Unlockable | How to Unlock | |—|—| | Cammy artwork | clear Super mode (normal) without losing a round, difficulty set to 7 or 8 stars. | | Dee Jay artwork | clear Super mode (expert) without losing a continue, difficulty set to 7 or 8 stars. |

Contributed By: Supremo 7 5

Secrets

Different Color Outfits! SNES

To get diffirent color outfits for the characters use different buttons to select them.Contributed By: XtremeGundamX12 7 1622.

Edit buttons right before a fight SNES

To edit what button does what right before a fight, simply hold select sometime before the versus screen appears, and do whatever you would normally do, until the edit screen appears. This should work in any mode, and in versus mode you can even select if either player should be CPU, or human.Contributed By: Reaper2k12 4 1623.

Reach M. Bison(Vega) without fighting CPU SNES

Select Arcade Mode normally. When you start your fight press START on the controller 2. Then select for the second player the same figther the CPU was using and beat it. You will see yourself in the second fight! Repeat this until you find M. Bison(Vega) and fight for your life! Contributed By: MasterGabumon10 3 1624.

Select the 8th outfit SNES

When you select your fighter, press and hold all 3 punches or all 3 kicks until the outfit changes color.Contributed By: ke6drt10 7 1625.

Speed Up Computer Battles GEN

At the title screen, choose Tournament. In the Tournament Battle Screen, highlight the word END. Press START. All of the matches will be fought by computer opponents. Press a button to speed up the match.Contributed By: _ATadeo_5 1 1626.

Use Up to 8 of Each Fighter in Group Battle SNES

Group Battle usually limits you to two instances of each fighter, but this code increases that number to eight. From the Game Start screen, enter Group Battle mode. Then, using the second controller, alternately and repeatedly tap L and R until Vega laughs. Choose Match Play or Elimination from the menu. You and your opponent will now be able to use up to eight instances of each fighter.Contributed By: jh516816 1 1627.

View Character Profiles SNES

When you start the game wait for the first profile and hold: L+R on 2PContributed By: expensivegift10 0 To get diffirent color outfits for the characters use different buttons to select them. Contributed By: XtremeGundamX 12 7To edit what button does what right before a fight, simply hold select sometime before the versus screen appears, and do whatever you would normally do, until the edit screen appears. This should work in any mode, and in versus mode you can even select if either player should be CPU, or human. Contributed By: Reaper2k 12 4Select Arcade Mode normally. When you start your fight press START on the controller 2. Then select for the second player the same figther the CPU was using and beat it. You will see yourself in the second fight! Repeat this until you find M. Bison(Vega) and fight for your life! Contributed By: MasterGabumon 10 3When you select your fighter, press and hold all 3 punches or all 3 kicks until the outfit changes color. Contributed By: ke6drt 10 7At the title screen, choose Tournament. In the Tournament Battle Screen, highlight the word END. Press START. All of the matches will be fought by computer opponents. Press a button to speed up the match. Contributed By: _ATadeo_ 5 1Group Battle usually limits you to two instances of each fighter, but this code increases that number to eight. From the Game Start screen, enter Group Battle mode. Then, using the second controller, alternately and repeatedly tap L and R until Vega laughs. Choose Match Play or Elimination from the menu. You and your opponent will now be able to use up to eight instances of each fighter. Contributed By: jh51681 6 1When you start the game wait for the first profile and hold: L+R on 2P Contributed By: expensivegift 10 0

Tetris Attack Cheats

Codes

Codes SNES

| Effect | Code |

|—|—|

| Non-Stop Play | As the game loads, when Yoshi says"Nintendo”, press B, A, L, L. Now the blocks won’t stop from rising. |

| Play As Defeated Characters | After the battle, when Yoshi is moving from one level to another, hold down the X and Y buttons, then press start. |

| Play As the 4 Boss Characters | On the 2-P Character Select screen, have both players tap the L and R buttons at the exact same time. |

| Super Hard Mode | Choose a New 1-Player, Vs. Mode Game. At the Set Level screen, highlight ‘‘Hard’’, then on controller 1, hold Up+L and press A. |

| Yoshi’s Friends as your Character | Begin a one-player, vs. mode game. After you finish the first level and when the password appears, press X and Y simultaneously. |

Contributed By: Elemental_Knight, isv666, Baseman14 11 1659.

More Levels GB

In 2-Player VS mode, hold Up and press A at the “set level” screen. If done right, the boss levels will be available to select.Contributed By: ReyVGM4 0 1660.

Super Hard Game Mode GB

Step 1) Goto Vs. Com Mode Step 2) Highlight Hard Step 3) Press and hold Up, Select and then press A or Start | Effect | Code |

|—|—|

| To get super hard game mode | Go to Vs. Com mode, highlight “Hard”, press and hold UP, Select, and then press A or Start |

Contributed By: Land_Of_Gamecubes3 0

EffectCode
Non-Stop PlayAs the game loads, when Yoshi says"Nintendo”, press B, A, L, L. Now the blocks won’t stop from rising.
Play As Defeated CharactersAfter the battle, when Yoshi is moving from one level to another, hold down the X and Y buttons, then press start.
Play As the 4 Boss CharactersOn the 2-P Character Select screen, have both players tap the L and R buttons at the exact same time.
Super Hard ModeChoose a New 1-Player, Vs. Mode Game. At the Set Level screen, highlight ‘‘Hard’’, then on controller 1, hold Up+L and press A.
Yoshi’s Friends as your CharacterBegin a one-player, vs. mode game. After you finish the first level and when the password appears, press X and Y simultaneously.

Contributed By: Elemental_Knight, isv666, Baseman 14 11In 2-Player VS mode, hold Up and press A at the “set level” screen. If done right, the boss levels will be available to select. Contributed By: ReyVGM 4 0Step 1) Goto Vs. Com Mode Step 2) Highlight Hard Step 3) Press and hold Up, Select and then press A or Start | Effect | Code | |—|—| | To get super hard game mode | Go to Vs. Com mode, highlight “Hard”, press and hold UP, Select, and then press A or Start |

Contributed By: Land_Of_Gamecubes 3 0

Passwords

“Vs. Com” Passwords (Zero Continues Used) GB

Enter these codes on the password screen in the ‘‘Vs. Com’’ menu. They will take you to the level of your choice with zero continues used.| Effect | Password |

|—|—|

| Level 10 ‘‘Vs. Com’’ Hard Mode | HWQJJY?R |

| Level 10 ‘‘Vs. Com’’ Normal Mode | ZWTJ0Y!M |

| Level 10 ‘‘Vs. Com’’ Super Hard Mode | MYJJJY?R |

| Level 11 ‘‘Vs. Com’’ Hard Mode | 2KDJJZ?R |

| Level 11 ‘‘Vs. Com’’ Super Hard Mode | PYGJJZZR |

| Level 2 ‘‘Vs. Com’’ Easy Mode | 84MJJ06L |

| Level 2 ‘‘Vs. Com’’ Hard Mode | F5ZJ005Q |

| Level 2 ‘‘Vs. Com’’ Normal Mode | R8JJ006L |

| Level 2 ‘‘Vs. Com’’ Super Hard Mode | V8?JJ04Q |

| Level 3 ‘‘Vs. Com’’ Easy Mode | 564J01FL |

| Level 3 ‘‘Vs. Com’’ Hard Mode | 9CCJJ1CQ |

| Level 3 ‘‘Vs. Com’’ Normal Mode | NHDJ01DL |

| Level 3 ‘‘Vs. Com’’ Super Hard Mode | JD3JJ1CQ |

| Level 4 ‘‘Vs. Com’’ Easy Mode | 0BPJJ1WL |

| Level 4 ‘‘Vs. Com’’ Hard Mode | 8DXJ01VQ |

| Level 4 ‘‘Vs. Com’’ Normal Mode | Q4PJ01WL |

| Level 4 ‘‘Vs. Com’’ Super Hard Mode | NGZJJ1TQ |

| Level 5 ‘‘Vs. Com’’ Easy Mode | 5GDJJ2ZM |

| Level 5 ‘‘Vs. Com’’ Hard Mode | 870J02ZR |

| Level 5 ‘‘Vs. Com’’ Normal Mode | PCHJ02ZM |

| Level 5 ‘‘Vs. Com’’ Super Hard Mode | ZD6J02YR |

| Level 6 ‘‘Vs. Com’’ Easy Mode | CMKJ02ZM |

| Level 6 ‘‘Vs. Com’’ Hard Mode | 0!JJ02YR |

| Level 6 ‘‘Vs. Com’’ Normal Mode | RXZJ02YM |

| Level 6 ‘‘Vs. Com’’ Super Hard Mode | ?PYJ02XR |

| Level 7 ‘‘Vs. Com’’ Easy Mode | 2Q7JJCXM |

| Level 7 ‘‘Vs. Com’’ Hard Mode | 3?GJ0CWR |

| Level 7 ‘‘Vs. Com’’ Normal Mode | NL9J0CXM |

| Level 7 ‘‘Vs. Com’’ Super Hard Mode | MX1J0CWR |

| Level 8 ‘‘Vs. Com’’ Easy Mode | GL!JJXTM |

| Level 8 ‘‘Vs. Com’’ Hard Mode | 8NMJ0XTR |

| Level 8 ‘‘Vs. Com’’ Normal Mode | XYTJ0XTM |

| Level 8 ‘‘Vs. Com’’ Super Hard Mode | WJPJJX!R |

| Level 9 ‘‘Vs. Com’’ Easy Mode | FRCJ0YTM |

| Level 9 ‘‘Vs. Com’’ Hard Mode | 6P4JJY!R |

| Level 9 ‘‘Vs. Com’’ Normal Mode | QV0J0YTM |

| Level 9 ‘‘Vs. Com’’ Super Hard Mode | MZHJJY?R |

Contributed By: _LordAtomic_, AllTimePlumber, rr_a_ven4 4 1676.

1-P vs. Mode Passwords SNES

| Effect | Password |

|—|—|

| Easy - Stage 02 | SKDJ79J! |

| Easy - Stage 03 | S&DG799! |

| Easy - Stage 04 | SXD8797! |

| Easy - Stage 05 | SLDF79!! |

| Easy - Stage 06 | S4D579D! |

| Easy - Stage 07 | S8DL792! |

| Easy - Stage 08 | SGRL79N! |

| Easy - Stage 09 | SF?L7%C! |

| Easy - Stage 10 | S1?L7%J! |

| Extra Hard - Stage 02 | STDJ7YJ! |

| Extra Hard - Stage 03 | SNDG7Y9! |

| Extra Hard - Stage 04 | SHD87Y7! |

| Extra Hard - Stage 05 | S2DF7Y!! |

| Extra Hard - Stage 06 | SQD57YD! |

| Extra Hard - Stage 07 | SJDL7Y2! |

| Extra Hard - Stage 08 | S1RL7YN! |

| Extra Hard - Stage 09 | SC?L7BC! |

| Extra Hard - Stage 10 | SB?L7BJ! |

| Extra Hard - Stage 11 | SY?L7B9! |

| Extra Hard - Stage 12 | S6?L7B7! |

| Hard - Stage 02 | S&DJ77J! |

| Hard - Stage 03 | SXDG779! |

| Hard - Stage 04 | SLD8777! |

| Hard - Stage 05 | S4DF77!! |

| Hard - Stage 06 | S8D577D! |

| Hard - Stage 07 | SGDL772! |

| Hard - Stage 08 | SFRL77N! |

| Hard - Stage 09 | SM?L76C! |

| Hard - Stage 10 | SC?L76J! |

| Hard - Stage 11 | SB?L769! |

| Hard - Stage 12 | SY?L767! |

| Medium - Stage 02 | S!DJ7SJ! |

| Medium - Stage 03 | STDG7S9! |

| Medium - Stage 04 | SND87S7! |

| Medium - Stage 05 | SHDF7S!! |

| Medium - Stage 06 | S2D57SD! |

| Medium - Stage 07 | SQDL7S2! |

| Medium - Stage 08 | SJRL7SN! |

| Medium - Stage 09 | S1?L75C! |

| Medium - Stage 10 | SM?L75J! |

| Medium - Stage 11 | SC?L759! |

Contributed By: PlayerGuyFoever, rr_a_ven4 2 1677.

1-P VS. Passwords SNES

Go to ‘vs’ in the menu selection, then go to the ‘password’ menu. Input one of these codes:| Effect | Password |

|—|—|

| Go to Level 10, Hard difficulty | SC?L76J! |

| Go to Level 10, Normal difficulty | SM?L75J! |

| Go to Level 11, Hard difficulty | SB?L769! |

| Go to Level 11, Normal difficulty | SC?L759! |

| Go to Level 12, Hard difficulty | SY?L767! |

| Go to Level 2, Hard difficulty | S&DJ77J! |

| Go to Level 2, Normal difficulty | S!DJ7SJ! |

| Go to Level 3, Hard difficulty | SXDG779! |

| Go to Level 3, Normal difficulty | STDG7S9! |

| Go to Level 4, Hard difficulty | SLD8777! |

| Go to Level 4, Normal difficulty | SND87S7! |

| Go to Level 5, Hard difficulty | S4DF77!! |

| Go to Level 5, Normal difficulty | SHDF7S!! |

| Go to Level 6, Hard difficulty | S8D577D! |

| Go to Level 6, Normal difficulty | S2D57SD! |

| Go to Level 7, Hard difficulty | SGDL772! |

| Go to Level 7, Normal difficulty | SQDL7S2! |

| Go to Level 8, Hard difficulty | SFRL77N! |

| Go to Level 8, Normal difficulty | SJRL7SN! |

| Go to Level 9, Hard difficulty | SM?L76C! |

| Go to Level 9, Normal difficulty | S1?L75C! |

Contributed By: BountyHunterSAx7 1 1678.

1P Stage Clear Passwords SNES

Go to the 1P menu, then ‘stage clear’ and then to the password section. Enter one of the following to go to the corresponding level:| Effect | Password |

|—|—|

| 1-02 | &HDG!9?4 |

| 1-03 | XMJGD%38 |

| 1-04 | &7JG9S67 |

| 1-05 | T1DG757Q |

| 1-06 | FP%J29CR |

| 1-07 | FP9D29CZ |

| 1-08 | FP9J29C? |

| 1-09 | FPBD29C2 |

| 1-10 | FPBJ29C4 |

| 2-01 | T7JZN756 |

| 2-02 | T?JZ!661 |

| 2-03 | &2DZDYB3 |

| 2-04 | 2BDZ9BBB |

| 2-05 | NCDZ7C!C |

| 2-06 | FP7J29C& |

| 2-07 | FPFD29CC |

| 2-08 | FPFJ29CM |

| 2-09 | FP1D29C1 |

| 2-10 | FP1J29CF |

| 3-1 | N8G8NM2M |

| 3-2 | T4R8!1XP |

| 3-3 | N1G8DM2G |

| 3-4 | NMR8912M |

| 3-5 | T?G87FXX |

| 4-1 | &2X!NGQB |

| 4-2 | XH6!!QFP |

| 4-3 | XNX!D81G |

| 4-4 | N!6!92%X |

| 4-5 | NKX!74KX |

| 5-1 | X8TMNHHL |

| 5-2 | &%YM!LXB |

| 5-3 | TSTMDNLB |

| 5-4 | XTYM9T18 |

| 5-5 | N4TM7&95 |

| 6-1 | &GT3N!ZR |

| 6-2 | T6Y3!KLG |

| 6-3 | TXT3DPJF |

| 6-4 | &LY39DQB |

| 6-5 | TNT37R7& |

| Bowser Final Boss | 2%B1NZ?6 |

| Bowser Special Stage | NQG!NGCX |

Contributed By: BountyHunterSAx, rr_a_ven, Caiterz7 1 1679.

Extra Puzzles GB

Enter the following password: JO!JOO6O | Effect | Password |

|—|—|

| To unlock extra puzzles | JO!JOO6O |

Contributed By: Land_Of_Gamecubes5 1 1680.

Fight Against Bowser GB

Enter the following password: 78RN5B?8 | Effect | Password |

|—|—|

| To clear final boss Koopa | 62JPLB?8 |

| To fight against Bowser | 78RN5B?8 |

Contributed By: Land_Of_Gamecubes, SineNomine3 1 1681.

Hard Mode Puzzle Passwords (JP) SNES

After the title screen select 1 player game, then the fourth selection, then the second and enter the following chain.| Effect | Password |

|—|—|

| 1-01 | NYDJ29JI |

| 1-02 | XYDD2SJK |

| 1-03 | TYRJ27J3 |

| 1-04 | T3RD26NP |

| 1-05 | AHZJ2B7D |

| 1-06 | 2ZZD2MDR |

| 1-07 | 4ZUJ2FDZ |

| 1-08 | HZUD2GDU |

| 1-09 | DTIJ24J2 |

| 1-10 | R1ID2HN4 |

| 2-01 | Z1KJ2NNH |

| 2-02 | UTKD2AJL |

| 2-03 | IH3J2K7N |

| 2-04 | KZ3D2PDX |

| 2-05 | PYPJ2ZJT |

| 2-06 | 7HPD4E7A |

| 2-07 | 9ZNJ4MDC |

| 2-08 | SYND4JJM |

| 2-09 | 5QXJ4QD1 |

| 2-10 | GSXD4H7F |

| 3-01 | QSTJ4N7J |

| 3-02 | 81TD4TNG |

| 3-03 | C1AJ4INQ |

| 3-04 | MTAD4PJ8 |

| 3-05 | 1H2J4R79 |

| 3-06 | NS2DH97E |

| 3-07 | XQ4JHSDS |

| 3-08 | AS4DHY75 |

| 3-09 | 21HJHCN7 |

| 3-10 | 4THDHFJ6 |

| 4-01 | H3LJHGNY |

| 4-02 | DTLDH4JB |

| 4-03 | R1JJHHXI |

| 4-04 | ZSJDHN6K |

| 4-05 | UYGJHTG3 |

| 4-06 | IQGDHIRP |

| 4-07 | 7TQJLEGD |

| 4-08 | 63QDL5XR |

| 4-09 | BS8JLY6Z |

| 4-10 | 918DLCXU |

| 5-01 | EZCJLFR2 |

| 5-02 | SHCDLG64 |

| 5-03 | JQMJL2RH |

| 5-04 | G1MDLHXL |

| 5-05 | 8S1JLT6N |

| 5-06 | CY1DLIGX |

| 5-07 | C3FJLKXT |

| 5-08 | MHFDLP6A |

| 5-09 | 1H7JLR6C |

| 5-10 | NQ7DN9RM |

| 6-01 | X16JNSX1 |

| 6-02 | TT6DN6GF |

| 6-03 | 2SYJNC6J |

| 6-04 | 4SYDN16G |

| 6-05 | HQBJNJRQ |

| 6-06 | LQBDNQR8 |

| 6-07 | DH9JN469 |

| 6-08 | ZS9DNN6E |

| 6-09 | UHEJNA6S |

| 6-10 | KYEDN3G5 |

Contributed By: Tropicon3 0 1682.

Misc. Passwords SNES

| Effect | Password |

|—|—|

| Special Bowser Stage | X6G!NJ45 |

Contributed By: isv6667 3 1683.

Puzzle Mode - Level Skip GB

From the main menu, choose 1P, then Puzzle, and then Password. Next, enter the password that corresponds to the level you want to start at.| Effect | Password |

|—|—|

| Puzzle Mode Round 1 Level 10 | 606J3520 |

| Puzzle Mode Round 1 Level 2 | 10GJ0160 |

| Puzzle Mode Round 1 Level 3 | 60VJJ150 |

| Puzzle Mode Round 1 Level 4 | 807J0250 |

| Puzzle Mode Round 1 Level 5 | 00?JK240 |

| Puzzle Mode Round 1 Level 6 | 20DJ1340 |

| Puzzle Mode Round 1 Level 7 | 50VJK330 |

| Puzzle Mode Round 1 Level 8 | 707J1430 |

| Puzzle Mode Round 1 Level 9 | 10XJM420 |

| Puzzle Mode Round 2 Level 1 | 40R040G0 |

| Puzzle Mode Round 2 Level 10 | 8240K590 |

| Puzzle Mode Round 2 Level 2 | 9020N1F0 |

| Puzzle Mode Round 2 Level 3 | 30R051F0 |

| Puzzle Mode Round 2 Level 4 | 6040P2D0 |

| Puzzle Mode Round 2 Level 5 | 31X002D0 |

| Puzzle Mode Round 2 Level 6 | 7160K3C0 |

| Puzzle Mode Round 2 Level 7 | 81N023C0 |

| Puzzle Mode Round 2 Level 8 | 7140M4B0 |

| Puzzle Mode Round 2 Level 9 | 72Q004B0 |

| Puzzle Mode Round 3 Level 1 | 52QJL0F0 |

| Puzzle Mode Round 3 Level 10 | 98DJL580 |

| Puzzle Mode Round 3 Level 2 | 822J31F0 |

| Puzzle Mode Round 3 Level 3 | 32PJP1D0 |

| Puzzle Mode Round 3 Level 4 | 03CJ12D0 |

| Puzzle Mode Round 3 Level 5 | 33TJK2CO |

| Puzzle Mode Round 3 Level 6 | 037J53C0 |

| Puzzle Mode Round 3 Level 7 | 63KJP3B0 |

| Puzzle Mode Round 3 Level 8 | 744J04B0 |

| Puzzle Mode Round 3 Level 9 | 57!J4490 |

| Puzzle Mode Round 4 Level 1 | 58?0N0N0 |

| Puzzle Mode Round 4 Level 10 | 6331L5J0 |

| Puzzle Mode Round 4 Level 2 | 98B041N0 |

| Puzzle Mode Round 4 Level 3 | 09P011N0 |

| Puzzle Mode Round 4 Level 4 | 2920L2M0 |

| Puzzle Mode Round 4 Level 5 | 09L042M0 |

| Puzzle Mode Round 4 Level 6 | 01F1J3L0 |

| Puzzle Mode Round 4 Level 7 | 91N103L0 |

| Puzzle Mode Round 4 Level 8 | 4261L4K0 |

| Puzzle Mode Round 4 Level 9 | 93L104K0 |

| Puzzle Mode Round 5 Level 1 | 23NKP0N0 |

| Puzzle Mode Round 5 Level 10 | 69BKP5R0 |

| Puzzle Mode Round 5 Level 2 | 464K01N0 |

| Puzzle Mode Round 5 Level 3 | 46MKK1M0 |

| Puzzle Mode Round 5 Level 4 | 362K32M0 |

| Puzzle Mode Round 5 Level 5 | 76YK52L0 |

| Puzzle Mode Round 5 Level 6 | 87BKP3K0 |

| Puzzle Mode Round 5 Level 7 | 98TK53K0 |

| Puzzle Mode Round 5 Level 8 | 193K14K0 |

| Puzzle Mode Round 5 Level 9 | 29KKL4J0 |

| Puzzle Mode Round 6 Level 1 | 70K250Y0 |

| Puzzle Mode Round 6 Level 10 | 996345!0 |

| Puzzle Mode Round 6 Level 2 | 6132M1X0 |

| Puzzle Mode Round 6 Level 3 | 67J201X0 |

| Puzzle Mode Round 6 Level 4 | 0073P2W0 |

| Puzzle Mode Round 6 Level 5 | 91K312W0 |

| Puzzle Mode Round 6 Level 6 | 4213P3V0 |

| Puzzle Mode Round 6 Level 7 | 34P303V0 |

| Puzzle Mode Round 6 Level 8 | 2503P4T0 |

| Puzzle Mode Round 6 Level 9 | 66X3P4!0 |

Contributed By: SineNomine, rr_a_ven5 0 1684.

Puzzle Mode Passwords SNES

| Effect | Password |

|—|—|

| 1-02 | FP5J29CK |

| 1-03 | FPSD29C3 |

| 1-04 | FPSJ29CP |

| 1-05 | FP%D29CD |

| 1-06 | FP%J29CR |

| 1-07 | FP9D29CZ |

| 1-08 | FP9J29C? |

| 1-09 | FPBD29C2 |

| 1-10 | FPBJ29C4 |

| 2-01 | FPYD29CH |

| 2-02 | FPYJ29CL |

| 2-03 | FP6D29CN |

| 2-04 | FP6J29CX |

| 2-05 | FP7D29CT |

| 2-06 | FP7J29C& |

| 2-07 | FPFD29CC |

| 2-08 | FPFJ29CM |

| 2-09 | FP1D29C1 |

| 2-10 | FP1J29CF |

| 3-01 | FPMD29CJ |

| 3-02 | FPMJ29CG |

| 3-03 | FPCD29CQ |

| 3-04 | FPCJ29C8 |

| 3-05 | FP8D29C9 |

| 3-06 | FP8J29C% |

| 3-07 | FPQD29CS |

| 3-08 | FPQJ29C5 |

| 3-09 | FPGD29C7 |

| 3-10 | FPGJ29C6 |

| 4-01 | FPJD29CY |

| 4-02 | FPJJ29CB |

| 4-03 | FPLD29M! |

| 4-04 | FPLJ29MK |

| 4-05 | FPHD29M3 |

| 4-06 | FPHJ29MP |

| 4-07 | FP4D29MD |

| 4-08 | FP4J29MR |

| 4-09 | FP2D29MZ |

| 4-10 | FP2J29M? |

| 5-01 | FP&D29M2 |

| 5-02 | FP&J29M4 |

| 5-03 | FPTD29MH |

| 5-04 | FPTJ29ML |

| 5-05 | FPXD29MN |

| 5-06 | FPXJ29MX |

| 5-07 | FPND29MT |

| 5-08 | FPNJ29M& |

| 5-09 | FPPD29MC |

| 5-10 | FPPJ29MM |

| 6-01 | FP3D29M1 |

| 6-02 | FP3J29MF |

| 6-03 | FPKD29MJ |

| 6-04 | FPKJ29MG |

| 6-05 | FP!D29MQ |

| 6-06 | FP!J29M8 |

| 6-07 | FP?D29M9 |

| 6-08 | FP?J29M% |

| 6-09 | FPZD29MS |

| 6-10 | FPZJ29M5 |

Contributed By: PlayerGuyFoever6 0 1685.

Puzzle mode Passwords GB

Use these passwords in puzzle mode in order to skip to the level of your choice: | Effect | Password |

|—|—|

| Skip to Puzzle Mode Level 1-10 | 10DJ2520 |

| Skip to Puzzle Mode Level 2-1 | 60R020G0 |

| Skip to Puzzle Mode Level 2-10 | 9110N950 |

| Skip to Puzzle Mode Level 2-2 | 20B0M1F0 |

| Skip to Puzzle Mode Level 2-3 | 20V041F0 |

| Skip to Puzzle Mode Level 2-4 | 6050N2D0 |

| Skip to Puzzle Mode Level 2-5 | 90L042D0 |

| Skip to Puzzle Mode Level 2-6 | 11F0J3C0 |

| Skip to Puzzle Mode Level 2-7 | 012013C0 |

| Skip to Puzzle Mode Level 2-8 | 01C0M4B0 |

| Skip to Puzzle Mode Level 2-9 | 11V044B0 |

| Skip to Puzzle Mode Level 3-1 | 02ZJJ0F0 |

| Skip to Puzzle Mode Level 3-2 | 625J21F0 |

| Skip to Puzzle Mode Level 3-3 | 12TJN1D0 |

| Skip to Puzzle Mode Level 3-4 | 920J42D0 |

| Skip to Puzzle Mode Level 3-5 | 55PJJ2C0 |

| Skip to Puzzle Mode Level 3-6 | 752J13C0 |

| Skip to Puzzle Mode Level 3-7 | 37PJJ3B0 |

| Skip to Puzzle Mode Level 3-8 | 275J14B0 |

| Skip to Puzzle Mode Level 3-9 | 62NKL400 |

Contributed By: ohnoitschris4 1 1686.

Puzzle Mode Passwords (JP) SNES

After the title screen select 1 player game, then the fourth selection, then the second and enter the following chain.| Effect | Password |

|—|—|

| 1-02 | N9DD299K |

| 1-03 | NJRJ29I3 |

| 1-04 | NNRD2ECP |

| 1-05 | NDZJ2EID |

| 1-06 | X9ZD2S9R |

| 1-07 | XCUJ2S2Z |

| 1-08 | XNUD25CU |

| 1-09 | XDIJ25I2 |

| 1-10 | T9ID2794 |

| 2-01 | TNKJ26CH |

| 2-02 | TIKD262L |

| 2-03 | AJ3J2YIN |

| 2-04 | A23D2B9X |

| 2-05 | 27PJ2CCT |

| 2-06 | 2JPD2CIA |

| 2-07 | 49NJ219C |

| 2-08 | 42ND2F9M |

| 2-09 | 4IXJ2F21 |

| 2-10 | HCXD2J2F |

| 3-01 | H2TJ2G9J |

| 3-02 | L9TD2Q9G |

| 3-03 | D9AJ229Q |

| 3-04 | D2AD2498 |

| 3-05 | RC2J2H29 |

| 3-06 | Z92D2N9E |

| 3-07 | U94J2T9S |

| 3-08 | U24D2A95 |

| 3-09 | I9HJ2I97 |

| 3-10 | I2HD2K96 |

| 4-01 | K9LJ239Y |

| 4-02 | KDLD2PIB |

| 4-03 | 3JJJ2DLKI |

| 4-04 | P7JD2ZMK |

| 4-05 | 7JGJ49K3 |

| 4-06 | 7IGD4E4P |

| 4-07 | B9QJ4YED |

| 4-08 | BIQD4B4R |

| 4-09 | 9C8J4C4Z |

| 4-10 | E78D41MU |

| 5-01 | EDCJ4FK2 |

| 5-02 | SNCD4GM4 |

| 5-03 | 59MJ4QEH |

| 5-04 | JCMD424L |

| 5-05 | GC1J4H4N |

| 5-06 | Q21D4XEX |

| 5-07 | 82FJ4AET |

| 5-08 | CCFD4I4A |

| 5-09 | MJ7J43KC |

| 5-10 | 197D4DEM |

| 6-01 | 1D6J4RK1 |

| 6-02 | N96DH9EF |

| 6-03 | XIYJH54J |

| 6-04 | A9YDHYEG |

| 6-05 | 29BJHCEQ |

| 6-06 | 49BDH1E8 |

| 6-07 | HN9JHGM9 |

| 6-08 | L99DHQEE |

| 6-09 | DDEJH4KS |

| 6-10 | Z9EDHNE5 |

Contributed By: Tropicon3 0 1687.

Puzzle Mode: Extra Mode - Level Skip GB

After beating Puzzle Mode, the game mentions an “Extra” Puzzle set which can only be accessed by password. To get to the password screen, choose 1P from the main menu, then Puzzle, and then Password. Enter the password that corresponds to the level of the “Extra” Puzzle set you want to start at.| Effect | Password |

|—|—|

| Puzzle Mode Extra Mode Round 1 Level 1 | J0!J0060 |

| Puzzle Mode Extra Mode Round 1 Level 10 | N54JL510 |

| Puzzle Mode Extra Mode Round 1 Level 2 | J0DJM150 |

| Puzzle Mode Extra Mode Round 1 Level 3 | R0PJ3150 |

| Puzzle Mode Extra Mode Round 1 Level 4 | L1CJK240 |

| Puzzle Mode Extra Mode Round 1 Level 5 | M2VJ1240 |

| Puzzle Mode Extra Mode Round 1 Level 6 | K3CJJ330 |

| Puzzle Mode Extra Mode Round 1 Level 7 | Q3MJ3330 |

| Puzzle Mode Extra Mode Round 1 Level 8 | P43JM420 |

| Puzzle Mode Extra Mode Round 1 Level 9 | P5PJ0420 |

| Puzzle Mode Extra Mode Round 2 Level 1 | N5L0N0F0 |

| Puzzle Mode Extra Mode Round 2 Level 10 | P5014590 |

| Puzzle Mode Extra Mode Round 2 Level 2 | R62001F0 |

| Puzzle Mode Extra Mode Round 2 Level 3 | V9Z001D0 |

| Puzzle Mode Extra Mode Round 2 Level 4 | P17112D0 |

| Puzzle Mode Extra Mode Round 2 Level 5 | J3X1J2C0 |

| Puzzle Mode Extra Mode Round 2 Level 6 | J3B113C0 |

| Puzzle Mode Extra Mode Round 2 Level 7 | Q3M1L3B0 |

| Puzzle Mode Extra Mode Round 2 Level 8 | T41114B0 |

| Puzzle Mode Extra Mode Round 2 Level 9 | L5N1M490 |

| Puzzle Mode Extra Mode Round 3 Level 1 | Q2MJ40F0 |

| Puzzle Mode Extra Mode Round 3 Level 10 | Q42JM580 |

| Puzzle Mode Extra Mode Round 3 Level 2 | N24JP1D0 |

| Puzzle Mode Extra Mode Round 3 Level 3 | Q3QJ01D0 |

| Puzzle Mode Extra Mode Round 3 Level 4 | V32JK2C0 |

| Puzzle Mode Extra Mode Round 3 Level 5 | K3TJ32C0 |

| Puzzle Mode Extra Mode Round 3 Level 6 | L36JN3B0 |

| Puzzle Mode Extra Mode Round 3 Level 7 | P3LJ53B0 |

| Puzzle Mode Extra Mode Round 3 Level 8 | R44JJ490 |

| Puzzle Mode Extra Mode Round 3 Level 9 | M4QJ2490 |

| Puzzle Mode Extra Mode Round 4 Level 1 | K4P0P0N0 |

| Puzzle Mode Extra Mode Round 4 Level 10 | N64015J0 |

| Puzzle Mode Extra Mode Round 4 Level 2 | N56001N0 |

| Puzzle Mode Extra Mode Round 4 Level 3 | R5L0K1M0 |

| Puzzle Mode Extra Mode Round 4 Level 4 | V5H0L2L0 |

| Puzzle Mode Extra Mode Round 4 Level 5 | M5N0M2L0 |

| Puzzle Mode Extra Mode Round 4 Level 6 | K55043L0 |

| Puzzle Mode Extra Mode Round 4 Level 7 | V5Z043K0 |

| Puzzle Mode Extra Mode Round 4 Level 8 | T5F0P4J0 |

| Puzzle Mode Extra Mode Round 4 Level 9 | T6K0J4J0 |

| Puzzle Mode Extra Mode Round 5 Level 1 | N6MJ20N0 |

| Puzzle Mode Extra Mode Round 5 Level 10 | J74JN5R0 |

| Puzzle Mode Extra Mode Round 5 Level 2 | L64JM1M0 |

| Puzzle Mode Extra Mode Round 5 Level 3 | J6PJ41M0 |

| Puzzle Mode Extra Mode Round 5 Level 4 | Q6HJ42L0 |

| Puzzle Mode Extra Mode Round 5 Level 5 | P6!JP2K0 |

| Puzzle Mode Extra Mode Round 5 Level 6 | R71JJ3K0 |

| Puzzle Mode Extra Mode Round 5 Level 7 | T7!JK3J0 |

| Puzzle Mode Extra Mode Round 5 Level 8 | Q70JL4J0 |

| Puzzle Mode Extra Mode Round 5 Level 9 | M7LJ34J0 |

| Puzzle Mode Extra Mode Round 6 Level 1 | V7X040X0 |

| Puzzle Mode Extra Mode Round 6 Level 10 | T9G0J5?0 |

| Puzzle Mode Extra Mode Round 6 Level 2 | T7C0P1W0 |

| Puzzle Mode Extra Mode Round 6 Level 3 | R8J0J1W0 |

| Puzzle Mode Extra Mode Round 6 Level 4 | P81012W0 |

| Puzzle Mode Extra Mode Round 6 Level 5 | L8M0L2V0 |

| Puzzle Mode Extra Mode Round 6 Level 6 | V8D0L3T0 |

| Puzzle Mode Extra Mode Round 6 Level 7 | P8!033T0 |

| Puzzle Mode Extra Mode Round 6 Level 8 | M80044T0 |

| Puzzle Mode Extra Mode Round 6 Level 9 | T8W054!0 |

Contributed By: SineNomine, rr_a_ven4 0 1688.

Secret Puzzle Mode Passwords SNES

| Effect | Password |

|—|—|

| 1-01 | FP5D29J! |

| 1-02 | FP5J29JK |

| 1-03 | FPSD29J3 |

| 1-04 | FPSJ29JP |

| 1-05 | FP%D29JD |

| 1-06 | FP%J29JR |

| 1-07 | FP9D29JZ |

| 1-08 | FP9J29J? |

| 1-09 | FPBD29J2 |

| 1-10 | FPBJ29J4 |

| 2-01 | FPYD29JH |

| 2-02 | FPYJ29JL |

| 2-03 | FP6D29JN |

| 2-04 | FP6J29JX |

| 2-05 | FP7D29JT |

| 2-06 | FP7J29J& |

| 2-07 | FPFD29JC |

| 2-08 | FPFJ29JM |

| 2-09 | FP1D29J1 |

| 2-10 | FP1J29JF |

| 3-01 | FPMD29JJ |

| 3-02 | FPMJ29JG |

| 3-03 | FPCD29JQ |

| 3-04 | FPCJ29J8 |

| 3-05 | FP8D29J9 |

| 3-06 | FP8J29J% |

| 3-07 | FPQD29JS |

| 3-08 | FPQJ29J5 |

| 3-09 | FPGD29J7 |

| 3-10 | FPGJ29J6 |

| 4-01 | FPJD29JY |

| 4-02 | FPJJ29JB |

| 4-03 | FPLD29G! |

| 4-04 | FPLJ29GK |

| 4-05 | FPHD29G3 |

| 4-06 | FPHJ29GP |

| 4-07 | FP4D29GD |

| 4-08 | FP4J29GR |

| 4-09 | FP2D29GZ |

| 4-10 | FP2J29G? |

| 5-01 | FP&D29G2 |

| 5-02 | FP&J29G4 |

| 5-03 | FPTD29GH |

| 5-04 | FPTJ29GL |

| 5-05 | FPXD29GN |

| 5-06 | FPXJ29GX |

| 5-07 | FPND29GT |

| 5-08 | FPNJ29G& |

| 5-09 | FPPD29GC |

| 5-10 | FPPJ29GM |

| 6-01 | FP3D29G1 |

| 6-02 | FP3J29GF |

| 6-03 | FPKD29GJ |

| 6-04 | FPKJ29GG |

| 6-05 | FP!D29GQ |

| 6-06 | FP!J29G8 |

| 6-07 | FP?D29G9 |

| 6-08 | FP?J29G% |

| 6-09 | FPZD29GS |

| 6-10 | FPZJ29G5 |

Contributed By: PlayerGuyFoever6 1 1689.

Stage Clear - Round 1 GB

| Effect | Password |

|—|—|

| Stage Clear Round 1 Level 2 | 762J0148 |

| Stage Clear Round 1 Level 3 | 52RKJ138 |

| Stage Clear Round 1 Level 4 | 380K3238 |

| Stage Clear Round 1 Level 5 | 95?L1228 |

| Stage Clear Round 2 Level 1 | 43L330D8 |

| Stage Clear Round 2 Level 2 | 1913K1C8 |

| Stage Clear Round 2 Level 3 | 96N4T1B8 |

| Stage Clear Round 2 Level 4 | 43D572B8 |

| Stage Clear Round 2 Level 5 | 02N632B8 |

| Stage Clear Round 3 Level 1 | 40XR90C8 |

| Stage Clear Round 3 Level 2 | 38DRK1B8 |

| Stage Clear Round 3 Level 3 | 84NT71B8 |

| Stage Clear Round 3 Level 4 | 12HVN298 |

| Stage Clear Round 3 Level 5 | 5JMJ7298 |

| Stage Clear Round 4 Level 1 | 1JW1M0L8 |

| Stage Clear Round 4 Level 2 | 7RB1Q1K8 |

| Stage Clear Round 4 Level 3 | 2Q?271K8 |

| Stage Clear Round 4 Level 4 | 4P3302K8 |

| Stage Clear Round 4 Level 5 | 9NT462J8 |

| Stage Clear Round 5 Level 1 | 4NXPR0K8 |

| Stage Clear Round 5 Level 2 | 9LDQ21K8 |

| Stage Clear Round 5 Level 3 | 9JYRM1J8 |

| Stage Clear Round 5 Level 4 | 2V4R92J8 |

| Stage Clear Round 5 Level 5 | 2VVTM2R8 |

| Stage Clear Round 6 Level 1 | 20X028V8 |

| Stage Clear Round 6 Level 2 | 39G059T8 |

| Stage Clear Round 6 Level 3 | 37X1V9!8 |

| Stage Clear Round 6 Level 4 | 48C26B!8 |

| Stage Clear Round 6 Level 5 | 49Y3MB?8 |

Contributed By: SineNomine4 0 1690.

Stage Clear Mode SNES

| Effect | Password |

|—|—|

| &GTMNHS? | 4-5 |

| &RG8NB&X | 2-5 |

| N4JZN5KZ | 1-5 |

| XXG!NGI5 | 3-5 |

Contributed By: Anonymous8 4 1691.

Stage Clear Mode Passwords (JP) SNES

After the title screen select 1 player game, then the third selection, then the second and enter the following chain.| Effect | Password |

|—|—|

| 1-02 | TEJGI9D2 |

| 1-03 | TRJGDE6A |

| 1-04 | NUDG9SEM |

| 1-05 | TJJG75JL |

| 2-01 | NPDZN7ES |

| 2-02 | NJJZI69N |

| 2-03 | XJDZDY1H |

| 2-04 | NJJZ9BCH |

| 2-05 | NKJZ7CMF |

| 3-01 | TQG8NMJA |

| 3-02 | NJR8I194 |

| 3-03 | X8G8DFSA |

| 3-04 | XLG89J5Z |

| 3-05 | A9G87G6B |

| 4-01 | AN6IN2Z9 |

| 4-02 | AFXII4ZJ |

| 4-03 | TZ6IDHXH |

| 4-04 | X76I9NMG |

| 4-05 | NTXI7X98 |

| 5-01 | T4TMNTDB |

| 5-02 | TPYMIAXF |

| 5-03 | AQYMDKQ2 |

| 5-04 | TZTM936Z |

| 5-05 | TATM7PN8 |

| 6-01 | N5T3NRIK |

| 6-02 | T6T3IZLJ |

| 6-03 | AGY3R9QD |

| 6-04 | TCT3EE72 |

| 6-05 | ATT36STF |

| Final Boss | NZB1X7KU |

| Half way boss | XDRINQP2 |

Contributed By: Tropicon2 3 1692.

Start vs. mode with 90 continues SNES

Enter these at the 1P vs. password screen. When it says ERROR! keep pressing the B button to backup to the menu that says new game and password and select new game. Choose a difficulty level and start the game. Now when you loose it will say you have 43 or 90 continues.| Effect | Password |

|—|—|

| start with 43 continues | DCYYYQRL |

| start with 90 continues | SSSSSSSS |

Contributed By: dillyboy4 4 Enter these codes on the password screen in the ‘‘Vs. Com’’ menu. They will take you to the level of your choice with zero continues used. | Effect | Password | |—|—| | Level 10 ‘‘Vs. Com’’ Hard Mode | HWQJJY?R | | Level 10 ‘‘Vs. Com’’ Normal Mode | ZWTJ0Y!M | | Level 10 ‘‘Vs. Com’’ Super Hard Mode | MYJJJY?R | | Level 11 ‘‘Vs. Com’’ Hard Mode | 2KDJJZ?R | | Level 11 ‘‘Vs. Com’’ Super Hard Mode | PYGJJZZR | | Level 2 ‘‘Vs. Com’’ Easy Mode | 84MJJ06L | | Level 2 ‘‘Vs. Com’’ Hard Mode | F5ZJ005Q | | Level 2 ‘‘Vs. Com’’ Normal Mode | R8JJ006L | | Level 2 ‘‘Vs. Com’’ Super Hard Mode | V8?JJ04Q | | Level 3 ‘‘Vs. Com’’ Easy Mode | 564J01FL | | Level 3 ‘‘Vs. Com’’ Hard Mode | 9CCJJ1CQ | | Level 3 ‘‘Vs. Com’’ Normal Mode | NHDJ01DL | | Level 3 ‘‘Vs. Com’’ Super Hard Mode | JD3JJ1CQ | | Level 4 ‘‘Vs. Com’’ Easy Mode | 0BPJJ1WL | | Level 4 ‘‘Vs. Com’’ Hard Mode | 8DXJ01VQ | | Level 4 ‘‘Vs. Com’’ Normal Mode | Q4PJ01WL | | Level 4 ‘‘Vs. Com’’ Super Hard Mode | NGZJJ1TQ | | Level 5 ‘‘Vs. Com’’ Easy Mode | 5GDJJ2ZM | | Level 5 ‘‘Vs. Com’’ Hard Mode | 870J02ZR | | Level 5 ‘‘Vs. Com’’ Normal Mode | PCHJ02ZM | | Level 5 ‘‘Vs. Com’’ Super Hard Mode | ZD6J02YR | | Level 6 ‘‘Vs. Com’’ Easy Mode | CMKJ02ZM | | Level 6 ‘‘Vs. Com’’ Hard Mode | 0!JJ02YR | | Level 6 ‘‘Vs. Com’’ Normal Mode | RXZJ02YM | | Level 6 ‘‘Vs. Com’’ Super Hard Mode | ?PYJ02XR | | Level 7 ‘‘Vs. Com’’ Easy Mode | 2Q7JJCXM | | Level 7 ‘‘Vs. Com’’ Hard Mode | 3?GJ0CWR | | Level 7 ‘‘Vs. Com’’ Normal Mode | NL9J0CXM | | Level 7 ‘‘Vs. Com’’ Super Hard Mode | MX1J0CWR | | Level 8 ‘‘Vs. Com’’ Easy Mode | GL!JJXTM | | Level 8 ‘‘Vs. Com’’ Hard Mode | 8NMJ0XTR | | Level 8 ‘‘Vs. Com’’ Normal Mode | XYTJ0XTM | | Level 8 ‘‘Vs. Com’’ Super Hard Mode | WJPJJX!R | | Level 9 ‘‘Vs. Com’’ Easy Mode | FRCJ0YTM | | Level 9 ‘‘Vs. Com’’ Hard Mode | 6P4JJY!R | | Level 9 ‘‘Vs. Com’’ Normal Mode | QV0J0YTM | | Level 9 ‘‘Vs. Com’’ Super Hard Mode | MZHJJY?R |

Contributed By: _LordAtomic_, AllTimePlumber, rr_a_ven 4 4| Effect | Password | |—|—| | Easy - Stage 02 | SKDJ79J! | | Easy - Stage 03 | S&DG799! | | Easy - Stage 04 | SXD8797! | | Easy - Stage 05 | SLDF79!! | | Easy - Stage 06 | S4D579D! | | Easy - Stage 07 | S8DL792! | | Easy - Stage 08 | SGRL79N! | | Easy - Stage 09 | SF?L7%C! | | Easy - Stage 10 | S1?L7%J! | | Extra Hard - Stage 02 | STDJ7YJ! | | Extra Hard - Stage 03 | SNDG7Y9! | | Extra Hard - Stage 04 | SHD87Y7! | | Extra Hard - Stage 05 | S2DF7Y!! | | Extra Hard - Stage 06 | SQD57YD! | | Extra Hard - Stage 07 | SJDL7Y2! | | Extra Hard - Stage 08 | S1RL7YN! | | Extra Hard - Stage 09 | SC?L7BC! | | Extra Hard - Stage 10 | SB?L7BJ! | | Extra Hard - Stage 11 | SY?L7B9! | | Extra Hard - Stage 12 | S6?L7B7! | | Hard - Stage 02 | S&DJ77J! | | Hard - Stage 03 | SXDG779! | | Hard - Stage 04 | SLD8777! | | Hard - Stage 05 | S4DF77!! | | Hard - Stage 06 | S8D577D! | | Hard - Stage 07 | SGDL772! | | Hard - Stage 08 | SFRL77N! | | Hard - Stage 09 | SM?L76C! | | Hard - Stage 10 | SC?L76J! | | Hard - Stage 11 | SB?L769! | | Hard - Stage 12 | SY?L767! | | Medium - Stage 02 | S!DJ7SJ! | | Medium - Stage 03 | STDG7S9! | | Medium - Stage 04 | SND87S7! | | Medium - Stage 05 | SHDF7S!! | | Medium - Stage 06 | S2D57SD! | | Medium - Stage 07 | SQDL7S2! | | Medium - Stage 08 | SJRL7SN! | | Medium - Stage 09 | S1?L75C! | | Medium - Stage 10 | SM?L75J! | | Medium - Stage 11 | SC?L759! |

Contributed By: PlayerGuyFoever, rr_a_ven 4 2Go to ‘vs’ in the menu selection, then go to the ‘password’ menu. Input one of these codes:| Effect | Password | |—|—| | Go to Level 10, Hard difficulty | SC?L76J! | | Go to Level 10, Normal difficulty | SM?L75J! | | Go to Level 11, Hard difficulty | SB?L769! | | Go to Level 11, Normal difficulty | SC?L759! | | Go to Level 12, Hard difficulty | SY?L767! | | Go to Level 2, Hard difficulty | S&DJ77J! | | Go to Level 2, Normal difficulty | S!DJ7SJ! | | Go to Level 3, Hard difficulty | SXDG779! | | Go to Level 3, Normal difficulty | STDG7S9! | | Go to Level 4, Hard difficulty | SLD8777! | | Go to Level 4, Normal difficulty | SND87S7! | | Go to Level 5, Hard difficulty | S4DF77!! | | Go to Level 5, Normal difficulty | SHDF7S!! | | Go to Level 6, Hard difficulty | S8D577D! | | Go to Level 6, Normal difficulty | S2D57SD! | | Go to Level 7, Hard difficulty | SGDL772! | | Go to Level 7, Normal difficulty | SQDL7S2! | | Go to Level 8, Hard difficulty | SFRL77N! | | Go to Level 8, Normal difficulty | SJRL7SN! | | Go to Level 9, Hard difficulty | SM?L76C! | | Go to Level 9, Normal difficulty | S1?L75C! |

Contributed By: BountyHunterSAx 7 1Go to the 1P menu, then ‘stage clear’ and then to the password section. Enter one of the following to go to the corresponding level: | Effect | Password | |—|—| | 1-02 | &HDG!9?4 | | 1-03 | XMJGD%38 | | 1-04 | &7JG9S67 | | 1-05 | T1DG757Q | | 1-06 | FP%J29CR | | 1-07 | FP9D29CZ | | 1-08 | FP9J29C? | | 1-09 | FPBD29C2 | | 1-10 | FPBJ29C4 | | 2-01 | T7JZN756 | | 2-02 | T?JZ!661 | | 2-03 | &2DZDYB3 | | 2-04 | 2BDZ9BBB | | 2-05 | NCDZ7C!C | | 2-06 | FP7J29C& | | 2-07 | FPFD29CC | | 2-08 | FPFJ29CM | | 2-09 | FP1D29C1 | | 2-10 | FP1J29CF | | 3-1 | N8G8NM2M | | 3-2 | T4R8!1XP | | 3-3 | N1G8DM2G | | 3-4 | NMR8912M | | 3-5 | T?G87FXX | | 4-1 | &2X!NGQB | | 4-2 | XH6!!QFP | | 4-3 | XNX!D81G | | 4-4 | N!6!92%X | | 4-5 | NKX!74KX | | 5-1 | X8TMNHHL | | 5-2 | &%YM!LXB | | 5-3 | TSTMDNLB | | 5-4 | XTYM9T18 | | 5-5 | N4TM7&95 | | 6-1 | &GT3N!ZR | | 6-2 | T6Y3!KLG | | 6-3 | TXT3DPJF | | 6-4 | &LY39DQB | | 6-5 | TNT37R7& | | Bowser Final Boss | 2%B1NZ?6 | | Bowser Special Stage | NQG!NGCX |

Contributed By: BountyHunterSAx, rr_a_ven, Caiterz 7 1Enter the following password: JO!JOO6O | Effect | Password | |—|—| | To unlock extra puzzles | JO!JOO6O |

Contributed By: Land_Of_Gamecubes 5 1Enter the following password: 78RN5B?8 | Effect | Password | |—|—| | To clear final boss Koopa | 62JPLB?8 | | To fight against Bowser | 78RN5B?8 |

Contributed By: Land_Of_Gamecubes, SineNomine 3 1After the title screen select 1 player game, then the fourth selection, then the second and enter the following chain. | Effect | Password | |—|—| | 1-01 | NYDJ29JI | | 1-02 | XYDD2SJK | | 1-03 | TYRJ27J3 | | 1-04 | T3RD26NP | | 1-05 | AHZJ2B7D | | 1-06 | 2ZZD2MDR | | 1-07 | 4ZUJ2FDZ | | 1-08 | HZUD2GDU | | 1-09 | DTIJ24J2 | | 1-10 | R1ID2HN4 | | 2-01 | Z1KJ2NNH | | 2-02 | UTKD2AJL | | 2-03 | IH3J2K7N | | 2-04 | KZ3D2PDX | | 2-05 | PYPJ2ZJT | | 2-06 | 7HPD4E7A | | 2-07 | 9ZNJ4MDC | | 2-08 | SYND4JJM | | 2-09 | 5QXJ4QD1 | | 2-10 | GSXD4H7F | | 3-01 | QSTJ4N7J | | 3-02 | 81TD4TNG | | 3-03 | C1AJ4INQ | | 3-04 | MTAD4PJ8 | | 3-05 | 1H2J4R79 | | 3-06 | NS2DH97E | | 3-07 | XQ4JHSDS | | 3-08 | AS4DHY75 | | 3-09 | 21HJHCN7 | | 3-10 | 4THDHFJ6 | | 4-01 | H3LJHGNY | | 4-02 | DTLDH4JB | | 4-03 | R1JJHHXI | | 4-04 | ZSJDHN6K | | 4-05 | UYGJHTG3 | | 4-06 | IQGDHIRP | | 4-07 | 7TQJLEGD | | 4-08 | 63QDL5XR | | 4-09 | BS8JLY6Z | | 4-10 | 918DLCXU | | 5-01 | EZCJLFR2 | | 5-02 | SHCDLG64 | | 5-03 | JQMJL2RH | | 5-04 | G1MDLHXL | | 5-05 | 8S1JLT6N | | 5-06 | CY1DLIGX | | 5-07 | C3FJLKXT | | 5-08 | MHFDLP6A | | 5-09 | 1H7JLR6C | | 5-10 | NQ7DN9RM | | 6-01 | X16JNSX1 | | 6-02 | TT6DN6GF | | 6-03 | 2SYJNC6J | | 6-04 | 4SYDN16G | | 6-05 | HQBJNJRQ | | 6-06 | LQBDNQR8 | | 6-07 | DH9JN469 | | 6-08 | ZS9DNN6E | | 6-09 | UHEJNA6S | | 6-10 | KYEDN3G5 |

Contributed By: Tropicon 3 0| Effect | Password | |—|—| | Special Bowser Stage | X6G!NJ45 |

Contributed By: isv666 7 3From the main menu, choose 1P, then Puzzle, and then Password. Next, enter the password that corresponds to the level you want to start at. | Effect | Password | |—|—| | Puzzle Mode Round 1 Level 10 | 606J3520 | | Puzzle Mode Round 1 Level 2 | 10GJ0160 | | Puzzle Mode Round 1 Level 3 | 60VJJ150 | | Puzzle Mode Round 1 Level 4 | 807J0250 | | Puzzle Mode Round 1 Level 5 | 00?JK240 | | Puzzle Mode Round 1 Level 6 | 20DJ1340 | | Puzzle Mode Round 1 Level 7 | 50VJK330 | | Puzzle Mode Round 1 Level 8 | 707J1430 | | Puzzle Mode Round 1 Level 9 | 10XJM420 | | Puzzle Mode Round 2 Level 1 | 40R040G0 | | Puzzle Mode Round 2 Level 10 | 8240K590 | | Puzzle Mode Round 2 Level 2 | 9020N1F0 | | Puzzle Mode Round 2 Level 3 | 30R051F0 | | Puzzle Mode Round 2 Level 4 | 6040P2D0 | | Puzzle Mode Round 2 Level 5 | 31X002D0 | | Puzzle Mode Round 2 Level 6 | 7160K3C0 | | Puzzle Mode Round 2 Level 7 | 81N023C0 | | Puzzle Mode Round 2 Level 8 | 7140M4B0 | | Puzzle Mode Round 2 Level 9 | 72Q004B0 | | Puzzle Mode Round 3 Level 1 | 52QJL0F0 | | Puzzle Mode Round 3 Level 10 | 98DJL580 | | Puzzle Mode Round 3 Level 2 | 822J31F0 | | Puzzle Mode Round 3 Level 3 | 32PJP1D0 | | Puzzle Mode Round 3 Level 4 | 03CJ12D0 | | Puzzle Mode Round 3 Level 5 | 33TJK2CO | | Puzzle Mode Round 3 Level 6 | 037J53C0 | | Puzzle Mode Round 3 Level 7 | 63KJP3B0 | | Puzzle Mode Round 3 Level 8 | 744J04B0 | | Puzzle Mode Round 3 Level 9 | 57!J4490 | | Puzzle Mode Round 4 Level 1 | 58?0N0N0 | | Puzzle Mode Round 4 Level 10 | 6331L5J0 | | Puzzle Mode Round 4 Level 2 | 98B041N0 | | Puzzle Mode Round 4 Level 3 | 09P011N0 | | Puzzle Mode Round 4 Level 4 | 2920L2M0 | | Puzzle Mode Round 4 Level 5 | 09L042M0 | | Puzzle Mode Round 4 Level 6 | 01F1J3L0 | | Puzzle Mode Round 4 Level 7 | 91N103L0 | | Puzzle Mode Round 4 Level 8 | 4261L4K0 | | Puzzle Mode Round 4 Level 9 | 93L104K0 | | Puzzle Mode Round 5 Level 1 | 23NKP0N0 | | Puzzle Mode Round 5 Level 10 | 69BKP5R0 | | Puzzle Mode Round 5 Level 2 | 464K01N0 | | Puzzle Mode Round 5 Level 3 | 46MKK1M0 | | Puzzle Mode Round 5 Level 4 | 362K32M0 | | Puzzle Mode Round 5 Level 5 | 76YK52L0 | | Puzzle Mode Round 5 Level 6 | 87BKP3K0 | | Puzzle Mode Round 5 Level 7 | 98TK53K0 | | Puzzle Mode Round 5 Level 8 | 193K14K0 | | Puzzle Mode Round 5 Level 9 | 29KKL4J0 | | Puzzle Mode Round 6 Level 1 | 70K250Y0 | | Puzzle Mode Round 6 Level 10 | 996345!0 | | Puzzle Mode Round 6 Level 2 | 6132M1X0 | | Puzzle Mode Round 6 Level 3 | 67J201X0 | | Puzzle Mode Round 6 Level 4 | 0073P2W0 | | Puzzle Mode Round 6 Level 5 | 91K312W0 | | Puzzle Mode Round 6 Level 6 | 4213P3V0 | | Puzzle Mode Round 6 Level 7 | 34P303V0 | | Puzzle Mode Round 6 Level 8 | 2503P4T0 | | Puzzle Mode Round 6 Level 9 | 66X3P4!0 |

Contributed By: SineNomine, rr_a_ven 5 0| Effect | Password | |—|—| | 1-02 | FP5J29CK | | 1-03 | FPSD29C3 | | 1-04 | FPSJ29CP | | 1-05 | FP%D29CD | | 1-06 | FP%J29CR | | 1-07 | FP9D29CZ | | 1-08 | FP9J29C? | | 1-09 | FPBD29C2 | | 1-10 | FPBJ29C4 | | 2-01 | FPYD29CH | | 2-02 | FPYJ29CL | | 2-03 | FP6D29CN | | 2-04 | FP6J29CX | | 2-05 | FP7D29CT | | 2-06 | FP7J29C& | | 2-07 | FPFD29CC | | 2-08 | FPFJ29CM | | 2-09 | FP1D29C1 | | 2-10 | FP1J29CF | | 3-01 | FPMD29CJ | | 3-02 | FPMJ29CG | | 3-03 | FPCD29CQ | | 3-04 | FPCJ29C8 | | 3-05 | FP8D29C9 | | 3-06 | FP8J29C% | | 3-07 | FPQD29CS | | 3-08 | FPQJ29C5 | | 3-09 | FPGD29C7 | | 3-10 | FPGJ29C6 | | 4-01 | FPJD29CY | | 4-02 | FPJJ29CB | | 4-03 | FPLD29M! | | 4-04 | FPLJ29MK | | 4-05 | FPHD29M3 | | 4-06 | FPHJ29MP | | 4-07 | FP4D29MD | | 4-08 | FP4J29MR | | 4-09 | FP2D29MZ | | 4-10 | FP2J29M? | | 5-01 | FP&D29M2 | | 5-02 | FP&J29M4 | | 5-03 | FPTD29MH | | 5-04 | FPTJ29ML | | 5-05 | FPXD29MN | | 5-06 | FPXJ29MX | | 5-07 | FPND29MT | | 5-08 | FPNJ29M& | | 5-09 | FPPD29MC | | 5-10 | FPPJ29MM | | 6-01 | FP3D29M1 | | 6-02 | FP3J29MF | | 6-03 | FPKD29MJ | | 6-04 | FPKJ29MG | | 6-05 | FP!D29MQ | | 6-06 | FP!J29M8 | | 6-07 | FP?D29M9 | | 6-08 | FP?J29M% | | 6-09 | FPZD29MS | | 6-10 | FPZJ29M5 |

Contributed By: PlayerGuyFoever 6 0Use these passwords in puzzle mode in order to skip to the level of your choice: | Effect | Password | |—|—| | Skip to Puzzle Mode Level 1-10 | 10DJ2520 | | Skip to Puzzle Mode Level 2-1 | 60R020G0 | | Skip to Puzzle Mode Level 2-10 | 9110N950 | | Skip to Puzzle Mode Level 2-2 | 20B0M1F0 | | Skip to Puzzle Mode Level 2-3 | 20V041F0 | | Skip to Puzzle Mode Level 2-4 | 6050N2D0 | | Skip to Puzzle Mode Level 2-5 | 90L042D0 | | Skip to Puzzle Mode Level 2-6 | 11F0J3C0 | | Skip to Puzzle Mode Level 2-7 | 012013C0 | | Skip to Puzzle Mode Level 2-8 | 01C0M4B0 | | Skip to Puzzle Mode Level 2-9 | 11V044B0 | | Skip to Puzzle Mode Level 3-1 | 02ZJJ0F0 | | Skip to Puzzle Mode Level 3-2 | 625J21F0 | | Skip to Puzzle Mode Level 3-3 | 12TJN1D0 | | Skip to Puzzle Mode Level 3-4 | 920J42D0 | | Skip to Puzzle Mode Level 3-5 | 55PJJ2C0 | | Skip to Puzzle Mode Level 3-6 | 752J13C0 | | Skip to Puzzle Mode Level 3-7 | 37PJJ3B0 | | Skip to Puzzle Mode Level 3-8 | 275J14B0 | | Skip to Puzzle Mode Level 3-9 | 62NKL400 |

Contributed By: ohnoitschris 4 1After the title screen select 1 player game, then the fourth selection, then the second and enter the following chain. | Effect | Password | |—|—| | 1-02 | N9DD299K | | 1-03 | NJRJ29I3 | | 1-04 | NNRD2ECP | | 1-05 | NDZJ2EID | | 1-06 | X9ZD2S9R | | 1-07 | XCUJ2S2Z | | 1-08 | XNUD25CU | | 1-09 | XDIJ25I2 | | 1-10 | T9ID2794 | | 2-01 | TNKJ26CH | | 2-02 | TIKD262L | | 2-03 | AJ3J2YIN | | 2-04 | A23D2B9X | | 2-05 | 27PJ2CCT | | 2-06 | 2JPD2CIA | | 2-07 | 49NJ219C | | 2-08 | 42ND2F9M | | 2-09 | 4IXJ2F21 | | 2-10 | HCXD2J2F | | 3-01 | H2TJ2G9J | | 3-02 | L9TD2Q9G | | 3-03 | D9AJ229Q | | 3-04 | D2AD2498 | | 3-05 | RC2J2H29 | | 3-06 | Z92D2N9E | | 3-07 | U94J2T9S | | 3-08 | U24D2A95 | | 3-09 | I9HJ2I97 | | 3-10 | I2HD2K96 | | 4-01 | K9LJ239Y | | 4-02 | KDLD2PIB | | 4-03 | 3JJJ2DLKI | | 4-04 | P7JD2ZMK | | 4-05 | 7JGJ49K3 | | 4-06 | 7IGD4E4P | | 4-07 | B9QJ4YED | | 4-08 | BIQD4B4R | | 4-09 | 9C8J4C4Z | | 4-10 | E78D41MU | | 5-01 | EDCJ4FK2 | | 5-02 | SNCD4GM4 | | 5-03 | 59MJ4QEH | | 5-04 | JCMD424L | | 5-05 | GC1J4H4N | | 5-06 | Q21D4XEX | | 5-07 | 82FJ4AET | | 5-08 | CCFD4I4A | | 5-09 | MJ7J43KC | | 5-10 | 197D4DEM | | 6-01 | 1D6J4RK1 | | 6-02 | N96DH9EF | | 6-03 | XIYJH54J | | 6-04 | A9YDHYEG | | 6-05 | 29BJHCEQ | | 6-06 | 49BDH1E8 | | 6-07 | HN9JHGM9 | | 6-08 | L99DHQEE | | 6-09 | DDEJH4KS | | 6-10 | Z9EDHNE5 |

Contributed By: Tropicon 3 0After beating Puzzle Mode, the game mentions an “Extra” Puzzle set which can only be accessed by password. To get to the password screen, choose 1P from the main menu, then Puzzle, and then Password. Enter the password that corresponds to the level of the “Extra” Puzzle set you want to start at. | Effect | Password | |—|—| | Puzzle Mode Extra Mode Round 1 Level 1 | J0!J0060 | | Puzzle Mode Extra Mode Round 1 Level 10 | N54JL510 | | Puzzle Mode Extra Mode Round 1 Level 2 | J0DJM150 | | Puzzle Mode Extra Mode Round 1 Level 3 | R0PJ3150 | | Puzzle Mode Extra Mode Round 1 Level 4 | L1CJK240 | | Puzzle Mode Extra Mode Round 1 Level 5 | M2VJ1240 | | Puzzle Mode Extra Mode Round 1 Level 6 | K3CJJ330 | | Puzzle Mode Extra Mode Round 1 Level 7 | Q3MJ3330 | | Puzzle Mode Extra Mode Round 1 Level 8 | P43JM420 | | Puzzle Mode Extra Mode Round 1 Level 9 | P5PJ0420 | | Puzzle Mode Extra Mode Round 2 Level 1 | N5L0N0F0 | | Puzzle Mode Extra Mode Round 2 Level 10 | P5014590 | | Puzzle Mode Extra Mode Round 2 Level 2 | R62001F0 | | Puzzle Mode Extra Mode Round 2 Level 3 | V9Z001D0 | | Puzzle Mode Extra Mode Round 2 Level 4 | P17112D0 | | Puzzle Mode Extra Mode Round 2 Level 5 | J3X1J2C0 | | Puzzle Mode Extra Mode Round 2 Level 6 | J3B113C0 | | Puzzle Mode Extra Mode Round 2 Level 7 | Q3M1L3B0 | | Puzzle Mode Extra Mode Round 2 Level 8 | T41114B0 | | Puzzle Mode Extra Mode Round 2 Level 9 | L5N1M490 | | Puzzle Mode Extra Mode Round 3 Level 1 | Q2MJ40F0 | | Puzzle Mode Extra Mode Round 3 Level 10 | Q42JM580 | | Puzzle Mode Extra Mode Round 3 Level 2 | N24JP1D0 | | Puzzle Mode Extra Mode Round 3 Level 3 | Q3QJ01D0 | | Puzzle Mode Extra Mode Round 3 Level 4 | V32JK2C0 | | Puzzle Mode Extra Mode Round 3 Level 5 | K3TJ32C0 | | Puzzle Mode Extra Mode Round 3 Level 6 | L36JN3B0 | | Puzzle Mode Extra Mode Round 3 Level 7 | P3LJ53B0 | | Puzzle Mode Extra Mode Round 3 Level 8 | R44JJ490 | | Puzzle Mode Extra Mode Round 3 Level 9 | M4QJ2490 | | Puzzle Mode Extra Mode Round 4 Level 1 | K4P0P0N0 | | Puzzle Mode Extra Mode Round 4 Level 10 | N64015J0 | | Puzzle Mode Extra Mode Round 4 Level 2 | N56001N0 | | Puzzle Mode Extra Mode Round 4 Level 3 | R5L0K1M0 | | Puzzle Mode Extra Mode Round 4 Level 4 | V5H0L2L0 | | Puzzle Mode Extra Mode Round 4 Level 5 | M5N0M2L0 | | Puzzle Mode Extra Mode Round 4 Level 6 | K55043L0 | | Puzzle Mode Extra Mode Round 4 Level 7 | V5Z043K0 | | Puzzle Mode Extra Mode Round 4 Level 8 | T5F0P4J0 | | Puzzle Mode Extra Mode Round 4 Level 9 | T6K0J4J0 | | Puzzle Mode Extra Mode Round 5 Level 1 | N6MJ20N0 | | Puzzle Mode Extra Mode Round 5 Level 10 | J74JN5R0 | | Puzzle Mode Extra Mode Round 5 Level 2 | L64JM1M0 | | Puzzle Mode Extra Mode Round 5 Level 3 | J6PJ41M0 | | Puzzle Mode Extra Mode Round 5 Level 4 | Q6HJ42L0 | | Puzzle Mode Extra Mode Round 5 Level 5 | P6!JP2K0 | | Puzzle Mode Extra Mode Round 5 Level 6 | R71JJ3K0 | | Puzzle Mode Extra Mode Round 5 Level 7 | T7!JK3J0 | | Puzzle Mode Extra Mode Round 5 Level 8 | Q70JL4J0 | | Puzzle Mode Extra Mode Round 5 Level 9 | M7LJ34J0 | | Puzzle Mode Extra Mode Round 6 Level 1 | V7X040X0 | | Puzzle Mode Extra Mode Round 6 Level 10 | T9G0J5?0 | | Puzzle Mode Extra Mode Round 6 Level 2 | T7C0P1W0 | | Puzzle Mode Extra Mode Round 6 Level 3 | R8J0J1W0 | | Puzzle Mode Extra Mode Round 6 Level 4 | P81012W0 | | Puzzle Mode Extra Mode Round 6 Level 5 | L8M0L2V0 | | Puzzle Mode Extra Mode Round 6 Level 6 | V8D0L3T0 | | Puzzle Mode Extra Mode Round 6 Level 7 | P8!033T0 | | Puzzle Mode Extra Mode Round 6 Level 8 | M80044T0 | | Puzzle Mode Extra Mode Round 6 Level 9 | T8W054!0 |

Contributed By: SineNomine, rr_a_ven 4 0| Effect | Password | |—|—| | 1-01 | FP5D29J! | | 1-02 | FP5J29JK | | 1-03 | FPSD29J3 | | 1-04 | FPSJ29JP | | 1-05 | FP%D29JD | | 1-06 | FP%J29JR | | 1-07 | FP9D29JZ | | 1-08 | FP9J29J? | | 1-09 | FPBD29J2 | | 1-10 | FPBJ29J4 | | 2-01 | FPYD29JH | | 2-02 | FPYJ29JL | | 2-03 | FP6D29JN | | 2-04 | FP6J29JX | | 2-05 | FP7D29JT | | 2-06 | FP7J29J& | | 2-07 | FPFD29JC | | 2-08 | FPFJ29JM | | 2-09 | FP1D29J1 | | 2-10 | FP1J29JF | | 3-01 | FPMD29JJ | | 3-02 | FPMJ29JG | | 3-03 | FPCD29JQ | | 3-04 | FPCJ29J8 | | 3-05 | FP8D29J9 | | 3-06 | FP8J29J% | | 3-07 | FPQD29JS | | 3-08 | FPQJ29J5 | | 3-09 | FPGD29J7 | | 3-10 | FPGJ29J6 | | 4-01 | FPJD29JY | | 4-02 | FPJJ29JB | | 4-03 | FPLD29G! | | 4-04 | FPLJ29GK | | 4-05 | FPHD29G3 | | 4-06 | FPHJ29GP | | 4-07 | FP4D29GD | | 4-08 | FP4J29GR | | 4-09 | FP2D29GZ | | 4-10 | FP2J29G? | | 5-01 | FP&D29G2 | | 5-02 | FP&J29G4 | | 5-03 | FPTD29GH | | 5-04 | FPTJ29GL | | 5-05 | FPXD29GN | | 5-06 | FPXJ29GX | | 5-07 | FPND29GT | | 5-08 | FPNJ29G& | | 5-09 | FPPD29GC | | 5-10 | FPPJ29GM | | 6-01 | FP3D29G1 | | 6-02 | FP3J29GF | | 6-03 | FPKD29GJ | | 6-04 | FPKJ29GG | | 6-05 | FP!D29GQ | | 6-06 | FP!J29G8 | | 6-07 | FP?D29G9 | | 6-08 | FP?J29G% | | 6-09 | FPZD29GS | | 6-10 | FPZJ29G5 |

Contributed By: PlayerGuyFoever 6 1| Effect | Password | |—|—| | Stage Clear Round 1 Level 2 | 762J0148 | | Stage Clear Round 1 Level 3 | 52RKJ138 | | Stage Clear Round 1 Level 4 | 380K3238 | | Stage Clear Round 1 Level 5 | 95?L1228 | | Stage Clear Round 2 Level 1 | 43L330D8 | | Stage Clear Round 2 Level 2 | 1913K1C8 | | Stage Clear Round 2 Level 3 | 96N4T1B8 | | Stage Clear Round 2 Level 4 | 43D572B8 | | Stage Clear Round 2 Level 5 | 02N632B8 | | Stage Clear Round 3 Level 1 | 40XR90C8 | | Stage Clear Round 3 Level 2 | 38DRK1B8 | | Stage Clear Round 3 Level 3 | 84NT71B8 | | Stage Clear Round 3 Level 4 | 12HVN298 | | Stage Clear Round 3 Level 5 | 5JMJ7298 | | Stage Clear Round 4 Level 1 | 1JW1M0L8 | | Stage Clear Round 4 Level 2 | 7RB1Q1K8 | | Stage Clear Round 4 Level 3 | 2Q?271K8 | | Stage Clear Round 4 Level 4 | 4P3302K8 | | Stage Clear Round 4 Level 5 | 9NT462J8 | | Stage Clear Round 5 Level 1 | 4NXPR0K8 | | Stage Clear Round 5 Level 2 | 9LDQ21K8 | | Stage Clear Round 5 Level 3 | 9JYRM1J8 | | Stage Clear Round 5 Level 4 | 2V4R92J8 | | Stage Clear Round 5 Level 5 | 2VVTM2R8 | | Stage Clear Round 6 Level 1 | 20X028V8 | | Stage Clear Round 6 Level 2 | 39G059T8 | | Stage Clear Round 6 Level 3 | 37X1V9!8 | | Stage Clear Round 6 Level 4 | 48C26B!8 | | Stage Clear Round 6 Level 5 | 49Y3MB?8 |

Contributed By: SineNomine 4 0| Effect | Password | |—|—| | &GTMNHS? | 4-5 | | &RG8NB&X | 2-5 | | N4JZN5KZ | 1-5 | | XXG!NGI5 | 3-5 |

Contributed By: Anonymous 8 4After the title screen select 1 player game, then the third selection, then the second and enter the following chain. | Effect | Password | |—|—| | 1-02 | TEJGI9D2 | | 1-03 | TRJGDE6A | | 1-04 | NUDG9SEM | | 1-05 | TJJG75JL | | 2-01 | NPDZN7ES | | 2-02 | NJJZI69N | | 2-03 | XJDZDY1H | | 2-04 | NJJZ9BCH | | 2-05 | NKJZ7CMF | | 3-01 | TQG8NMJA | | 3-02 | NJR8I194 | | 3-03 | X8G8DFSA | | 3-04 | XLG89J5Z | | 3-05 | A9G87G6B | | 4-01 | AN6IN2Z9 | | 4-02 | AFXII4ZJ | | 4-03 | TZ6IDHXH | | 4-04 | X76I9NMG | | 4-05 | NTXI7X98 | | 5-01 | T4TMNTDB | | 5-02 | TPYMIAXF | | 5-03 | AQYMDKQ2 | | 5-04 | TZTM936Z | | 5-05 | TATM7PN8 | | 6-01 | N5T3NRIK | | 6-02 | T6T3IZLJ | | 6-03 | AGY3R9QD | | 6-04 | TCT3EE72 | | 6-05 | ATT36STF | | Final Boss | NZB1X7KU | | Half way boss | XDRINQP2 |

Contributed By: Tropicon 2 3Enter these at the 1P vs. password screen. When it says ERROR! keep pressing the B button to backup to the menu that says new game and password and select new game. Choose a difficulty level and start the game. Now when you loose it will say you have 43 or 90 continues. | Effect | Password | |—|—| | start with 43 continues | DCYYYQRL | | start with 90 continues | SSSSSSSS |

Contributed By: dillyboy 4 4

Glitches

Guaranteed Victory vs CPU SNES

If you have a controller with a “turbo” option for buttons A or B, you can use the following exploit against the CPU so that you always win! First, when you turn on the game and Yoshi appears in front of a blue screen and says “Nintendo,” press B, A, L, L. You should hear a confirmation code when you input the cheat correctly. This will remove the “freeze” that occurs when you or your opponent makes a combo or a chain. In other words, the blocks never stop rising. After entering the cheat, activate turbo for either A or B. Once you are competing against your CPU opponent in splitscreen, place your cursor over any two blocks or one block and an empty panel, and hold down turbo. The panels will switch back and forth so quickly that your blocks will not rise, nor will garbage blocks fall on you! Eventually, the speed of the rising blocks will surpass the CPU’s ability to get rid of them and you will win!

Although it takes a while in later stages, you can use this exploit to beat every difficulty in VS Mode.

Contributed By: evilcowking6 3 1781.

How to control the cursor in ‘‘How to Improve Mode’’ SNES

In any of the sessions hold down the &quot;R&quot; button. You can now control the cursor and try out the chains, combos, and skill chains on your own.Contributed By: Neo6 0 1782.

Time Trial x? chain bug SNES

In Time Trial, you get progressively more and more points for larger chains until the 13x chain. However, if you keep a chain going any longer than the 13th link (x?), you don’t get any chain-link bonus points. For this reason, you should never let a chain go past the 13th link in time trial.Contributed By: BountyHunterSAx5 0 If you have a controller with a “turbo” option for buttons A or B, you can use the following exploit against the CPU so that you always win! First, when you turn on the game and Yoshi appears in front of a blue screen and says “Nintendo,” press B, A, L, L. You should hear a confirmation code when you input the cheat correctly. This will remove the “freeze” that occurs when you or your opponent makes a combo or a chain. In other words, the blocks never stop rising. After entering the cheat, activate turbo for either A or B. Once you are competing against your CPU opponent in splitscreen, place your cursor over any two blocks or one block and an empty panel, and hold down turbo. The panels will switch back and forth so quickly that your blocks will not rise, nor will garbage blocks fall on you! Eventually, the speed of the rising blocks will surpass the CPU’s ability to get rid of them and you will win!

Although it takes a while in later stages, you can use this exploit to beat every difficulty in VS Mode.

Contributed By: evilcowking 6 3In any of the sessions hold down the &quot;R&quot; button. You can now control the cursor and try out the chains, combos, and skill chains on your own. Contributed By: Neo 6 0In Time Trial, you get progressively more and more points for larger chains until the 13x chain. However, if you keep a chain going any longer than the 13th link (x?), you don’t get any chain-link bonus points. For this reason, you should never let a chain go past the 13th link in time trial. Contributed By: BountyHunterSAx 5 0

Unlockables

Secret Character SNES

Go to the Player vs. Player character select screen, then hold L + R on both controllers for a few seconds. If you did it right, the question marks (?) at the bottom of the screen will be replaced by bosses.| Unlockable | How to Unlock |

|—|—|

| Bosses | Hold L and R |

Contributed By: Anonymous8 1 Go to the Player vs. Player character select screen, then hold L + R on both controllers for a few seconds. If you did it right, the question marks (?) at the bottom of the screen will be replaced by bosses. | Unlockable | How to Unlock | |—|—| | Bosses | Hold L and R |

Contributed By: Anonymous 8 1

Easter Eggs

Secret borders GB

If you’re playing Tetris Attack with the Super Gameboy, press and hold Up, Left or Down and press either A or Start on the title screen to enable 6 hidden borders.Contributed By: ReyVGM6 0 If you’re playing Tetris Attack with the Super Gameboy, press and hold Up, Left or Down and press either A or Start on the title screen to enable 6 hidden borders. Contributed By: ReyVGM 6 0

Secrets

All Endings SNES

Good Ending: Beat the game using no continues.Bad Ending: Beat the game with at least one continue.

Contributed By: HarkenSlash4 0 1814.

Move Yoshi on Credits Screen SNES

After you’ve beaten the game on Medium difficulty or higher and the credits are rolling, hold SELECT and you can use the Control Pad to move Yoshi around in the background.Contributed By: whiz_kid5 0 Good Ending: Beat the game using no continues.Bad Ending: Beat the game with at least one continue.

Contributed By: HarkenSlash 4 0After you’ve beaten the game on Medium difficulty or higher and the credits are rolling, hold SELECT and you can use the Control Pad to move Yoshi around in the background. Contributed By: whiz_kid 5 0

The Legend of the Mystical Ninja Cheats

Passwords

Last Level + SNES

From the menu select “Continue” and then “From Logbook Entry” and enter this as your logbook to start on the last level with full health, a weapon at level three, all items, and all jutsus. From here, simply keep heading up and left through the hallways until you get to a cell with a white wall. Hit different parts of the wall until you hear a sound like you’re making contact. Keep hitting that spot and a door will open up. Enter and you’re on the last side-scrolling mission stocked to the gills.| Effect | Password |

|—|—|

| Resume at last level | 8#4V7 LprBy 4v52B j@7-T YM?0P 7/4By ; |

Contributed By: Ironmaus17 3 1827.

Level Passwords SNES

| Effect | Password |

|—|—|

| 1 | MRbjhj |

| 2 | #rM/B/ |

| 3 | 8hXwow |

| 4 | W:3LNL |

| 5 | K=bPbR |

| 6 | 1tl<H< |

| 8 | ‘’?kk5k |

| 9 | &xT>X> |

| Final Level | H-WNxN |

Contributed By: mike_tru, DaChampion, Dev20 7 1828.

Password SNES

| Effect | Password |

|—|—|

| Unlimited Hamburgers | Enter v, x, Z, +, +, I, h, :, @, Y, n, n, 3, +, !, $, T, +, K, K, h, G, :, !, |

Contributed By: silvergolem215 24 1829.

Penultimate Level + SNES

From the menu select “Continue” and then “From Logbook Entry” and enter this as your logbook to start on the second to last level with full health, a weapon at level three, all items, and all jutsus. From here, keep heading up and go through the doors to the castle. You’ll meet the king who will tell you to go find the secret passage. Exit, go down one screen, go left until you see three statues. Beat the middle one until it breaks. Enter and you’re on the second to last side-scrolling mission stocked to the gills. (Because there’s no ‘heart’ nor ’triangle’ character on my keyboard, I’ve used ¢ to mean ‘heart’ and ¥ to mean ’triangle’. Make the appropriate substitutions when entering the code.)| Effect | Password |

|—|—|

| Resume at penultimate level | ¢63>¥ :tH!8 d%w!L 1G¥4M dTH6Q ¥>HLw W |

Contributed By: Ironmaus12 8 From the menu select “Continue” and then “From Logbook Entry” and enter this as your logbook to start on the last level with full health, a weapon at level three, all items, and all jutsus. From here, simply keep heading up and left through the hallways until you get to a cell with a white wall. Hit different parts of the wall until you hear a sound like you’re making contact. Keep hitting that spot and a door will open up. Enter and you’re on the last side-scrolling mission stocked to the gills. | Effect | Password | |—|—| | Resume at last level | 8#4V7 LprBy 4v52B j@7-T YM?0P 7/4By ; |

Contributed By: Ironmaus 17 3| Effect | Password | |—|—| | 1 | MRbjhj | | 2 | #rM/B/ | | 3 | 8hXwow | | 4 | W:3LNL | | 5 | K=bPbR | | 6 | 1tl<H< | | 8 | ‘’?kk5k | | 9 | &xT>X> | | Final Level | H-WNxN |

Contributed By: mike_tru, DaChampion, Dev 20 7| Effect | Password | |—|—| | Unlimited Hamburgers | Enter v, x, Z, +, +, I, h, :, @, Y, n, n, 3, +, !, $, T, +, K, K, h, G, :, !, |

Contributed By: silvergolem2 15 24From the menu select “Continue” and then “From Logbook Entry” and enter this as your logbook to start on the second to last level with full health, a weapon at level three, all items, and all jutsus. From here, keep heading up and go through the doors to the castle. You’ll meet the king who will tell you to go find the secret passage. Exit, go down one screen, go left until you see three statues. Beat the middle one until it breaks. Enter and you’re on the second to last side-scrolling mission stocked to the gills. (Because there’s no ‘heart’ nor ’triangle’ character on my keyboard, I’ve used ¢ to mean ‘heart’ and ¥ to mean ’triangle’. Make the appropriate substitutions when entering the code.) | Effect | Password | |—|—| | Resume at penultimate level | ¢63>¥ :tH!8 d%w!L 1G¥4M dTH6Q ¥>HLw W |

Contributed By: Ironmaus 12 8

Secret Items

Hidden Kid Ying $100 in first town SNES

At the entrance to the Horo Temple, where you begin the first side scrolling section, strike the wall to the right of the entrance with your weapon and an item pops out that looks like an icon with a white Kid Ying on it. It’s worth $100 if you collect it.The screen is located directly north of where the game starts. Where the strange cloud comes in, and the enemies transform. So, it makes it easier to collect money for items before you enter the Temple.| Item | Location |

|—|—|

| $100 Kid Ying Icon | When you strike the wall to the right of the Horo Temple. Where you begin the first sidescrolling section. |

Contributed By: ExecrablePiety11 0 At the entrance to the Horo Temple, where you begin the first side scrolling section, strike the wall to the right of the entrance with your weapon and an item pops out that looks like an icon with a white Kid Ying on it. It’s worth $100 if you collect it.The screen is located directly north of where the game starts. Where the strange cloud comes in, and the enemies transform. So, it makes it easier to collect money for items before you enter the Temple. | Item | Location | |—|—| | $100 Kid Ying Icon | When you strike the wall to the right of the Horo Temple. Where you begin the first sidescrolling section. |

Contributed By: ExecrablePiety1 1 0

Glitches

Death Mountain Descent SNES

Death Mountain Descent will allow you to explore all of Dark World without obtaining the third pendant, the Master Sword, or defeating Agahnim. First, you’ll want to get the Moon Pearl out of the Tower of Hera. That’s necessary unless you want to stay as a bunny the entire time. Once you’ve acquired it, exit the dungeon. Now hop in the teleporter just outside the Tower of Hera and go to Dark World. Hop down the cliff, and make your way to the right. Go to where the broken bridge used to be in Light World. Now stand right under the top statue, as far against the wall and statue as you can get. Mirror to Light World. This is the tricky part, you must move ONE PIXEL to the right. No more, no less. If you don’t do it correctly, you have to start all over. After you’ve moved, wait until you get teleported back to Dark World. You should be ONE PIXEL closer to the ledge now. Now DON’T MOVE! If you move, you will have to start over again. Mirror back to Light World. Now walk to the right until you’re stopped by the bridge post. Wait until you stop flashing, and hold down the B button until your sword charges up, while still facing right. SLOWLY move backwards into the sparkly teleporter. If you don’t do this slow enough, the trick won’t work. When you teleport, if you don’t get teleported back to Light World, you did the trick correctly. Now press right to jump off the cliff into the black stuff. Make your way around the black stuff and to the bottom of the screen. Go down one screen and you’ll be on top of a cliff in Dark World. Hop off the cliff and you’re now allowed to explore Dark World! If everything is glitchy, enter a cave, then exit and things will be normal looking.Contributed By: ImmortalLynx19 11 1858.

Hookshot invulnerability SNES

Anytime you have the Hookshot equipped, if any enemy or projectile comes to attack you, use the Hookshot, and while the Hookshot is extended, the attack will go right through you, and you will take no damage.Contributed By: Rango28 4 1859.

The Lost Woods with Dark World Enemies SNES

In the Dark World, go and stand EXACTLY where the mushroom is in the Light world(Somewhere in the Skull Dungeon). When you use the Magic Mirror to go back to the Light World,not only will you get the Mushroom but the trees will be glitched and you’ll be able to fight some of the monsters that are only in the Dark World! When you leave the forest, everything will go back to normal.Contributed By: SpiralSage12 6 Death Mountain Descent will allow you to explore all of Dark World without obtaining the third pendant, the Master Sword, or defeating Agahnim. First, you’ll want to get the Moon Pearl out of the Tower of Hera. That’s necessary unless you want to stay as a bunny the entire time. Once you’ve acquired it, exit the dungeon. Now hop in the teleporter just outside the Tower of Hera and go to Dark World. Hop down the cliff, and make your way to the right. Go to where the broken bridge used to be in Light World. Now stand right under the top statue, as far against the wall and statue as you can get. Mirror to Light World. This is the tricky part, you must move ONE PIXEL to the right. No more, no less. If you don’t do it correctly, you have to start all over. After you’ve moved, wait until you get teleported back to Dark World. You should be ONE PIXEL closer to the ledge now. Now DON’T MOVE! If you move, you will have to start over again. Mirror back to Light World. Now walk to the right until you’re stopped by the bridge post. Wait until you stop flashing, and hold down the B button until your sword charges up, while still facing right. SLOWLY move backwards into the sparkly teleporter. If you don’t do this slow enough, the trick won’t work. When you teleport, if you don’t get teleported back to Light World, you did the trick correctly. Now press right to jump off the cliff into the black stuff. Make your way around the black stuff and to the bottom of the screen. Go down one screen and you’ll be on top of a cliff in Dark World. Hop off the cliff and you’re now allowed to explore Dark World! If everything is glitchy, enter a cave, then exit and things will be normal looking. Contributed By: ImmortalLynx 19 11Anytime you have the Hookshot equipped, if any enemy or projectile comes to attack you, use the Hookshot, and while the Hookshot is extended, the attack will go right through you, and you will take no damage. Contributed By: Rango 28 4In the Dark World, go and stand EXACTLY where the mushroom is in the Light world(Somewhere in the Skull Dungeon). When you use the Magic Mirror to go back to the Light World,not only will you get the Mushroom but the trees will be glitched and you’ll be able to fight some of the monsters that are only in the Dark World! When you leave the forest, everything will go back to normal. Contributed By: SpiralSage 12 6

Easter Eggs

Chicken lady SNES

In Kakariko Village there is a house which contains two pots. Under one of the pots is a chicken. If you use the magic powder on this chicken, it will change into a woman. She has dialog where she says she wants to go back to being a chicken. Leaving the house will reset the room.Contributed By: duggie25 3 1874.

Chris Houlihan room SNES

Start at the Sanctuary and run south with the Pegasus Shoes until you are outside. Then, run south and stop before you hit the barrier. Proceed to run west until you are able to run south. When you run south, you should be in a wooded area with guards. Navigate this area and find the entrance to the castle grounds. While still running, go around the castle grounds to the hole where you fall into at the beginning of the game. If you did it right, you should be in a room with 45 blue rupees and a Saharasla sign that says: ‘‘My name is Chris Houlihan’’ and ‘‘Let’s keep this between you and me.’’ Sometimes when you are fighting Gannon, you may fall into a hole and this may happen.Contributed By: ironcladgranite21 6 In Kakariko Village there is a house which contains two pots. Under one of the pots is a chicken. If you use the magic powder on this chicken, it will change into a woman. She has dialog where she says she wants to go back to being a chicken. Leaving the house will reset the room. Contributed By: duggie2 5 3Start at the Sanctuary and run south with the Pegasus Shoes until you are outside. Then, run south and stop before you hit the barrier. Proceed to run west until you are able to run south. When you run south, you should be in a wooded area with guards. Navigate this area and find the entrance to the castle grounds. While still running, go around the castle grounds to the hole where you fall into at the beginning of the game. If you did it right, you should be in a room with 45 blue rupees and a Saharasla sign that says: ‘‘My name is Chris Houlihan’’ and ‘‘Let’s keep this between you and me.’’ Sometimes when you are fighting Gannon, you may fall into a hole and this may happen. Contributed By: ironcladgranite 21 6

Secrets

Aquire Invisibility Cape Early SNES

There is a way to get the Magic Cape right after you get the Hammer in the Palace of Darkness – Dark World’s 1st dungeon. In the Graveyard in the Light World you’ll notice there are dark colored rocks with the number 8 on the them surrounding a tombstone, but if you go to the same place in the dark world you can cut down a flower and dash into a pile of rocks that usually reveals a Red Rupee. In this place you need to use your Magic Mirror north of the rock pile. If you’ve done this right you can circumvent the dark colored rocks in the Light World. <p />Note: You need to use the Magic Transporter between Kakariko Village and the Lost Woods to reach this location.Contributed By: Clefairy256, Blk_Mage_Ctype24 10 1885.

Free Green Potion SNES

Throw an empty bottle into the fountain at the Waterfall of Wishing. The faerie who appears will give you a free green potion.Contributed By: ImmortalLynx20 3 There is a way to get the Magic Cape right after you get the Hammer in the Palace of Darkness – Dark World’s 1st dungeon. In the Graveyard in the Light World you’ll notice there are dark colored rocks with the number 8 on the them surrounding a tombstone, but if you go to the same place in the dark world you can cut down a flower and dash into a pile of rocks that usually reveals a Red Rupee. In this place you need to use your Magic Mirror north of the rock pile. If you’ve done this right you can circumvent the dark colored rocks in the Light World. <p />Note: You need to use the Magic Transporter between Kakariko Village and the Lost Woods to reach this location. Contributed By: Clefairy256, Blk_Mage_Ctype 24 10Throw an empty bottle into the fountain at the Waterfall of Wishing. The faerie who appears will give you a free green potion. Contributed By: ImmortalLynx 20 3

Glitches

Change color of Agahnim’s skin/clothes GBA

During the Light World fight with Agahnim, he turns into a shadow, and moves around like that. If you bring up the map exactly when he is turning from shadow to real form, his colors will be really distorted, or he will look transparent, just like the 2 fake ones during the second fight. If you keep doing it, his colors will keep changing.Contributed By: BluePenMan14 4 1897.

Holding Nothing GBA

On any part of the Light World Death Mountain that is on top of the mountain (level with the Tower of Hera, or Mountain Tower) freeze one of the tekktites (those blue or red spidery jumping things) with the ice rod (the Ether Medallion will just kill it) and pick it up using the power glove. not jump off the edge of the mountain that leads to the ground level. The tekktie will suddenly disappear and when you land on the ground you will be holding thin air and you will walk at normal speed with nothing weighing you down. The only problem is, you can’t use any items, including your sword, shield or pegasus boots, and you cant throw away the air that you’re holding. The only way you can stop this is by entering a cave or by getting hurt. you can also pick up a green stone and do the same thing, but I can’t guarantee it will work. Sometimes you may have to repeat the trick several times in order for the item you’re holding to disappear. You can also do this in the Dark World Death Mountain where you enter the portal near Spectacle Rock. Pick up a flower, and jump off the cliff. In the Dark World it doesn’t work that much, but if you try again it will work.Contributed By: gamecrash647 1 1898.

Swimming on Land GBA

It is indeed possible to swim anywhere in Hyrule. Call the flute bird and go to warp point 4 (your house). Go down one screen and kill all the monsters. Face the pool of water to your left, and call the flute again. Immidiately pegasus boot into the water. After you automatically stop at the water’s edge, the flute bird will pick you up. Cancel the flight and when it sets you down you will still be on land — but swimming! You can freely visit anywhere in Hyrule, but if you get injured or jump off a ledge you lose this ability. You also cannot access any items. Have fun!Contributed By: Floating_Stone10 3 1899.

Walk through walls GBA

In most areas of the game this glitch is possible. It allows Link to walk through walls, but in some areas the game, will glitch, and Link will be “frozen”, or, unable to move in any direction at all. All you need are the Pegasus Boots and the Magic Mirror. One example is in the East Palace. Once you enter, pick up the pot and throw it. Then step on the switch. The door in front of Link should open. Go through the door, step on the switch, and dash threw the enemies through the next door. Then attempt to jump off the ledge to the left. But as Link’s jumping off, before he’s in mid-air and as soon as he makes the “hup” sound when leaping off, use the Magic Mirror to make Link appear back at the dungeon’s entrance. Then repeat the first two steps untill you’re back in the room with the ledge. If you’ve done the glitch correctly so far, when you dash into the statue on the right, Link should turn invisible when he lands back on the ground. This make take a few tries. NOTE: When Link attempts to walk out of the walls, he will jump back on to normal ground again and the glitch will have to be redone.Contributed By: ptracey11 4 1900.

Walking on Water GBA

Call up the Flute Duck and fly to point 7 on the map, which is the light world watergate. go up one screen to the place where the water portal is. now go up to the top right corner of the screen in the shallow water. call the flute duck again but this time before it comes aim a correctly timed pegasus charge at your left side. if you time it right, the duck will pick you up when your sword is sticking out while you’re dashing. When you enter the map screen, press B to cancel and the duck will put you back down on the ground. Here you will start walking funny and when you touch a solid surface, you will bounce off of it. now go up to the right-most green totem statue so you’re facing up. walk into it and bounce off into the deep water. (if you just go directly into the water the trick won’t work) Swim towards the water portal and get transported to that place east of the graveyard. If done correctly, you should be standing on the water instead of swimming. Here you can walk around any screen you like and still be walking, but do NOT jump onto one of those green platforms or the trick will stop immediately. And also, it is okay to use the Pegasus Boots, but if you crash into something, you will start swimming again. and if you call up the Flute Duck and press B to cancel the map selection, you’ll be swimming.Contributed By: gamecrash646 2 During the Light World fight with Agahnim, he turns into a shadow, and moves around like that. If you bring up the map exactly when he is turning from shadow to real form, his colors will be really distorted, or he will look transparent, just like the 2 fake ones during the second fight. If you keep doing it, his colors will keep changing. Contributed By: BluePenMan 14 4On any part of the Light World Death Mountain that is on top of the mountain (level with the Tower of Hera, or Mountain Tower) freeze one of the tekktites (those blue or red spidery jumping things) with the ice rod (the Ether Medallion will just kill it) and pick it up using the power glove. not jump off the edge of the mountain that leads to the ground level. The tekktie will suddenly disappear and when you land on the ground you will be holding thin air and you will walk at normal speed with nothing weighing you down. The only problem is, you can’t use any items, including your sword, shield or pegasus boots, and you cant throw away the air that you’re holding. The only way you can stop this is by entering a cave or by getting hurt. you can also pick up a green stone and do the same thing, but I can’t guarantee it will work. Sometimes you may have to repeat the trick several times in order for the item you’re holding to disappear. You can also do this in the Dark World Death Mountain where you enter the portal near Spectacle Rock. Pick up a flower, and jump off the cliff. In the Dark World it doesn’t work that much, but if you try again it will work. Contributed By: gamecrash64 7 1It is indeed possible to swim anywhere in Hyrule. Call the flute bird and go to warp point 4 (your house). Go down one screen and kill all the monsters. Face the pool of water to your left, and call the flute again. Immidiately pegasus boot into the water. After you automatically stop at the water’s edge, the flute bird will pick you up. Cancel the flight and when it sets you down you will still be on land — but swimming! You can freely visit anywhere in Hyrule, but if you get injured or jump off a ledge you lose this ability. You also cannot access any items. Have fun! Contributed By: Floating_Stone 10 3In most areas of the game this glitch is possible. It allows Link to walk through walls, but in some areas the game, will glitch, and Link will be “frozen”, or, unable to move in any direction at all. All you need are the Pegasus Boots and the Magic Mirror. One example is in the East Palace. Once you enter, pick up the pot and throw it. Then step on the switch. The door in front of Link should open. Go through the door, step on the switch, and dash threw the enemies through the next door. Then attempt to jump off the ledge to the left. But as Link’s jumping off, before he’s in mid-air and as soon as he makes the “hup” sound when leaping off, use the Magic Mirror to make Link appear back at the dungeon’s entrance. Then repeat the first two steps untill you’re back in the room with the ledge. If you’ve done the glitch correctly so far, when you dash into the statue on the right, Link should turn invisible when he lands back on the ground. This make take a few tries. NOTE: When Link attempts to walk out of the walls, he will jump back on to normal ground again and the glitch will have to be redone. Contributed By: ptracey 11 4Call up the Flute Duck and fly to point 7 on the map, which is the light world watergate. go up one screen to the place where the water portal is. now go up to the top right corner of the screen in the shallow water. call the flute duck again but this time before it comes aim a correctly timed pegasus charge at your left side. if you time it right, the duck will pick you up when your sword is sticking out while you’re dashing. When you enter the map screen, press B to cancel and the duck will put you back down on the ground. Here you will start walking funny and when you touch a solid surface, you will bounce off of it. now go up to the right-most green totem statue so you’re facing up. walk into it and bounce off into the deep water. (if you just go directly into the water the trick won’t work) Swim towards the water portal and get transported to that place east of the graveyard. If done correctly, you should be standing on the water instead of swimming. Here you can walk around any screen you like and still be walking, but do NOT jump onto one of those green platforms or the trick will stop immediately. And also, it is okay to use the Pegasus Boots, but if you crash into something, you will start swimming again. and if you call up the Flute Duck and press B to cancel the map selection, you’ll be swimming. Contributed By: gamecrash64 6 2

Unlockables

Unlock the level ‘Palace of the Four Swords’ in Single Player mode. GBA

In order to unlock this level, you must beat both A Link to the Past and The Four Swords. Then get 20 Rupees, and go into the hole in the Pyramid of Power. Give the creature 20 Rupees, and he will dissapear, allowing you to pass. Beat this level to get a neat secret ending.Contributed By: _ALinktothePast_11 4 1923.

Unlockables GBA

Unlockables using Four Swords.| Unlockable | How to Unlock |

|—|—|

| Golden Sword Icon | In Four Swords, collect all of the Hero Keys and beat Vaati in the hero’s door |

| Hurricane Blade | Complete the Riddle Quest |

| Riddle Quest | Collect 10 Triforce medals in Four Swords |

Contributed By: Litz552210 6 1924.

Unlockables GBA

| Unlockable | How to Unlock |

|—|—|

| Sword Beam (Four Swords) | Play LttP and get the Master Sword, then save game |

Contributed By: Oh_My_Gosh10 5 In order to unlock this level, you must beat both A Link to the Past and The Four Swords. Then get 20 Rupees, and go into the hole in the Pyramid of Power. Give the creature 20 Rupees, and he will dissapear, allowing you to pass. Beat this level to get a neat secret ending. Contributed By: _ALinktothePast_ 11 4Unlockables using Four Swords. | Unlockable | How to Unlock | |—|—| | Golden Sword Icon | In Four Swords, collect all of the Hero Keys and beat Vaati in the hero’s door | | Hurricane Blade | Complete the Riddle Quest | | Riddle Quest | Collect 10 Triforce medals in Four Swords |

Contributed By: Litz5522 10 6| Unlockable | How to Unlock | |—|—| | Sword Beam (Four Swords) | Play LttP and get the Master Sword, then save game |

Contributed By: Oh_My_Gosh 10 5

Easter Eggs

After you get all the statues from completing the riddles go into your house and select the magic powder. Sprinkle it on the statues and they will sparkle. Sprinkle magic powder on them again to get them in color. Sprinkle them one final time to get Bunny Link, skinless chicken, and Zelda as an old lady.Contributed By: LinksDarkArrows11 2 1940.

Exploding head GBA

In the light world, go to where you recieved the flute. Go down one screen. To the right where there are two trees. Stand next to the top tree and use the Ether medalion. Walk away from the tree and ram into it with Pegasus Boots and a head like Blind in her human-ish form will fall down and explode as if it were a bomb.Contributed By: negima_fan10 2 1941.

Hopping Hare GBA

In the Light World, go south of Link’s house into the swamp. There you will find a blue rabbit jumping up and down in the grass. When it jumps up, cut up the grass below it, then when it comes down, go over to it and touch it. It will give a random item, such as 1 to 300 rupees, or a fairy. This can only be done before you reach the Dark World for the first time.Contributed By: BluePenMan6 0 1942.

Picture of Mario GBA

Go to the Treasure chest shop in the dark world in the Village of Outcasts. In the very back of the house, a picture of mario is hanging on the wall.Contributed By: zeldafreak12347 3 1943.

The Chickens Attack! GBA

The Chickens found in Kakariko Village and other areas have a vendetta against you; that is, of course, if you attack them. Hit a chicken enough with your various weapons, whether it be sword, arrow, bomb, whatever, and the chickens will come from all directions to peck you! Contributed By: mh20413 2 After you get all the statues from completing the riddles go into your house and select the magic powder. Sprinkle it on the statues and they will sparkle. Sprinkle magic powder on them again to get them in color. Sprinkle them one final time to get Bunny Link, skinless chicken, and Zelda as an old lady. Contributed By: LinksDarkArrows 11 2In the light world, go to where you recieved the flute. Go down one screen. To the right where there are two trees. Stand next to the top tree and use the Ether medalion. Walk away from the tree and ram into it with Pegasus Boots and a head like Blind in her human-ish form will fall down and explode as if it were a bomb. Contributed By: negima_fan 10 2In the Light World, go south of Link’s house into the swamp. There you will find a blue rabbit jumping up and down in the grass. When it jumps up, cut up the grass below it, then when it comes down, go over to it and touch it. It will give a random item, such as 1 to 300 rupees, or a fairy. This can only be done before you reach the Dark World for the first time. Contributed By: BluePenMan 6 0Go to the Treasure chest shop in the dark world in the Village of Outcasts. In the very back of the house, a picture of mario is hanging on the wall. Contributed By: zeldafreak1234 7 3The Chickens found in Kakariko Village and other areas have a vendetta against you; that is, of course, if you attack them. Hit a chicken enough with your various weapons, whether it be sword, arrow, bomb, whatever, and the chickens will come from all directions to peck you! Contributed By: mh204 13 2

Secrets

Easy Money GBA

After you’ve gotten the Power gloves go to the desert area in the game. Once there find the man thats sitting next to his sign. Go a little bit south and to the left where you should find two large rocks. Lift up the rock below the top one and a secret area will be opened. Once inside you’ll notice a thief and 10 different pots that each hold a blue rupee, break open each pot and take all the money. You’ll be able to do this as much as you please because the blue rupees come back every time you leave and reenter the area. It should only take a few minutes to get the maximum amount of rupees.Contributed By: GregCaldwell12 0 1966.

Free potion GBA

Once you’ve gotten the super bomb and already blew up the wall blocking the dark worlds fairy go inside and make sure you have at least one empty bottle with you. Go up to the Mysterious pond and it will ask you to throw something in. Scroll through your items until you come across an empty bottle, then throw it in the water. The Fairy will come out and ask you if you droped it. Answer yes and the fairy will say she likes such an honest person and will fill your bottle with green potion. You can do this as many times as you want.Contributed By: GregCaldwell6 1 1967.

Get the red shield before entering the dark world or paying 500 rupees GBA

After you get the Zora flippers, find the big waterfall in the light world. It should be near the area where you got the flippers. Once you see the waterfall walk right into it and you’ll be able to go inside of it. Once your inside you’ll see a pond and it will ask you to throw something in. Choose to throw your small shield in and a fairy will ask if it is yours. Answer “YES” and she’ll give you a red shield. Contributed By: GregCaldwell6 1 1968.

How To Buy A Golden Bee GBA

Go to the cave with the Ice Rod, and go into the non-secret entrance, not the one leading to the Ice Rod. Dash into the statue at the end of the passage, and a Golden Bee will pop out. Catch it, and take it to the guy who refuses to sell you the Golden Bees. He will say that they are not as rare as he thought they were and will begin selling Golden Bees.Contributed By: yugiboydragoon9 0 1969.

Riddle Quest GBA

Obtain ten medals in the Four Swords multiplayer mode, and you can start a riddle quest with the Lumberjack in Link to the Past. Complete the Riddle Quest to obtain the Hurricane Blade special move.Contributed By: HMManiac126 0 1970.

Save the Fish! GBA

When you are in the light world, go to the dungeon where you get the Ice Rod. To the left, you will see a little fish flopping around. If you catch it with the right button, you can go up one screen and throw it into the water. It will thank you with 20 ruppees.Contributed By: Sting906 1 After you’ve gotten the Power gloves go to the desert area in the game. Once there find the man thats sitting next to his sign. Go a little bit south and to the left where you should find two large rocks. Lift up the rock below the top one and a secret area will be opened. Once inside you’ll notice a thief and 10 different pots that each hold a blue rupee, break open each pot and take all the money. You’ll be able to do this as much as you please because the blue rupees come back every time you leave and reenter the area. It should only take a few minutes to get the maximum amount of rupees. Contributed By: GregCaldwell 12 0Once you’ve gotten the super bomb and already blew up the wall blocking the dark worlds fairy go inside and make sure you have at least one empty bottle with you. Go up to the Mysterious pond and it will ask you to throw something in. Scroll through your items until you come across an empty bottle, then throw it in the water. The Fairy will come out and ask you if you droped it. Answer yes and the fairy will say she likes such an honest person and will fill your bottle with green potion. You can do this as many times as you want. Contributed By: GregCaldwell 6 1After you get the Zora flippers, find the big waterfall in the light world. It should be near the area where you got the flippers. Once you see the waterfall walk right into it and you’ll be able to go inside of it. Once your inside you’ll see a pond and it will ask you to throw something in. Choose to throw your small shield in and a fairy will ask if it is yours. Answer “YES” and she’ll give you a red shield. Contributed By: GregCaldwell 6 1Go to the cave with the Ice Rod, and go into the non-secret entrance, not the one leading to the Ice Rod. Dash into the statue at the end of the passage, and a Golden Bee will pop out. Catch it, and take it to the guy who refuses to sell you the Golden Bees. He will say that they are not as rare as he thought they were and will begin selling Golden Bees. Contributed By: yugiboydragoon 9 0Obtain ten medals in the Four Swords multiplayer mode, and you can start a riddle quest with the Lumberjack in Link to the Past. Complete the Riddle Quest to obtain the Hurricane Blade special move. Contributed By: HMManiac12 6 0When you are in the light world, go to the dungeon where you get the Ice Rod. To the left, you will see a little fish flopping around. If you catch it with the right button, you can go up one screen and throw it into the water. It will thank you with 20 ruppees. Contributed By: Sting90 6 1

Yoshi’s Island: Super Mario Advance 3 Cheats

Codes

Codes GBA

| Effect | Code |

|—|—|

| Bandit Mini-Games | Hold Select, press L, L, B, A, R (on stage select screen) |

Contributed By: tombomb20039 11

EffectCode
Bandit Mini-GamesHold Select, press L, L, B, A, R (on stage select screen)

Contributed By: tombomb2003 9 11

Glitches

Extra 1 - Disable Auto-Scrolling GBA

During the World 1 Extra level, you can disable the autoscrolling in the level. To do this, you need to bounce repeatedly on the bat enemies that appear at the start of the level in sequence, doing so until Yoshi is eventually off-screen. Then Flutter Jump to the right and past the first stony wall that appears from the ceiling. Once past, you can still play the level with Poochy, but without the autoscrolling that would otherwise painfully limit your abilities and overcomplicate things.Contributed By: Anonymous5 0 2004.

Life Underflow Glitch GBA

This glitch must be done in the final stage of the game, World 6-8, and you must have 1 life to be able to execute the underflow. Early in the stage, when you have four numbered doors to choose from, enter Door #1.There, go along the corridor to a ! Switch near a long lava pit. Here, you need to carefully angle your jump so that you will land in the lava and, in turn, leap onto the ! Switch. I find that jumping over the switch, and hugging the wall next to the lava while facing left works best. Landing on the lava initially will kill Yoshi; however, Yoshi will also leap up from the burn during his death animation. If he strikes the ! Switch in that time, he will be considered to be alive again, although one life has already been lost. Die again by jumping in the lava, and his lives will underflow from 0, and you’ll find that Yoshi now has 999 lives!Contributed By: Anonymous5 0 During the World 1 Extra level, you can disable the autoscrolling in the level. To do this, you need to bounce repeatedly on the bat enemies that appear at the start of the level in sequence, doing so until Yoshi is eventually off-screen. Then Flutter Jump to the right and past the first stony wall that appears from the ceiling. Once past, you can still play the level with Poochy, but without the autoscrolling that would otherwise painfully limit your abilities and overcomplicate things. Contributed By: Anonymous 5 0This glitch must be done in the final stage of the game, World 6-8, and you must have 1 life to be able to execute the underflow. Early in the stage, when you have four numbered doors to choose from, enter Door #1.There, go along the corridor to a ! Switch near a long lava pit. Here, you need to carefully angle your jump so that you will land in the lava and, in turn, leap onto the ! Switch. I find that jumping over the switch, and hugging the wall next to the lava while facing left works best. Landing on the lava initially will kill Yoshi; however, Yoshi will also leap up from the burn during his death animation. If he strikes the ! Switch in that time, he will be considered to be alive again, although one life has already been lost. Die again by jumping in the lava, and his lives will underflow from 0, and you’ll find that Yoshi now has 999 lives! Contributed By: Anonymous 5 0

Unlockables

Earn Point Stars (Mario Bros.) GBA

| Unlockable | How to Unlock |

|—|—|

| “Point Stars” (Mario Bros.) | Get 150,000 points in Mario Brothers, and a star will appear above Mario Bros. at game selection screen. You can get 5 stars maxium. |

Contributed By: Nightmare_Squad7 2 2015.

Special Ending GBA

Obtain 100% in every level - the main eight of each world, plus extra and secret levels. You’ll get a special message (which seems to indicate how many lives you lost accomplishing this feat) and an ending sequence to accompany it!Contributed By: Anonymous9 0 2016.

Title Screen Stars GBA

To append stars next to the logo at the game’s title screen, you must complete every single level in a given world: this includes the extra levels earned by getting 100 points on the other eight levels in the world. One star will appear for each world completed in such a manner, for a total of up to six stars at the title screen.Contributed By: Anonymous7 1 2017.

World Score Bonuses and Prizes GBA

Collect a certain amount of points in a world to get a special surprise. (Note: the first three apply for all 6 Worlds.)| Unlockable | How to Unlock |

|—|—|

| 1-UP | Get up to 150 Points in your World Score |

| 3-UP | Get up to 300 Points in your World Score |

| 5-UP | Get up to 450 Points in your World Score |

| Bonus Game 1: Flip Cards | Get up to 700 Points in your World Score in World 1 |

| Bonus Game 2: Drawing Lots | Get up to 700 Points in your World Score in World 2 |

| Bonus Game 3: Scratch ’n’ Match | Get up to 700 Points in your World Score in World 3 |

| Bonus Game 4: Match Cards | Get up to 700 Points in your World Score in World 4 |

| Bonus Game 5: Roulette | Get up to 700 Points in your World Score in World 5 |

| Bonus Game 6: Slot Machine | Get up to 700 Points in your World Score in World 6 |

| Extra Level 1 | Get up to 800 Points in your World Score in World 1 |

| Extra Level 2 | Get up to 800 Points in your World Score in World 2 |

| Extra Level 3 | Get up to 800 Points in your World Score in World 3 |

| Extra Level 4 | Get up to 800 Points in your World Score in World 4 |

| Extra Level 5 | Get up to 800 Points in your World Score in World 5 |

| Extra Level 6 | Get up to 800 Points in your World Score in World 6 |

Contributed By: NintendoGeek8 0

UnlockableHow to Unlock
“Point Stars” (Mario Bros.)Get 150,000 points in Mario Brothers, and a star will appear above Mario Bros. at game selection screen. You can get 5 stars maxium.

Contributed By: Nightmare_Squad 7 2Obtain 100% in every level - the main eight of each world, plus extra and secret levels. You’ll get a special message (which seems to indicate how many lives you lost accomplishing this feat) and an ending sequence to accompany it! Contributed By: Anonymous 9 0To append stars next to the logo at the game’s title screen, you must complete every single level in a given world: this includes the extra levels earned by getting 100 points on the other eight levels in the world. One star will appear for each world completed in such a manner, for a total of up to six stars at the title screen. Contributed By: Anonymous 7 1Collect a certain amount of points in a world to get a special surprise. (Note: the first three apply for all 6 Worlds.) | Unlockable | How to Unlock | |—|—| | 1-UP | Get up to 150 Points in your World Score | | 3-UP | Get up to 300 Points in your World Score | | 5-UP | Get up to 450 Points in your World Score | | Bonus Game 1: Flip Cards | Get up to 700 Points in your World Score in World 1 | | Bonus Game 2: Drawing Lots | Get up to 700 Points in your World Score in World 2 | | Bonus Game 3: Scratch ’n’ Match | Get up to 700 Points in your World Score in World 3 | | Bonus Game 4: Match Cards | Get up to 700 Points in your World Score in World 4 | | Bonus Game 5: Roulette | Get up to 700 Points in your World Score in World 5 | | Bonus Game 6: Slot Machine | Get up to 700 Points in your World Score in World 6 | | Extra Level 1 | Get up to 800 Points in your World Score in World 1 | | Extra Level 2 | Get up to 800 Points in your World Score in World 2 | | Extra Level 3 | Get up to 800 Points in your World Score in World 3 | | Extra Level 4 | Get up to 800 Points in your World Score in World 4 | | Extra Level 5 | Get up to 800 Points in your World Score in World 5 | | Extra Level 6 | Get up to 800 Points in your World Score in World 6 |

Contributed By: NintendoGeek 8 0

Secrets

Get 6 NEW Secret Levels GBA

Beat the game to get a whole new set of 6 levels not found in the original Yoshi’s Island.Contributed By: ReyVGM11 1 2037.

Get hundreds of extra lives on level 4 – 1 GBA

After you have gone over all the hills there is a pipe that ‘Shy Guys’ come out of. Ignore them and go past the pipe and get rid of the Killer Plants in the next two pipes to the right (one above and on the ground). A Kooper is walking between the two pipes on the ground. Jump on the Kooper and send his shell spinning between the two pipes. ‘Shy Guys’ continue to jump out of the pipe on the left and every time the Kooper shell hits them you will hear a different sound that means you’re getting lives! Stand on the pipe on the right and the lives will continue for as long as you stay on this screen.Contributed By: borris_m7 1 2038.

Lucky 7’s GBA

In any World, whenever you get your World Score to 777, you will earn 7 lives.Contributed By: peach_freak6 2 2039.

When entering the arena, do not pass the end of the stone colonade that is at the very edge of the large arena room. This will allow you to see the small pirhanna plant without activating the boss battle.From here, you can fire an egg at the pirhanna plant and destroy it with one hit. This forces Kamek to appear and say ‘OH MY’, before fleeing. Having already destroyed the plant and scared Kamek, you will not have to fight the Naval Pirhanna, thus avoiding a potentially difficult boss battle.

Contributed By: Inquisitorphil13 2 2040.

Touch Fuzzy Get Dizzy: Unlimited Lives GBA

Grab a Melon Bug (the creature that rolls up into a ball) and go to the pipe with Shy Guys jumping out of it. Spit the Melon Bug close to the pipe on the left-hand side. When Shy Guys jump out, after a while you will get a “1-Up” for each time a Shy Guy hits the Melon Bug when it is in its melon form.Contributed By: Y2JosHBK3866 1 Beat the game to get a whole new set of 6 levels not found in the original Yoshi’s Island. Contributed By: ReyVGM 11 1After you have gone over all the hills there is a pipe that ‘Shy Guys’ come out of. Ignore them and go past the pipe and get rid of the Killer Plants in the next two pipes to the right (one above and on the ground). A Kooper is walking between the two pipes on the ground. Jump on the Kooper and send his shell spinning between the two pipes. ‘Shy Guys’ continue to jump out of the pipe on the left and every time the Kooper shell hits them you will hear a different sound that means you’re getting lives! Stand on the pipe on the right and the lives will continue for as long as you stay on this screen. Contributed By: borris_m 7 1In any World, whenever you get your World Score to 777, you will earn 7 lives. Contributed By: peach_freak 6 2When entering the arena, do not pass the end of the stone colonade that is at the very edge of the large arena room. This will allow you to see the small pirhanna plant without activating the boss battle.From here, you can fire an egg at the pirhanna plant and destroy it with one hit. This forces Kamek to appear and say ‘OH MY’, before fleeing. Having already destroyed the plant and scared Kamek, you will not have to fight the Naval Pirhanna, thus avoiding a potentially difficult boss battle.

Contributed By: Inquisitorphil 13 2Grab a Melon Bug (the creature that rolls up into a ball) and go to the pipe with Shy Guys jumping out of it. Spit the Melon Bug close to the pipe on the left-hand side. When Shy Guys jump out, after a while you will get a “1-Up” for each time a Shy Guy hits the Melon Bug when it is in its melon form. Contributed By: Y2JosHBK386 6 1

Enemy/Boss Tips

World 3-4 Boss Tips GBA

At the end of World 3-4, you’ll encounter a boss in which you fight in the foe’s stomach. If you do not move left/right at all on entering the stomach, you will never be hit by the acid. Furthermore, try to angle your egg shots to hit the sides of the uvula at the top of the screen: for reasons unknown, hitting the target from the side, as opposed to just aiming straight up at it, does significantly more damage!Contributed By: Anonymous6 1 At the end of World 3-4, you’ll encounter a boss in which you fight in the foe’s stomach. If you do not move left/right at all on entering the stomach, you will never be hit by the acid. Furthermore, try to angle your egg shots to hit the sides of the uvula at the top of the screen: for reasons unknown, hitting the target from the side, as opposed to just aiming straight up at it, does significantly more damage! Contributed By: Anonymous 6 1

FAQ

Is there a dice generator for Monopoly Go?

Well, your prayers have been answered with the all-new Monopoly Go Free Dice feature! This game-changer will take your Monopoly experience to the next level and have you hooked from the very first roll.Jun 9, 2024

What happens when you reach the end of Monopoly Go?

Unveiling the Endgame of Monopoly Go The final phase is marked by a dramatic showdown where the player&rsquo;s financial acumen and strategic decisions are put to the ultimate test. Essentially, the game concludes when one player goes bankrupt, leaving the remaining player as the victor, crowned as the monopoly magnate.Feb 9, 2024

How can I get more dice on Monopoly GO for free?

Quick Wins: Complete Quick Wins missions each day to unlock rewards like free dice. There&rsquo;s also a weekly set of rewards you can get. Community Chest: Each time you help a friend open the Community Chest you&rsquo;ll receive free dice rolls.

How much money comes with a Monopoly game?

Each player begins the game with $1500 (or 1500 of a localized currency) in play money.

How to get more rolls in Monopoly Go?

The more properties you own, the more dice rolls you get. So, invest in properties strategically to increase your chances of winning. Trade Smartly: Trading with other players can be a powerful tool. Make deals that benefit you, like acquiring properties that complete sets and give you more dice rolls.4 hours ago

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